BuildMoreCubes
BuildMoreCubes is a lean army-vs-army builder where you race to outproduce your opponent before they steamroll your cubes into dust.
Compare Prices(0 stores)
Loading prices...
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Screenshots & Media

About BuildMoreCubes
BuildMoreCubes sits in that small, scrappy corner of the strategy genre where the core loop is stripped to almost nothing: build units, throw them at the enemy, rebuild faster than they can. Developed by HA Studio Ltd. and released back in 2016, it is a PC-only indie title with no listed features and a Steam review score that sits at a cautious 72% from a modest pool of 141 ratings. That mixed verdict tells you something real about what you are walking into. The central mechanic is continuous army production. You are not painting territory on a grand map or micromanaging a tech tree with fifty nodes. Instead, the pressure is constant and immediate: the moment you stop building, you start losing. For players who enjoy that tight economic throttle, the kind where you are always trading off unit quantity against some other resource consideration, there is a functional loop here. The question is how deep that loop actually runs, and the honest answer based on available data is: not very deep at all. From a design standpoint, the lack of listed features is a red flag for anyone expecting build variety, unit class differentiation, or a campaign with escalating complexity. Grand-strategy veterans will find the decision space narrow. There is no mod ecosystem to speak of, no apparent skirmish modes with adjustable AI difficulty tiers, and the tutorial situation is unknown, which means new players may be dropped in without adequate scaffolding. That said, if you treat it as a quick session game rather than a 200-hour commitment, the expectations calibrate accordingly. The AI quality and late-game challenge are the real unknowns here. With only 141 reviews to draw from, community feedback on whether the opponent scales meaningfully or just rushes harder is thin. Mixed reviews in this range often signal that the core idea works but the execution plateaued early, likely a small team that shipped a functional prototype without the polish cycles a larger studio would apply. The cube aesthetic keeps scope tight, which can be a virtue, but it also signals limited graphical investment that some players will bounce off immediately. If you are a strategy player looking for something to fill twenty minutes between longer sessions, BuildMoreCubes might scratch a specific itch for production-chain pressure. If you want depth, branching build orders, or a reason to come back after the first hour, the game's own mixed reception suggests it runs dry quickly. Approach with lowered expectations and you might find a functional little arcade-strategy toy. Approach expecting a sim, and you will be disappointed inside the first thirty minutes. Diego, Scout Team
Tags
System Requirements
Reviews & Ratings
Game Info
- Developer
- HA Studio Ltd.
- Publisher
- SA Industry
- Release Date
- Nov 21, 2016