Compare KRUM - Edge Of Darkness prices across 50+ stores and find the best deal. Developed by HA Studio Ltd.. Published by SA Industry. Released on 11/24/2015. Available on PC. Genres: Action, Adventure, Indie, RPG.

A scrappy one-dev hack-and-slash that asks you to actually think before swinging, sitting at a mixed reception and best approached with deliberately low expectations.

I went into KRUM - Edge Of Darkness expecting the kind of forgettable budget action game that clogs up the deep corners of Steam, and what I found was something more interesting and more frustrating at the same time. This is a solo-developed, third-person action RPG from HA Studio Ltd., a one-person outfit that clearly has a specific fantasy vision in mind, one that draws heavily from old-school European RPGs like Gothic and the cult classic Severance: Blade of Darkness. The ambition is there. The execution is uneven. That tension is basically the whole story. The combat system is the part I want to defend, because it actually has something to say. Button mashing will get you killed here. Each weapon carries its own combo strings and, more importantly, its own rhythm. Fights against demon knights and the larger grotesque bosses become almost like timed duels, where you read an enemy's stance, hold your position, and commit to a parry or counter at the right window. It is not Sekiro. But for a budget indie with no studio behind it, the bones of a deliberate, stamina-aware brawler are genuinely present. The weapon variety adds to this, with most items in the world being usable as armaments, each carrying its own attack set and durability arc. Where the game loses ground is everywhere outside that combat loop. The camera has a stubborn auto-rotation that players have flagged since launch, and the options to adjust third-person distance are limited. Terrain rendering has known issues on certain hardware configurations, and the game has been reported to fail detection on integrated graphics cards. These are not charming rough edges, they are friction that sits between you and the moments the game does well. Average playtime sits around three hours, which means KRUM is short, but given the technical inconsistencies, short is probably the correct length. What keeps this from being a simple skip recommendation for me is the mood. The soundtrack carries that heavy, almost liturgical atmosphere that players have compared to the old Gothic series, and there is a stripped-back quality to the world design, fewer useless items cluttering the inventory, a story told through environmental cues and a narrated opening, that suggests someone genuinely thought about what to leave out. The community reception lands at mixed, around 62 percent positive across roughly 130 reviews, which tracks: people who find the combat rhythm tend to forgive the rest, and people who hit the camera or the launch bugs do not. KRUM is for the kind of player who can appreciate an underdog built by one person channeling old European RPG energy, and who can tolerate rough edges in exchange for a combat system that rewards patience over reflex. Go in calibrated and it has something. Go in expecting polish and you will bounce hard. Kai, Scout Team

KRUM - Edge Of Darkness
ActionAdventureIndieRPG

KRUM - Edge Of Darkness

Nov 24, 2015HA Studio Ltd.SA Industry
GamerScout Says

A scrappy one-dev hack-and-slash that asks you to actually think before swinging, sitting at a mixed reception and best approached with deliberately low expectations.

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About KRUM - Edge Of Darkness

I went into KRUM - Edge Of Darkness expecting the kind of forgettable budget action game that clogs up the deep corners of Steam, and what I found was something more interesting and more frustrating at the same time. This is a solo-developed, third-person action RPG from HA Studio Ltd., a one-person outfit that clearly has a specific fantasy vision in mind, one that draws heavily from old-school European RPGs like Gothic and the cult classic Severance: Blade of Darkness. The ambition is there. The execution is uneven. That tension is basically the whole story. The combat system is the part I want to defend, because it actually has something to say. Button mashing will get you killed here. Each weapon carries its own combo strings and, more importantly, its own rhythm. Fights against demon knights and the larger grotesque bosses become almost like timed duels, where you read an enemy's stance, hold your position, and commit to a parry or counter at the right window. It is not Sekiro. But for a budget indie with no studio behind it, the bones of a deliberate, stamina-aware brawler are genuinely present. The weapon variety adds to this, with most items in the world being usable as armaments, each carrying its own attack set and durability arc. Where the game loses ground is everywhere outside that combat loop. The camera has a stubborn auto-rotation that players have flagged since launch, and the options to adjust third-person distance are limited. Terrain rendering has known issues on certain hardware configurations, and the game has been reported to fail detection on integrated graphics cards. These are not charming rough edges, they are friction that sits between you and the moments the game does well. Average playtime sits around three hours, which means KRUM is short, but given the technical inconsistencies, short is probably the correct length. What keeps this from being a simple skip recommendation for me is the mood. The soundtrack carries that heavy, almost liturgical atmosphere that players have compared to the old Gothic series, and there is a stripped-back quality to the world design, fewer useless items cluttering the inventory, a story told through environmental cues and a narrated opening, that suggests someone genuinely thought about what to leave out. The community reception lands at mixed, around 62 percent positive across roughly 130 reviews, which tracks: people who find the combat rhythm tend to forgive the rest, and people who hit the camera or the launch bugs do not. KRUM is for the kind of player who can appreciate an underdog built by one person channeling old European RPG energy, and who can tolerate rough edges in exchange for a combat system that rewards patience over reflex. Go in calibrated and it has something. Go in expecting polish and you will bounce hard. Kai, Scout Team

Tags

singleplayertrading-cardstier:sub-5One-Dev StudioTiming-Based CombatWeapon DurabilityOld-School Euro RPGThird-Person BrawlerGothic-InspiredPartial Controller SupportShort Runtime

System Requirements

Minimum

OS
Windows XP / Vista / 7 / 8 / 10
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
1 GB available space
Graphics
GTX 280 or ATI analog with 1 GB RAM & compatible with DirectX9.0c
Processor
Intel Core 2 Duo or better
Sound Card
Compatible with DirectX9.0c

Recommended

OS
Windows 7 / 8 / 10
Memory
4 GB RAM
DirectX
Version 9.0c
Storage
1 GB available space
Graphics
NVIDIA GTX 550Ti or ATI analog - with 1 GB RAM or better
Processor
Intel i3 / i5 series or better
Sound Card
Compatible with DirectX9.0c

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Game Info

Developer
HA Studio Ltd.
Publisher
SA Industry
Release Date
Nov 24, 2015

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What platforms is KRUM - Edge Of Darkness available on?

KRUM - Edge Of Darkness is available on PC.

When was KRUM - Edge Of Darkness released?

KRUM - Edge Of Darkness was released on 24 November 2015.

Who developed KRUM - Edge Of Darkness?

KRUM - Edge Of Darkness was developed by HA Studio Ltd. and published by SA Industry.