Compare Chivalry 2 (PC) Steam Key prices across 50+ stores and find the best deal. Developed by Torn Banner Studios. Published by Tripwire Interactive. Released on 6/12/2022. Available on PC. Genres: Action, Massively Multiplayer. Metacritic score: 82/100.

Chivalry 2 is a chaotic medieval multiplayer slasher where 64 players hack, slash, and catapult each other across massive siege maps. Pure limb-flying mayhem.

Chivalry 2 is a first-person and third-person medieval melee multiplayer game built around large-scale, objective-driven team battles. Up to 64 players storm castle gates, defend keeps, escort siege weapons, and generally make a mess of each other with swords, axes, halberds, javelins, and the occasional flaming barrel. If your idea of a good time is getting decapitated by a horseman while your teammates argue over a battering ram, this is the game for you. The combat system is the headline act and it holds up. Torn Banner refined the directional attack and parry timing from the original Chivalry into something that actually rewards practice. You have slashes, overheads, and stabs, each with different range and timing windows. The riposte system lets you chain parries into counterattacks, and feints are genuinely nasty in the hands of someone who has put in the hours. Time-to-kill is deliberately high by modern shooter standards - fights feel weighty, not twitchy. Mouse precision matters less than read and reaction, which is either a feature or a dealbreaker depending on your background. If you came straight from Valorant expecting flick-shot dominance to carry you, adjust expectations now. The class setup is broad without being overwhelming. Four main classes - Knight, Footman, Vanguard, and Archer - each have subclasses that shift your weapon kit and playstyle. Knights are slow tanks with heavy shields, Vanguards are fast and aggressive with reach weapons like the zweihander or poleaxe, Archers are exactly what they sound like. Footmen sit in the middle. Enough variety to find something that clicks, not so much that you spend two hours in a loadout screen. The maps are generous in scale and theming, from burning village sieges to full castle assaults, and the objective flow on the better maps keeps momentum up across 40-minute sessions. Here is where I have to be honest with you. The game launched on Epic Game Store in 2021 and came to Steam in mid-2022, and the PC playerbase has fractured across both storefronts. Server population on Steam is functional but not thriving - peak concurrent numbers are in the low thousands on most days, which means 64-player servers fill but you are not always spoiled for choice of region or mode. Ranked play exists but the competitive scene never found serious traction. If you are looking for a sweaty ladder to climb past platinum, this is not the game for it. What you get instead is casual chaos with a skill ceiling high enough that dedicated players visibly stand out. The netcode is serviceable for melee - hit registration on attacks and projectiles reads well enough that I have not been screaming at my monitor - but do not expect the sub-10ms responsiveness of a premium FPS title. The Archer class remains a point of contention in the community. Friendly fire is on by default for projectiles, which creates genuinely funny moments and also genuinely infuriating ones. New players on bow or crossbow will absolutely shoot teammates in the back of the head. This is a design choice, not a bug, and whether it adds personality or just adds frustration depends entirely on your lobby. Horse combat was added post-launch and feels tacked on rather than deeply integrated. Mounted charges are devastating in the right hands but the horse controls feel loose and the situational value is inconsistent map to map. Bottom line: Chivalry 2 is a genuinely good time if you approach it as a social, chaotic brawler rather than a precision competitive title. The combat depth rewards the hours you put in, the production quality is solid, and there is a particular joy to cleaving through three people in a doorway that never fully gets old. The ranked and long-term competitive hooks are weak, and the split playerbase is a real consideration. But for loud, ridiculous medieval carnage with real mechanical substance underneath, it delivers. Fred, Scout Team

Chivalry 2 (PC) Steam Key
ActionMassively Multiplayer

Chivalry 2 (PC) Steam Key

Jun 12, 2022Torn Banner StudiosTripwire Interactive
GamerScout Says

Chivalry 2 is a chaotic medieval multiplayer slasher where 64 players hack, slash, and catapult each other across massive siege maps. Pure limb-flying mayhem.

PC
Best Price Available
0.00
at N/A
Historical low: $

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

Screenshot

About Chivalry 2 (PC) Steam Key

Chivalry 2 is a first-person and third-person medieval melee multiplayer game built around large-scale, objective-driven team battles. Up to 64 players storm castle gates, defend keeps, escort siege weapons, and generally make a mess of each other with swords, axes, halberds, javelins, and the occasional flaming barrel. If your idea of a good time is getting decapitated by a horseman while your teammates argue over a battering ram, this is the game for you. The combat system is the headline act and it holds up. Torn Banner refined the directional attack and parry timing from the original Chivalry into something that actually rewards practice. You have slashes, overheads, and stabs, each with different range and timing windows. The riposte system lets you chain parries into counterattacks, and feints are genuinely nasty in the hands of someone who has put in the hours. Time-to-kill is deliberately high by modern shooter standards - fights feel weighty, not twitchy. Mouse precision matters less than read and reaction, which is either a feature or a dealbreaker depending on your background. If you came straight from Valorant expecting flick-shot dominance to carry you, adjust expectations now. The class setup is broad without being overwhelming. Four main classes - Knight, Footman, Vanguard, and Archer - each have subclasses that shift your weapon kit and playstyle. Knights are slow tanks with heavy shields, Vanguards are fast and aggressive with reach weapons like the zweihander or poleaxe, Archers are exactly what they sound like. Footmen sit in the middle. Enough variety to find something that clicks, not so much that you spend two hours in a loadout screen. The maps are generous in scale and theming, from burning village sieges to full castle assaults, and the objective flow on the better maps keeps momentum up across 40-minute sessions. Here is where I have to be honest with you. The game launched on Epic Game Store in 2021 and came to Steam in mid-2022, and the PC playerbase has fractured across both storefronts. Server population on Steam is functional but not thriving - peak concurrent numbers are in the low thousands on most days, which means 64-player servers fill but you are not always spoiled for choice of region or mode. Ranked play exists but the competitive scene never found serious traction. If you are looking for a sweaty ladder to climb past platinum, this is not the game for it. What you get instead is casual chaos with a skill ceiling high enough that dedicated players visibly stand out. The netcode is serviceable for melee - hit registration on attacks and projectiles reads well enough that I have not been screaming at my monitor - but do not expect the sub-10ms responsiveness of a premium FPS title. The Archer class remains a point of contention in the community. Friendly fire is on by default for projectiles, which creates genuinely funny moments and also genuinely infuriating ones. New players on bow or crossbow will absolutely shoot teammates in the back of the head. This is a design choice, not a bug, and whether it adds personality or just adds frustration depends entirely on your lobby. Horse combat was added post-launch and feels tacked on rather than deeply integrated. Mounted charges are devastating in the right hands but the horse controls feel loose and the situational value is inconsistent map to map. Bottom line: Chivalry 2 is a genuinely good time if you approach it as a social, chaotic brawler rather than a precision competitive title. The combat depth rewards the hours you put in, the production quality is solid, and there is a particular joy to cleaving through three people in a doorway that never fully gets old. The ranked and long-term competitive hooks are weak, and the split playerbase is a real consideration. But for loud, ridiculous medieval carnage with real mechanical substance underneath, it delivers. Fred, Scout Team

Tags

steamMedieval Melee64-Player BattlesDirectional CombatSiege ObjectivesFriendly FireClass-BasedThird-Person OptionHigh TTKCasual Competitive

System Requirements

System requirements for Chivalry 2 (PC) Steam Key aren't listed yet. Check the store page for the latest specs.

Reviews & Ratings

Metacritic
82
Steam
80%(55,813)

Game Info

Developer
Torn Banner Studios
Publisher
Tripwire Interactive
Release Date
Jun 12, 2022

Price Alert

Get notified when the price drops below your target!

Create Alert

More from Torn Banner Studios