
Tomato Jones 2
Thirty levels of physics-driven trap-dodging wrapped around a tomato in a fedora - absurd premise, surprisingly spiky difficulty, and about three hours of content if you collect everything.
Compare Prices(0 stores)
Loading prices...
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Screenshots & Media

About Tomato Jones 2
I ran through Tomato Jones 2 expecting a throwaway clicker dressed up in a silly hat, and what I got instead was a tighter-than-expected physics puzzle platformer with a genuine mean streak in its later stages. The core loop is deceptively simple: roll and jump a soft-body tomato through castle environments, grab every coin on the floor, and find the hidden golden artifact before a rotating cast of traps, spikes, and enemies turns your produce into sauce. The soft-body physics are the real mechanical hook here. The tomato squishes, bounces, and wobbles in ways that actually affect movement, so momentum management matters more than it first appears. With 30 levels spread across a fully redesigned world map, the sequel adds ten stages over its predecessor and introduces new trap types alongside reworked camera angles that shift perspective mid-run. That camera work is a double-edged turnip: some angles add genuine tension, others obscure the path in frustrating ways. The difficulty curve is honest about being steeper than the first game, and a handful of community reports flag a level-progression bug where the next-level button goes unresponsive after completion. Worth saving frequently if your build triggers it. Where the game lands best is as a low-stakes, sub-five-dollar time-killer with legitimate charm. The Indiana Jones pastiche never takes itself seriously, deaths are fast to recover from, and the soft-body physics produce enough accidental comedy to carry the mood. What it lacks is depth of systems. There are no unlockables, no build decisions, no branching paths, and the average play session clock sits comfortably under three hours total. No mod ecosystem, no Steam achievements, no controller support worth relying on per community threads. For the strategy-and-sim crowd I normally write for, this is an off-day palate cleanser, not a weekend project. Community reception sits at a solid Very Positive rating across roughly 140 Steam reviews, which is a fair reflection of what the game actually is: a micro-indie that delivers exactly the goofy physics fun it promises and exits before overstaying its welcome. If you want the full picture, the first Tomato Jones is practically a prerequisite since the sequel assumes familiarity and front-loads its harder traps accordingly. Go in with calibrated expectations and a tolerance for floaty tomato physics, and you will find something that earns its asking price. Diego, Scout Team
Tags
Steam Deck & Linux
Runs great on Linux after minor tweaks. Based on 3 ProtonDB community reports.
System Requirements
Minimum
- OS
- Windows 7 / 8 / 10
- Memory
- 2 GB RAM
- DirectX
- Version 9.0c
- Storage
- 750 MB available space
- Graphics
- NVIDIA GTX 550Ti or ATI analog - with 1 GB RAM or better
- Processor
- Intel Core 2 Duo or better
- Sound Card
- Compatible with DirectX9.0c
Recommended
- OS
- Windows 7 / 8 / 10
- Memory
- 2 GB RAM
- DirectX
- Version 9.0c
- Storage
- 750 MB available space
- Graphics
- NVIDIA GTX 550Ti or ATI analog - with 1 GB RAM or better
- Processor
- Intel i3 / i5 series or better
- Sound Card
- Compatible with DirectX9.0c
Community Discussion
Be the first to comment on Tomato Jones 2.
Reviews & Ratings
No ratings available
Game Info
- Developer
- HA Studio Ltd.
- Publisher
- SA Industry
- Release Date
- May 12, 2017

