Chivalry 2 King's Edition (PC)
Medieval melee with a shooter-grade skill ceiling and no ranked ladder to climb. Brilliant with friends on voice, brutal if you expect week one to make sense.
GamerScout Verdict
Buy it for the sieges and the swing system, not for a ladder. Bring three friends on voice or do not bother.
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About Chivalry 2 King's Edition (PC)
This one is for players who want a first-person melee game with a genuinely deep mechanical ceiling, plus enough patience for 64 people screaming into open mics while a battering ram crawls toward a gate. Anyone who needs a ranked ladder, readable duels and a clean competitive loop should walk away now, because there is no meaningful ranked system here, and the gap between a fresh Knight and a veteran Vanguard is wider than almost anything I see in a modern shooter, with nearly none of it explained to you. The combat is the whole product. You get three attack types (slash, overhead, stab), and every one can be feinted, countered, riposted, or interrupted by a jab or a kick. Blocking means pointing your crosshair at the incoming swing while watching your stamina, so parry spam gets you disarmed and dropped by anyone willing to wait two seconds. On top of that sits the animation-manipulation layer the community calls drags and accels, where you drift your camera mid-swing to change when the blade actually lands. It looks ridiculous from outside the fight. It is also where the skill lives. Four classes carry the loadouts (Knight, Vanguard, Footman, Archer), each with three subclasses and their own weapon pools, from mauls and greatswords to polearms, longbows and crossbows. Team Objective is where the population sits: multi-stage maps where you push a ram, escort a cart, burn a village, then grind through a castle. Team Deathmatch, Free-for-All, Last Team Standing and arena-style duels fill out the list, siege engines and ballistae are scattered around the bigger maps, mounted combat arrived after launch, and yes, you can throw a chicken or a severed head at someone. What works is the feedback. For a 64-player server, melee hit registration is far better than it has any right to be, and connection quality on populated regions holds up when a whole team funnels into one gatehouse. The audio design does more heavy lifting than most AAA sound teams manage: weapon impacts land with weight, and the layered voice barks turn a mob push into something genuinely intimidating. Weapon balance is broadly sane, with each class having an obvious job and a clear counter. Peripherals matter less here than in a shooter, though a lighter mouse and a higher-hz panel help you read a drag before it commits. Crossplay is on, lobbies fill fast, and a controller is not instantly fatal, which is rare for a PvP game built on arm precision. What does not work is more familiar. Public lobbies have no skill sorting at all, so you either roll a team of newcomers or spend forty minutes being deleted by people who have played since the Epic launch, and neither is much fun. Archers remain a permanent tax on everyone else's evening. Frames dip hard when a full server collapses into a single choke point, so budget headroom even on a strong rig. Cosmetics are monetised the usual way and progression is grindy enough that the weapon you actually want is a real time investment away. There is no campaign, so if you wanted a story mode to warm up in, the offline bot option is the closest thing and it is thin. Outside the flagship mode, playlists get quiet at odd hours. On the King's Edition specifically: this is the base game bundled with the expansion content and cosmetic packs, not a rebuilt or rebalanced version. Same combat system, more maps, weapons and armour sets in the box from day one. If a friend already owns the standard version, you are not playing something different, you just start with more toys. My honest read after a lot of hours in objective servers is that this game is entirely defined by how you play it. Four people on voice, calling pushes, one of you carrying a maul into a corridor, and it is one of the best multiplayer buys on PC. Solo, in silence, expecting matchmaking to protect you, and it is an uninstall inside a week. I have watched both happen to people I know.

Shooters
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System Requirements
Minimum
- OS
- Windows 10 64-bit
- Processor
- Intel i3-4370
- Memory
- 8 GB RAM
- Graphics
- Nvidia GeForce GTX 660 or AMD Radeon HD 7870 2 GB
- DirectX
- Version 10
- Storage
- 35 GB available space
Recommended
- OS
- Windows 10 64-bit
- Processor
- Intel i7 6700 or AMD Ryzen 5 3500x
- Memory
- 16 GB RAM
- Graphics
- Nvidia GTX 1070 or AMD RX Vega-56
- DirectX
- Version 10
- Storage
- 35 GB available space
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Reviews & Ratings
Game Info
- Developer
- Torn Banner Studios
- Publisher
- Tripwire Interactive
- Release Date
- Jun 12, 2022


