Compare Battle Of Keys prices across trusted key stores and find the best deal. Developed by Tero Lunkka. Published by Tero Lunkka. Released on 3/21/2018. Available on PC. Genres: Action, Adventure, Indie.

Proceed with caution: this sub-two-hour asset-flip FPS has nine levels, four weapons, and a Steam approval rating sitting around 33%. The craft is not here.

I want to love the overlooked corner of Steam where solo developers take a swing at something raw and imperfect. Tero Lunkka's Battle Of Keys, released in March 2018, is exactly the kind of release that lands in that corner. The premise is stripped to bone: scavenge one of four weapons across nine themed levels, collect five keys per stage, survive a patrol of dummy police enemies, and move on. It sounds like the kernel of a lo-fi tension game. It is not that. The structure that might sound appealing in a sentence falls apart in practice. You start each level unarmed and have to locate a rifle, shotgun, grenade launcher, or grenade before engaging anything. Ammo is scarce enough that players have flagged it in the community forum almost immediately after launch, and the enemy police units absorb damage in ways that feel less like intentional difficulty and more like untuned placeholder values. Key binding is fixed, which means non-WASD keyboard layouts hit an invisible wall with no workaround in the options menu. These are not quirks to warm to. They are friction with no payoff on the other side. The low-poly aesthetic is described by the developer as a deliberate choice, but what arrives on screen reads more like texture removal than stylisation. Assets appear to be sourced from the Unreal Engine marketplace with minimal integration work, and the visual result is a collection of mismatched objects sitting in generic spaces. The stock Unreal mannequin stands in as the player character. Some levels have graphical bugs severe enough to be disorienting. The game's own community notes that optimization is poor. Completing all nine levels takes under two hours, which would be fine for a tightly authored short-form game, but Battle Of Keys does not use that brevity with any intent. I hold space for rough-edged solo projects. Some of my favourite sub-five-dollar games are held together with loose seams and good ideas. The key question I always ask is whether the maker had something to say, or whether the player is meant to feel something by the end. Here the answer is genuinely unclear. The game self-describes as a "meme game" in its own documentation, which might be an invitation to lower the bar, but even meme games benefit from a sense of timing, and Battle Of Keys has none. The humor, if present, never lands. The tension of the key hunt, if intended, never builds. What you get is nine repetitive objectives strung together without escalation or atmosphere. Kai, Scout Team

Battle Of Keys

Battle Of Keys

Mar 21, 2018Tero Lunkka
GamerScout Says

Proceed with caution: this sub-two-hour asset-flip FPS has nine levels, four weapons, and a Steam approval rating sitting around 33%. The craft is not here.

PC
Best Price Available
€0.00
at N/A
Historical low: €0.42

GamerScout Verdict

Hard to recommend even as a curiosity: rough edges with no intentional craft behind them rarely make for a rewarding hour.

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About Battle Of Keys

I want to love the overlooked corner of Steam where solo developers take a swing at something raw and imperfect. Tero Lunkka's Battle Of Keys, released in March 2018, is exactly the kind of release that lands in that corner. The premise is stripped to bone: scavenge one of four weapons across nine themed levels, collect five keys per stage, survive a patrol of dummy police enemies, and move on. It sounds like the kernel of a lo-fi tension game. It is not that. The structure that might sound appealing in a sentence falls apart in practice. You start each level unarmed and have to locate a rifle, shotgun, grenade launcher, or grenade before engaging anything. Ammo is scarce enough that players have flagged it in the community forum almost immediately after launch, and the enemy police units absorb damage in ways that feel less like intentional difficulty and more like untuned placeholder values. Key binding is fixed, which means non-WASD keyboard layouts hit an invisible wall with no workaround in the options menu. These are not quirks to warm to. They are friction with no payoff on the other side. The low-poly aesthetic is described by the developer as a deliberate choice, but what arrives on screen reads more like texture removal than stylisation. Assets appear to be sourced from the Unreal Engine marketplace with minimal integration work, and the visual result is a collection of mismatched objects sitting in generic spaces. The stock Unreal mannequin stands in as the player character. Some levels have graphical bugs severe enough to be disorienting. The game's own community notes that optimization is poor. Completing all nine levels takes under two hours, which would be fine for a tightly authored short-form game, but Battle Of Keys does not use that brevity with any intent. I hold space for rough-edged solo projects. Some of my favourite sub-five-dollar games are held together with loose seams and good ideas. The key question I always ask is whether the maker had something to say, or whether the player is meant to feel something by the end. Here the answer is genuinely unclear. The game self-describes as a "meme game" in its own documentation, which might be an invitation to lower the bar, but even meme games benefit from a sense of timing, and Battle Of Keys has none. The humor, if present, never lands. The tension of the key hunt, if intended, never builds. What you get is nine repetitive objectives strung together without escalation or atmosphere.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayertier:sub-5Asset-FlipLow-Poly FPSKey HuntFixed KeybindsShort-FormUnreal EngineMeme GameAmmo Scarcity

System Requirements

Minimum

OS
windows 8
Memory
4 GB RAM
DirectX
Version 9.0
Storage
1 GB available space
Graphics
NVidia GeForce 800 series
Processor
i5
Sound Card
Direct x9

Recommended

OS
Windows 8.1
Memory
8 GB RAM
DirectX
Version 9.0
Storage
1 GB available space
Graphics
NVIDIA GeForce 900 series
Processor
i7
Sound Card
Direct x9

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Game Info

Developer
Tero Lunkka
Publisher
Tero Lunkka
Release Date
Mar 21, 2018

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How much does Battle Of Keys cost?

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What platforms is Battle Of Keys available on?

Battle Of Keys is available on PC.

When was Battle Of Keys released?

Battle Of Keys was released on 21 March 2018.

Who developed Battle Of Keys?

Battle Of Keys was developed by Tero Lunkka.