
Battle Of Keys
Proceed with caution: this sub-two-hour asset-flip FPS has nine levels, four weapons, and a Steam approval rating sitting around 33%. The craft is not here.
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About Battle Of Keys
I want to love the overlooked corner of Steam where solo developers take a swing at something raw and imperfect. Tero Lunkka's Battle Of Keys, released in March 2018, is exactly the kind of release that lands in that corner. The premise is stripped to bone: scavenge one of four weapons across nine themed levels, collect five keys per stage, survive a patrol of dummy police enemies, and move on. It sounds like the kernel of a lo-fi tension game. It is not that. The structure that might sound appealing in a sentence falls apart in practice. You start each level unarmed and have to locate a rifle, shotgun, grenade launcher, or grenade before engaging anything. Ammo is scarce enough that players have flagged it in the community forum almost immediately after launch, and the enemy police units absorb damage in ways that feel less like intentional difficulty and more like untuned placeholder values. Key binding is fixed, which means non-WASD keyboard layouts hit an invisible wall with no workaround in the options menu. These are not quirks to warm to. They are friction with no payoff on the other side. The low-poly aesthetic is described by the developer as a deliberate choice, but what arrives on screen reads more like texture removal than stylisation. Assets appear to be sourced from the Unreal Engine marketplace with minimal integration work, and the visual result is a collection of mismatched objects sitting in generic spaces. The stock Unreal mannequin stands in as the player character. Some levels have graphical bugs severe enough to be disorienting. The game's own community notes that optimization is poor. Completing all nine levels takes under two hours, which would be fine for a tightly authored short-form game, but Battle Of Keys does not use that brevity with any intent. I hold space for rough-edged solo projects. Some of my favourite sub-five-dollar games are held together with loose seams and good ideas. The key question I always ask is whether the maker had something to say, or whether the player is meant to feel something by the end. Here the answer is genuinely unclear. The game self-describes as a "meme game" in its own documentation, which might be an invitation to lower the bar, but even meme games benefit from a sense of timing, and Battle Of Keys has none. The humor, if present, never lands. The tension of the key hunt, if intended, never builds. What you get is nine repetitive objectives strung together without escalation or atmosphere. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- windows 8
- Memory
- 4 GB RAM
- DirectX
- Version 9.0
- Storage
- 1 GB available space
- Graphics
- NVidia GeForce 800 series
- Processor
- i5
- Sound Card
- Direct x9
Recommended
- OS
- Windows 8.1
- Memory
- 8 GB RAM
- DirectX
- Version 9.0
- Storage
- 1 GB available space
- Graphics
- NVIDIA GeForce 900 series
- Processor
- i7
- Sound Card
- Direct x9
Community Discussion
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Reviews & Ratings
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Game Info
- Developer
- Tero Lunkka
- Publisher
- Tero Lunkka
- Release Date
- Mar 21, 2018





