Compare Tomato Jones 2 prices across trusted key stores and find the best deal. Developed by HA Studio Ltd.. Published by SA Industry. Released on 5/12/2017. Available on PC. Genres: Action, Adventure, Casual, Indie, Simulation.

Thirty levels of physics-driven trap-dodging wrapped around a tomato in a fedora - absurd premise, surprisingly spiky difficulty, and about three hours of content if you collect everything.

I ran through Tomato Jones 2 expecting a throwaway clicker dressed up in a silly hat, and what I got instead was a tighter-than-expected physics puzzle platformer with a genuine mean streak in its later stages. The core loop is deceptively simple: roll and jump a soft-body tomato through castle environments, grab every coin on the floor, and find the hidden golden artifact before a rotating cast of traps, spikes, and enemies turns your produce into sauce. The soft-body physics are the real mechanical hook here. The tomato squishes, bounces, and wobbles in ways that actually affect movement, so momentum management matters more than it first appears. With 30 levels spread across a fully redesigned world map, the sequel adds ten stages over its predecessor and introduces new trap types alongside reworked camera angles that shift perspective mid-run. That camera work is a double-edged turnip: some angles add genuine tension, others obscure the path in frustrating ways. The difficulty curve is honest about being steeper than the first game, and a handful of community reports flag a level-progression bug where the next-level button goes unresponsive after completion. Worth saving frequently if your build triggers it. Where the game lands best is as a low-stakes, sub-five-dollar time-killer with legitimate charm. The Indiana Jones pastiche never takes itself seriously, deaths are fast to recover from, and the soft-body physics produce enough accidental comedy to carry the mood. What it lacks is depth of systems. There are no unlockables, no build decisions, no branching paths, and the average play session clock sits comfortably under three hours total. No mod ecosystem, no Steam achievements, no controller support worth relying on per community threads. For the strategy-and-sim crowd I normally write for, this is an off-day palate cleanser, not a weekend project. Community reception sits at a solid Very Positive rating across roughly 140 Steam reviews, which is a fair reflection of what the game actually is: a micro-indie that delivers exactly the goofy physics fun it promises and exits before overstaying its welcome. If you want the full picture, the first Tomato Jones is practically a prerequisite since the sequel assumes familiarity and front-loads its harder traps accordingly. Go in with calibrated expectations and a tolerance for floaty tomato physics, and you will find something that earns its asking price. Diego, Scout Team

Tomato Jones 2

Tomato Jones 2

May 12, 2017HA Studio Ltd.SA Industry
GamerScout Says

Thirty levels of physics-driven trap-dodging wrapped around a tomato in a fedora - absurd premise, surprisingly spiky difficulty, and about three hours of content if you collect everything.

PC
ProtonDB Gold
Best Price Available
€0.00
at N/A
Historical low: €0.46

GamerScout Verdict

A charming micro-indie for casual physics-platformer fans; too short and shallow for anyone wanting systemic depth, but honest value at its price point.

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Price History

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About Tomato Jones 2

I ran through Tomato Jones 2 expecting a throwaway clicker dressed up in a silly hat, and what I got instead was a tighter-than-expected physics puzzle platformer with a genuine mean streak in its later stages. The core loop is deceptively simple: roll and jump a soft-body tomato through castle environments, grab every coin on the floor, and find the hidden golden artifact before a rotating cast of traps, spikes, and enemies turns your produce into sauce. The soft-body physics are the real mechanical hook here. The tomato squishes, bounces, and wobbles in ways that actually affect movement, so momentum management matters more than it first appears. With 30 levels spread across a fully redesigned world map, the sequel adds ten stages over its predecessor and introduces new trap types alongside reworked camera angles that shift perspective mid-run. That camera work is a double-edged turnip: some angles add genuine tension, others obscure the path in frustrating ways. The difficulty curve is honest about being steeper than the first game, and a handful of community reports flag a level-progression bug where the next-level button goes unresponsive after completion. Worth saving frequently if your build triggers it. Where the game lands best is as a low-stakes, sub-five-dollar time-killer with legitimate charm. The Indiana Jones pastiche never takes itself seriously, deaths are fast to recover from, and the soft-body physics produce enough accidental comedy to carry the mood. What it lacks is depth of systems. There are no unlockables, no build decisions, no branching paths, and the average play session clock sits comfortably under three hours total. No mod ecosystem, no Steam achievements, no controller support worth relying on per community threads. For the strategy-and-sim crowd I normally write for, this is an off-day palate cleanser, not a weekend project. Community reception sits at a solid Very Positive rating across roughly 140 Steam reviews, which is a fair reflection of what the game actually is: a micro-indie that delivers exactly the goofy physics fun it promises and exits before overstaying its welcome. If you want the full picture, the first Tomato Jones is practically a prerequisite since the sequel assumes familiarity and front-loads its harder traps accordingly. Go in with calibrated expectations and a tolerance for floaty tomato physics, and you will find something that earns its asking price.

Diego
Diego · Scout Team

Strategy & simulation

Tags

singleplayertrading-cardstier:sub-5Physics PlatformerSoft-Body PhysicsTrap AvoidanceCollectathonShort SessionHumorCoin CollectionDifficulty Spike

System Requirements

Minimum

OS
Windows 7 / 8 / 10
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
750 MB available space
Graphics
NVIDIA GTX 550Ti or ATI analog - with 1 GB RAM or better
Processor
Intel Core 2 Duo or better
Sound Card
Compatible with DirectX9.0c

Recommended

OS
Windows 7 / 8 / 10
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
750 MB available space
Graphics
NVIDIA GTX 550Ti or ATI analog - with 1 GB RAM or better
Processor
Intel i3 / i5 series or better
Sound Card
Compatible with DirectX9.0c

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Reviews & Ratings

No ratings available

Game Info

Developer
HA Studio Ltd.
Publisher
SA Industry
Release Date
May 12, 2017

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Frequently asked questions about Tomato Jones 2

How much does Tomato Jones 2 cost?

Tomato Jones 2 pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is Tomato Jones 2 available on?

Tomato Jones 2 is available on PC.

When was Tomato Jones 2 released?

Tomato Jones 2 was released on 12 May 2017.

Who developed Tomato Jones 2?

Tomato Jones 2 was developed by HA Studio Ltd. and published by SA Industry.