Compare Chivalry 2 King's Edition (PC) prices across trusted key stores and find the best deal. Developed by Torn Banner Studios. Published by Tripwire Interactive. Released on 6/12/2022. Available on PC. Genres: Action, Massively Multiplayer. Metacritic score: 82/100.

Medieval melee with a shooter-grade skill ceiling and no ranked ladder to climb. Brilliant with friends on voice, brutal if you expect week one to make sense.

This one is for players who want a first-person melee game with a genuinely deep mechanical ceiling, plus enough patience for 64 people screaming into open mics while a battering ram crawls toward a gate. Anyone who needs a ranked ladder, readable duels and a clean competitive loop should walk away now, because there is no meaningful ranked system here, and the gap between a fresh Knight and a veteran Vanguard is wider than almost anything I see in a modern shooter, with nearly none of it explained to you. The combat is the whole product. You get three attack types (slash, overhead, stab), and every one can be feinted, countered, riposted, or interrupted by a jab or a kick. Blocking means pointing your crosshair at the incoming swing while watching your stamina, so parry spam gets you disarmed and dropped by anyone willing to wait two seconds. On top of that sits the animation-manipulation layer the community calls drags and accels, where you drift your camera mid-swing to change when the blade actually lands. It looks ridiculous from outside the fight. It is also where the skill lives. Four classes carry the loadouts (Knight, Vanguard, Footman, Archer), each with three subclasses and their own weapon pools, from mauls and greatswords to polearms, longbows and crossbows. Team Objective is where the population sits: multi-stage maps where you push a ram, escort a cart, burn a village, then grind through a castle. Team Deathmatch, Free-for-All, Last Team Standing and arena-style duels fill out the list, siege engines and ballistae are scattered around the bigger maps, mounted combat arrived after launch, and yes, you can throw a chicken or a severed head at someone. What works is the feedback. For a 64-player server, melee hit registration is far better than it has any right to be, and connection quality on populated regions holds up when a whole team funnels into one gatehouse. The audio design does more heavy lifting than most AAA sound teams manage: weapon impacts land with weight, and the layered voice barks turn a mob push into something genuinely intimidating. Weapon balance is broadly sane, with each class having an obvious job and a clear counter. Peripherals matter less here than in a shooter, though a lighter mouse and a higher-hz panel help you read a drag before it commits. Crossplay is on, lobbies fill fast, and a controller is not instantly fatal, which is rare for a PvP game built on arm precision. What does not work is more familiar. Public lobbies have no skill sorting at all, so you either roll a team of newcomers or spend forty minutes being deleted by people who have played since the Epic launch, and neither is much fun. Archers remain a permanent tax on everyone else's evening. Frames dip hard when a full server collapses into a single choke point, so budget headroom even on a strong rig. Cosmetics are monetised the usual way and progression is grindy enough that the weapon you actually want is a real time investment away. There is no campaign, so if you wanted a story mode to warm up in, the offline bot option is the closest thing and it is thin. Outside the flagship mode, playlists get quiet at odd hours. On the King's Edition specifically: this is the base game bundled with the expansion content and cosmetic packs, not a rebuilt or rebalanced version. Same combat system, more maps, weapons and armour sets in the box from day one. If a friend already owns the standard version, you are not playing something different, you just start with more toys. My honest read after a lot of hours in objective servers is that this game is entirely defined by how you play it. Four people on voice, calling pushes, one of you carrying a maul into a corridor, and it is one of the best multiplayer buys on PC. Solo, in silence, expecting matchmaking to protect you, and it is an uninstall inside a week. I have watched both happen to people I know. Fred, Scout Team

Chivalry 2 King's Edition (PC)

Chivalry 2 King's Edition (PC)

Jun 12, 2022Torn Banner StudiosTripwire Interactive
GamerScout Says

Medieval melee with a shooter-grade skill ceiling and no ranked ladder to climb. Brilliant with friends on voice, brutal if you expect week one to make sense.

PC
Best Price Available
€9.00
at Eneba
Lowest tracked: €5.78
Track this price

GamerScout Verdict

Buy it for the sieges and the swing system, not for a ladder. Bring three friends on voice or do not bother.

Compare Prices(3 stores)

Edition:
EnebaBest price
StandardGlobalSteam KeyKey
€9.00
Priced in EUR by the store
Buy
King'sGlobalSteam KeyKey
€9.53
Priced in EUR by the store
Buy
StandardRest of worldSteam KeyKey
€9.99-81%
Priced in EUR by the store
Buy

Every store in this table quotes us in euros, so the EUR figure is the price the seller actually set, not our arithmetic — which is why EUR is also the currency we rank in. We only list an offer here when the store gives us its price in euros, so nothing in this table is a number we invented.

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Price History

Lowest tracked
€5.7831 Aug 2026
Current best
€9.00
Keyshops
€5.36€6.81€8.26€9.715 Jun28 Jun20 Jul12 Aug3 Sept
5 Jun — 3 Sept
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Screenshots & Media

About Chivalry 2 King's Edition (PC)

This one is for players who want a first-person melee game with a genuinely deep mechanical ceiling, plus enough patience for 64 people screaming into open mics while a battering ram crawls toward a gate. Anyone who needs a ranked ladder, readable duels and a clean competitive loop should walk away now, because there is no meaningful ranked system here, and the gap between a fresh Knight and a veteran Vanguard is wider than almost anything I see in a modern shooter, with nearly none of it explained to you. The combat is the whole product. You get three attack types (slash, overhead, stab), and every one can be feinted, countered, riposted, or interrupted by a jab or a kick. Blocking means pointing your crosshair at the incoming swing while watching your stamina, so parry spam gets you disarmed and dropped by anyone willing to wait two seconds. On top of that sits the animation-manipulation layer the community calls drags and accels, where you drift your camera mid-swing to change when the blade actually lands. It looks ridiculous from outside the fight. It is also where the skill lives. Four classes carry the loadouts (Knight, Vanguard, Footman, Archer), each with three subclasses and their own weapon pools, from mauls and greatswords to polearms, longbows and crossbows. Team Objective is where the population sits: multi-stage maps where you push a ram, escort a cart, burn a village, then grind through a castle. Team Deathmatch, Free-for-All, Last Team Standing and arena-style duels fill out the list, siege engines and ballistae are scattered around the bigger maps, mounted combat arrived after launch, and yes, you can throw a chicken or a severed head at someone. What works is the feedback. For a 64-player server, melee hit registration is far better than it has any right to be, and connection quality on populated regions holds up when a whole team funnels into one gatehouse. The audio design does more heavy lifting than most AAA sound teams manage: weapon impacts land with weight, and the layered voice barks turn a mob push into something genuinely intimidating. Weapon balance is broadly sane, with each class having an obvious job and a clear counter. Peripherals matter less here than in a shooter, though a lighter mouse and a higher-hz panel help you read a drag before it commits. Crossplay is on, lobbies fill fast, and a controller is not instantly fatal, which is rare for a PvP game built on arm precision. What does not work is more familiar. Public lobbies have no skill sorting at all, so you either roll a team of newcomers or spend forty minutes being deleted by people who have played since the Epic launch, and neither is much fun. Archers remain a permanent tax on everyone else's evening. Frames dip hard when a full server collapses into a single choke point, so budget headroom even on a strong rig. Cosmetics are monetised the usual way and progression is grindy enough that the weapon you actually want is a real time investment away. There is no campaign, so if you wanted a story mode to warm up in, the offline bot option is the closest thing and it is thin. Outside the flagship mode, playlists get quiet at odd hours. On the King's Edition specifically: this is the base game bundled with the expansion content and cosmetic packs, not a rebuilt or rebalanced version. Same combat system, more maps, weapons and armour sets in the box from day one. If a friend already owns the standard version, you are not playing something different, you just start with more toys. My honest read after a lot of hours in objective servers is that this game is entirely defined by how you play it. Four people on voice, calling pushes, one of you carrying a maul into a corridor, and it is one of the best multiplayer buys on PC. Solo, in silence, expecting matchmaking to protect you, and it is an uninstall inside a week. I have watched both happen to people I know.

Fred
Fred · Scout Team

Shooters

Tags

tier:inline-dlcinherits-from:b9fbf3fe-f1b0-42b8-868f-56165ad65f7fFirst-Person Melee64-Player SiegesClass-Based PvPFeint and RiposteDirectional BlockingCrossplay PvPHigh Skill CeilingVoice Chat ChaosObjective Modes

System Requirements

Minimum

OS
Windows 10 64-bit
Processor
Intel i3-4370
Memory
8 GB RAM
Graphics
Nvidia GeForce GTX 660 or AMD Radeon HD 7870 2 GB
DirectX
Version 10
Storage
35 GB available space

Recommended

OS
Windows 10 64-bit
Processor
Intel i7 6700 or AMD Ryzen 5 3500x
Memory
16 GB RAM
Graphics
Nvidia GTX 1070 or AMD RX Vega-56
DirectX
Version 10
Storage
35 GB available space

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Community Discussion

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Reviews & Ratings

Metacritic
82
Steam
79%(58,010)

Game Info

Developer
Torn Banner Studios
Publisher
Tripwire Interactive
Release Date
Jun 12, 2022

Features

MultiplayerPvPOnline PvPCross Platform MultiplayerSteam AchievementsSteam Trading CardsIn App PurchasesPartial Controller Support

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Frequently asked questions about Chivalry 2 King's Edition (PC)

How much does Chivalry 2 King's Edition (PC) cost?

As of 3 September 2026, the cheapest in-stock offer for Chivalry 2 King's Edition (PC) is €9.00 at Eneba, out of 3 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Chivalry 2 King's Edition (PC) cheapest?

The lowest in-stock price we track for Chivalry 2 King's Edition (PC) is €9.00 at Eneba (3 September 2026). We compare 3 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Chivalry 2 King's Edition (PC) available on?

Chivalry 2 King's Edition (PC) is available on PC.

When was Chivalry 2 King's Edition (PC) released?

Chivalry 2 King's Edition (PC) was released on 12 June 2022.

Who developed Chivalry 2 King's Edition (PC)?

Chivalry 2 King's Edition (PC) was developed by Torn Banner Studios and published by Tripwire Interactive.

Is Chivalry 2 King's Edition (PC) worth buying?

Chivalry 2 King's Edition (PC) holds a Metacritic score of 82/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.