Compare Asteroid Bounty Hunter prices across 50+ stores and find the best deal. Developed by EGAMER. Published by SA Industry. Released on 2/24/2016. Available on PC, Mac, Linux. Genres: Action, Adventure, Casual, Indie, RPG.

A side-scrolling space shooter with mild RPG bones that lives somewhere between a lazy Sunday session and a grind you didn't sign up for. Honest fun at a deep discount; a tougher sell at full ask.

I spent a couple of hours with Asteroid Bounty Hunter expecting very little and came away with something more complicated than a dismissal. This is a 2D side-scroller where you pilot a ship named Karma across 25 levels, protecting planets from waves of incoming rocks while rival bounty hunters try to end you. The loop is simple on paper, but the per-mission difficulty modifiers, a bullet-hell toggle, and a bounty hunter mode mean you can tune each run and earn more experience for harder conditions. That flexibility is a genuine design choice worth noting in a game this small. The four-ability kit gives the combat a faint MOBA rhythm. Your basic attack lets three energy particles sit on screen at once, the Photon Swarm sends spinning balls of energy forward in three charges, the Death Ray is a laser with a long cooldown you have to budget carefully, and the Final Blast drops a phoenix-shaped missile that clears everything in a 360-degree radius but locks you out for sixty seconds. Cycling those abilities while dodging variable-size rocks and watching for bounty hunter ships creates some genuinely hectic moments in the mid-to-late levels. The upgrade system splits into global shipyard improvements covering shield durability, cooldown reduction, and damage, plus six ability-specific upgrade tracks. There is no level cap, and the game lets you grind earlier stages freely if a wall appears ahead. That uncapped loop is where achievement hunters will sink real time; reaching player level 250 is a significant commitment. The fragile parts are real though. Enemy variety is thin. Five bounty hunter types cycle through the whole game, and the asteroid spawner has a frustrating tendency to knock rocks off-screen before you can engage them, which matters because the asteroids gain defense as a level progresses. Community reviewers noted that the difficulty scaling in the middle chapters can feel punishing in a way that owes more to spawn randomness than skill. The story following John, a veteran with a wry AI companion, is pleasant background texture rather than anything that demands attention, but it gives the levels a light narrative through-line that the genre often skips entirely. The soundtrack deserves a quiet mention. All tracks are Creative Commons licensed ambient pieces, and the game lets you swap songs or import your own playlist entirely. It is an unusual touch for a budget indie, and the right track does pull the starfield backgrounds from functional to something a little atmospheric. The backgrounds themselves are the visual highlight, layered planets and star clusters that give the side-scroll a sense of actual space rather than a wallpaper loop. The Metacritic user consensus lands around the same place as the Steam split: solid idea, thin execution, worth the time if you find it at a substantial markdown. Kai, Scout Team

Asteroid Bounty Hunter
ActionAdventureCasualIndieRPG

Asteroid Bounty Hunter

Feb 24, 2016EGAMERSA Industry
GamerScout Says

A side-scrolling space shooter with mild RPG bones that lives somewhere between a lazy Sunday session and a grind you didn't sign up for. Honest fun at a deep discount; a tougher sell at full ask.

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Screenshots & Media

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About Asteroid Bounty Hunter

I spent a couple of hours with Asteroid Bounty Hunter expecting very little and came away with something more complicated than a dismissal. This is a 2D side-scroller where you pilot a ship named Karma across 25 levels, protecting planets from waves of incoming rocks while rival bounty hunters try to end you. The loop is simple on paper, but the per-mission difficulty modifiers, a bullet-hell toggle, and a bounty hunter mode mean you can tune each run and earn more experience for harder conditions. That flexibility is a genuine design choice worth noting in a game this small. The four-ability kit gives the combat a faint MOBA rhythm. Your basic attack lets three energy particles sit on screen at once, the Photon Swarm sends spinning balls of energy forward in three charges, the Death Ray is a laser with a long cooldown you have to budget carefully, and the Final Blast drops a phoenix-shaped missile that clears everything in a 360-degree radius but locks you out for sixty seconds. Cycling those abilities while dodging variable-size rocks and watching for bounty hunter ships creates some genuinely hectic moments in the mid-to-late levels. The upgrade system splits into global shipyard improvements covering shield durability, cooldown reduction, and damage, plus six ability-specific upgrade tracks. There is no level cap, and the game lets you grind earlier stages freely if a wall appears ahead. That uncapped loop is where achievement hunters will sink real time; reaching player level 250 is a significant commitment. The fragile parts are real though. Enemy variety is thin. Five bounty hunter types cycle through the whole game, and the asteroid spawner has a frustrating tendency to knock rocks off-screen before you can engage them, which matters because the asteroids gain defense as a level progresses. Community reviewers noted that the difficulty scaling in the middle chapters can feel punishing in a way that owes more to spawn randomness than skill. The story following John, a veteran with a wry AI companion, is pleasant background texture rather than anything that demands attention, but it gives the levels a light narrative through-line that the genre often skips entirely. The soundtrack deserves a quiet mention. All tracks are Creative Commons licensed ambient pieces, and the game lets you swap songs or import your own playlist entirely. It is an unusual touch for a budget indie, and the right track does pull the starfield backgrounds from functional to something a little atmospheric. The backgrounds themselves are the visual highlight, layered planets and star clusters that give the side-scroll a sense of actual space rather than a wallpaper loop. The Metacritic user consensus lands around the same place as the Steam split: solid idea, thin execution, worth the time if you find it at a substantial markdown. Kai, Scout Team

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:sub-5Side-Scrolling ShooterAbility Cooldown ManagementXP GrindNo Level CapPer-Mission Difficulty ToggleCustom Soundtrack SupportBullet Hell ModifierMastery Point Unlock

Steam Deck & Linux

Steam Deck Playable

Valve rates this game Steam Deck Playable.

System Requirements

Minimum

OS
Windows 7 or later
Memory
512 MB RAM
DirectX
Version 9.0
Storage
3 GB available space
Graphics
512 MB or higher
Processor
Intel dual core 2.0 Ghz

Recommended

OS
Windows 7 or 8
Memory
1 GB RAM
DirectX
Version 11
Storage
3 GB available space
Processor
Intel dual core 2.4 Ghz

Community Discussion

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Game Info

Developer
EGAMER
Publisher
SA Industry
Release Date
Feb 24, 2016

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What platforms is Asteroid Bounty Hunter available on?

Asteroid Bounty Hunter is available on PC, Mac, Linux.

When was Asteroid Bounty Hunter released?

Asteroid Bounty Hunter was released on 24 February 2016.

Who developed Asteroid Bounty Hunter?

Asteroid Bounty Hunter was developed by EGAMER and published by SA Industry.