Compare Assassin's Creed: Syndicate - Season Pass prices across 50+ stores and find the best deal. Developed by Ubisoft Quebec, in collaboration with Ubisoft Annecy, Bucharest, Kiev, Montreal, Montpellier, Shanghai, Singapore, Sofia, Toronto studios. Published by Ubisoft. Released on 11/18/2015. Available on PC, Xbox. Genres: Action, Adventure. Metacritic score: 74/100.

If you loved Victorian London and the Frye twins, this pass lives or dies on Jack the Ripper - the rest is competent filler that dedicated fans will enjoy and everyone else can skip.

I went into the Syndicate Season Pass expecting a clean extension of one of the more underrated entries in the AC catalogue, and what I got was a package with a clear star and a supporting cast that struggles to justify the bundle price on its own. The base game itself holds up well - twin assassins Jacob and Evie Frye tearing through seven boroughs of Victorian London with rope launchers, cane swords, kukris, and carriage chases is genuinely enjoyable, and the RPG-lite progression loop of earning experience, upgrading your gang, and equipping better gear gives the open world a satisfying rhythm that Unity fumbled badly. The Jack the Ripper expansion is the reason to care about this season pass at all. Set roughly twenty years after the main campaign, it repositions the story around a darker, grimmer version of London and introduces a dedicated Fear mechanic - using Fear Spikes, Fear Bombs, and brutal takedowns to psychologically destabilize enemies rather than simply cut them down. Playing as Evie tracking a corrupted former Assassin across perpetually overcast Whitechapel streets is a tonal shift the series needed at least once. The mechanic works better as Jack than as Evie (there is a clunky workaround involving "fear gas" that the developers used to justify Evie's non-lethal routing that fans have rightly called out as awkward), but the overall atmosphere and the reframing of the Ripper as an Assassin gone wrong is a genuinely interesting narrative swing. It is not a long expansion - budget four to six hours - but it earns its place. The rest of the pass is where enthusiasm fades. The Victorian Legends and Darwin and Dickens packs, plus the Last Maharaja mission arc, amount to additional side missions, cosmetic gear, and weapons that feel like content which was planned for the main game and held back. The side missions are short, fairly easy, and do not significantly develop the characters or world. The cosmetics are nice if you care about outfits, but none of them change how the game plays. Community consensus has settled on a fairly blunt verdict: the Jack the Ripper DLC is worth having, and the rest of the pass is padding. For AC series completionists and players who genuinely want more time in Syndicate's London, the full pass is a reasonable value at a discount - the base game's traversal, with zipline parkour across fog-drenched rooftops and borough-takeover gang warfare, is still one of the more fun playgrounds in the pre-Origins era of the franchise. But if you are on the fence, know that the structural weakness here is the same one critics noted about the base game: side content tends toward repetition, and the season pass amplifies that tendency rather than correcting it. The Jack the Ripper chapter alone is worth seeking out on its own terms. Alex, Scout Team

Assassin's Creed: Syndicate - Season Pass
ActionAdventure

Assassin's Creed: Syndicate - Season Pass

Nov 18, 2015Ubisoft Quebec, in collaboration with Ubisoft Annecy, Bucharest, Kiev, Montreal, Montpellier, Shanghai, Singapore, Sofia, Toronto studiosUbisoft
GamerScout Says

If you loved Victorian London and the Frye twins, this pass lives or dies on Jack the Ripper - the rest is competent filler that dedicated fans will enjoy and everyone else can skip.

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About Assassin's Creed: Syndicate - Season Pass

I went into the Syndicate Season Pass expecting a clean extension of one of the more underrated entries in the AC catalogue, and what I got was a package with a clear star and a supporting cast that struggles to justify the bundle price on its own. The base game itself holds up well - twin assassins Jacob and Evie Frye tearing through seven boroughs of Victorian London with rope launchers, cane swords, kukris, and carriage chases is genuinely enjoyable, and the RPG-lite progression loop of earning experience, upgrading your gang, and equipping better gear gives the open world a satisfying rhythm that Unity fumbled badly. The Jack the Ripper expansion is the reason to care about this season pass at all. Set roughly twenty years after the main campaign, it repositions the story around a darker, grimmer version of London and introduces a dedicated Fear mechanic - using Fear Spikes, Fear Bombs, and brutal takedowns to psychologically destabilize enemies rather than simply cut them down. Playing as Evie tracking a corrupted former Assassin across perpetually overcast Whitechapel streets is a tonal shift the series needed at least once. The mechanic works better as Jack than as Evie (there is a clunky workaround involving "fear gas" that the developers used to justify Evie's non-lethal routing that fans have rightly called out as awkward), but the overall atmosphere and the reframing of the Ripper as an Assassin gone wrong is a genuinely interesting narrative swing. It is not a long expansion - budget four to six hours - but it earns its place. The rest of the pass is where enthusiasm fades. The Victorian Legends and Darwin and Dickens packs, plus the Last Maharaja mission arc, amount to additional side missions, cosmetic gear, and weapons that feel like content which was planned for the main game and held back. The side missions are short, fairly easy, and do not significantly develop the characters or world. The cosmetics are nice if you care about outfits, but none of them change how the game plays. Community consensus has settled on a fairly blunt verdict: the Jack the Ripper DLC is worth having, and the rest of the pass is padding. For AC series completionists and players who genuinely want more time in Syndicate's London, the full pass is a reasonable value at a discount - the base game's traversal, with zipline parkour across fog-drenched rooftops and borough-takeover gang warfare, is still one of the more fun playgrounds in the pre-Origins era of the franchise. But if you are on the fence, know that the structural weakness here is the same one critics noted about the base game: side content tends toward repetition, and the season pass amplifies that tendency rather than correcting it. The Jack the Ripper chapter alone is worth seeking out on its own terms. Alex, Scout Team

Tags

uplayxboxVictorian SettingFear MechanicGang WarfareRope Launcher TraversalDual ProtagonistsStory DLCStealth-ActionBorough Liberation

System Requirements

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Reviews & Ratings

Metacritic
74
Steam
80%(32,342)

Game Info

Developer
Ubisoft Quebec, in collaboration with Ubisoft Annecy, Bucharest, Kiev, Montreal, Montpellier, Shanghai, Singapore, Sofia, Toronto studios
Publisher
Ubisoft
Release Date
Nov 18, 2015

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