Compare Circle Up prices across 50+ stores and find the best deal. Developed by EGAMER. Published by SA Industry. Released on 10/14/2020. Available on PC. Genres: Action, Casual, Indie.

Fifty levels of click-to-jump obstacle chaos, a fistful of bonus modes, and a Steam rating split almost down the middle. Worth your time only if budget-tier arcade twitchiness is genuinely your thing.

I gravitate toward small, unpretentious games that know exactly what they are, and Circle Up mostly fits that description, even if it does so with rough edges you can feel from the first click. You control a ball, directing it by clicking in the direction you want it to jump, and the entire game is built on one question: can you read the chaos ahead of you fast enough to survive it? Cyber swarms home in on you, spike banks lunge from the screen edges, crushing blocks drop without ceremony, and portals snap you to unexpected map positions just when you thought you had a safe route. On paper, that is a fairly complete toolkit for a budget arcade dodger. The 50-level campaign is where most people will spend their time, and the difficulty ramps at a pace that feels honest rather than punishing. Early stages let you settle into the click-jump rhythm before the obstacle combinations start stacking. Unlockable characters add a cosmetic wrinkle worth noting: a cat appears after level 15, a kraken waits at the end of the run, and a small menagerie of skins including a ninja, zombie, ghost, and donut are buyable with coins collected mid-level. None of these change how the ball handles, but there is something quietly charming about a game this small bothering with a roster at all. The bonus modes are the more interesting part of the package, and honestly the reason someone might return after clearing the main run. Enemy Frenzy floods the arena with cyber swarms from every direction. Falling flips the whole geometry upside down. Blocks adds crushing obstacles to the existing spike-and-portal mix. Survive throws all of the above at you simultaneously as a single, relentless stress test. There is even an Eye Boss mode with laser patterns to read and dodge, and a Fall 3D mode that switches to a top-down perspective where you plunge through 3D tunnels avoiding red platforms. That is a wider variety than you would expect from a game living at the sub-five-dollar tier. Where Circle Up stumbles is in execution and long-term feel. The Steam community sits at a mixed rating with just over half of its small reviewers on the positive side, and that split is honest. Some players flagged achievement bugs, with at least one level-milestone achievement misfiring entirely. The presentation is functional rather than atmospheric: there is no ambient soundtrack worth lingering over, no pixel artistry that rewards a slow look. It is the kind of game that does its job, clocks you out, and does not ask you to linger. For players who want something breezy to pick up for fifteen minutes, that is fine. For anyone hoping this small package has hidden depth or mood to reward patience, it does not. Circle Up is a fair minor-league arcade game: honest about its scope, undercut by a few bugs, and best appreciated at the kind of price point where expectations can be calibrated accordingly. I appreciate that it tries to give you post-game modes rather than just cutting to black after level 50. That instinct toward generosity is the most interesting thing about it. Kai, Scout Team

Circle Up
ActionCasualIndie

Circle Up

Oct 14, 2020EGAMERSA Industry
GamerScout Says

Fifty levels of click-to-jump obstacle chaos, a fistful of bonus modes, and a Steam rating split almost down the middle. Worth your time only if budget-tier arcade twitchiness is genuinely your thing.

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Screenshots & Media

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About Circle Up

I gravitate toward small, unpretentious games that know exactly what they are, and Circle Up mostly fits that description, even if it does so with rough edges you can feel from the first click. You control a ball, directing it by clicking in the direction you want it to jump, and the entire game is built on one question: can you read the chaos ahead of you fast enough to survive it? Cyber swarms home in on you, spike banks lunge from the screen edges, crushing blocks drop without ceremony, and portals snap you to unexpected map positions just when you thought you had a safe route. On paper, that is a fairly complete toolkit for a budget arcade dodger. The 50-level campaign is where most people will spend their time, and the difficulty ramps at a pace that feels honest rather than punishing. Early stages let you settle into the click-jump rhythm before the obstacle combinations start stacking. Unlockable characters add a cosmetic wrinkle worth noting: a cat appears after level 15, a kraken waits at the end of the run, and a small menagerie of skins including a ninja, zombie, ghost, and donut are buyable with coins collected mid-level. None of these change how the ball handles, but there is something quietly charming about a game this small bothering with a roster at all. The bonus modes are the more interesting part of the package, and honestly the reason someone might return after clearing the main run. Enemy Frenzy floods the arena with cyber swarms from every direction. Falling flips the whole geometry upside down. Blocks adds crushing obstacles to the existing spike-and-portal mix. Survive throws all of the above at you simultaneously as a single, relentless stress test. There is even an Eye Boss mode with laser patterns to read and dodge, and a Fall 3D mode that switches to a top-down perspective where you plunge through 3D tunnels avoiding red platforms. That is a wider variety than you would expect from a game living at the sub-five-dollar tier. Where Circle Up stumbles is in execution and long-term feel. The Steam community sits at a mixed rating with just over half of its small reviewers on the positive side, and that split is honest. Some players flagged achievement bugs, with at least one level-milestone achievement misfiring entirely. The presentation is functional rather than atmospheric: there is no ambient soundtrack worth lingering over, no pixel artistry that rewards a slow look. It is the kind of game that does its job, clocks you out, and does not ask you to linger. For players who want something breezy to pick up for fifteen minutes, that is fine. For anyone hoping this small package has hidden depth or mood to reward patience, it does not. Circle Up is a fair minor-league arcade game: honest about its scope, undercut by a few bugs, and best appreciated at the kind of price point where expectations can be calibrated accordingly. I appreciate that it tries to give you post-game modes rather than just cutting to black after level 50. That instinct toward generosity is the most interesting thing about it. Kai, Scout Team

Tags

singleplayerachievementstier:sub-5Click-to-JumpObstacle DodgerBoss Fight ModeUnlockable SkinsCoin CollectionEndless ModeBudget ArcadeCyber SwarmsPortal Hazards

Steam Deck & Linux

Steam Deck Unsupported

Valve rates this game Steam Deck Unsupported.

System Requirements

Minimum

OS
Windows XP,7,8,10
Memory
256 MB RAM
DirectX
Version 9.0c
Storage
200 MB available space
Graphics
256 MB
Processor
2 GHz

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Game Info

Developer
EGAMER
Publisher
SA Industry
Release Date
Oct 14, 2020

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What platforms is Circle Up available on?

Circle Up is available on PC.

When was Circle Up released?

Circle Up was released on 14 October 2020.

Who developed Circle Up?

Circle Up was developed by EGAMER and published by SA Industry.