Compare Hungry Flame prices across 50+ stores and find the best deal. Developed by EGAMER. Published by Just1337 Publisher. Released on 3/8/2017. Available on PC. Genres: Action, Casual, Indie.

A single-concept endless runner where fire is always one step behind you. Fast, loud, and honest about what it is.

Hungry Flame is a stripped-down action-casual game built around one relentless idea: a flame is chasing you, and your only job is to not let it catch up. There are no character trees, no crafting menus, no season passes. Just forward momentum and the growing dread of something hot gaining on you. For a certain kind of player, that purity is exactly the appeal. For everyone else, it may wear thin inside twenty minutes. The game leans hard into vibrant visuals, and when it works, there is a kinetic satisfaction to keeping ahead of the fire. The core loop has the addictive quality of old mobile arcade titles, the kind you would pick up for three minutes and then look up to find an hour gone. Controls are simple enough that the barrier to entry is almost zero, which makes it accessible but also means the skill ceiling arrives quickly. If you are the type who chases high scores and wants a pure reflex test with no narrative weight, Hungry Flame gives you that without apology. What holds it back is a lack of mechanical depth over time. There is no meaningful build variety, no unlockable modes that substantially change how the game plays, and no hook that pulls you back after the novelty fades. The Steam review spread, sitting at a mixed 69 percent from a modest pool of players, reflects exactly that arc: initial fun followed by a shrug. The game was not built to sustain a long relationship. It was built for bursts, and outside of that context it struggles to justify extended attention. Soundscape and presentation are where small games either find their identity or expose their limitations. Hungry Flame is energetic in both departments, but the audio sits more in the functional-arcade camp than anything you would describe as crafted. It does its job. It keeps the adrenaline moving. There is no haunting ambient layer here, no hand-painted frame you stop to admire. It is a utility soundtrack for a utility game, which is fine as long as you walk in knowing that. If you are searching for something to kill ten minutes between longer sessions, Hungry Flame is competent and inoffensive. If you want a short game that earns your full attention and uses every minute with intention, this is probably not it. It is the kind of release that exists in a crowded corner of Steam where one clever mechanic got turned into a product without quite enough padding around it to feel complete. That is not a fatal flaw, just an honest one. Know what you are buying: a reflex snack, not a meal. Kai, Scout Team

Hungry Flame
ActionCasualIndie

Hungry Flame

Mar 8, 2017EGAMERJust1337 Publisher
GamerScout Says

A single-concept endless runner where fire is always one step behind you. Fast, loud, and honest about what it is.

PC
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About Hungry Flame

Hungry Flame is a stripped-down action-casual game built around one relentless idea: a flame is chasing you, and your only job is to not let it catch up. There are no character trees, no crafting menus, no season passes. Just forward momentum and the growing dread of something hot gaining on you. For a certain kind of player, that purity is exactly the appeal. For everyone else, it may wear thin inside twenty minutes. The game leans hard into vibrant visuals, and when it works, there is a kinetic satisfaction to keeping ahead of the fire. The core loop has the addictive quality of old mobile arcade titles, the kind you would pick up for three minutes and then look up to find an hour gone. Controls are simple enough that the barrier to entry is almost zero, which makes it accessible but also means the skill ceiling arrives quickly. If you are the type who chases high scores and wants a pure reflex test with no narrative weight, Hungry Flame gives you that without apology. What holds it back is a lack of mechanical depth over time. There is no meaningful build variety, no unlockable modes that substantially change how the game plays, and no hook that pulls you back after the novelty fades. The Steam review spread, sitting at a mixed 69 percent from a modest pool of players, reflects exactly that arc: initial fun followed by a shrug. The game was not built to sustain a long relationship. It was built for bursts, and outside of that context it struggles to justify extended attention. Soundscape and presentation are where small games either find their identity or expose their limitations. Hungry Flame is energetic in both departments, but the audio sits more in the functional-arcade camp than anything you would describe as crafted. It does its job. It keeps the adrenaline moving. There is no haunting ambient layer here, no hand-painted frame you stop to admire. It is a utility soundtrack for a utility game, which is fine as long as you walk in knowing that. If you are searching for something to kill ten minutes between longer sessions, Hungry Flame is competent and inoffensive. If you want a short game that earns your full attention and uses every minute with intention, this is probably not it. It is the kind of release that exists in a crowded corner of Steam where one clever mechanic got turned into a product without quite enough padding around it to feel complete. That is not a fatal flaw, just an honest one. Know what you are buying: a reflex snack, not a meal. Kai, Scout Team

Tags

steamEndless RunnerScore AttackPick Up and PlayReflexArcadeSingle Mechanic

System Requirements

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Reviews & Ratings

Steam
69%(317)

Game Info

Developer
EGAMER
Publisher
Just1337 Publisher
Release Date
Mar 8, 2017

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