Compare Assassin's Creed Syndicate - Steampunk Pack prices across trusted key stores and find the best deal. Developed by Ubisoft Quebec, in collaboration with Ubisoft Annecy, Bucharest, Kiev, Montreal, Montpellier, Shanghai, Singapore, Sofia, Toronto studios. Released on 11/18/2015. Available on PC, Xbox. Genres: Action, Adventure.

Assassin's Creed Syndicate - Steampunk Pack

Assassin's Creed Syndicate - Steampunk Pack

Add-on / DLC for Assassin's Creed™: Director's Cut Edition — view full game
Nov 18, 2015Ubisoft Quebec, in collaboration with Ubisoft Annecy, Bucharest, Kiev, Montreal, Montpellier, Shanghai, Singapore, Sofia, Toronto studiosUnknown
PCXbox
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€36.55
at Eneba
Lowest tracked: €10.96
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Price History

Lowest tracked
€10.9630 Jun 2026
Current best
€36.55
Keyshops
€7.89€18.47€29.04€39.625 Jun23 Jun11 Jul28 Jul15 Aug
5 Jun — 15 Aug
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About Assassin's Creed Syndicate - Steampunk Pack

I went back to the Director's Cut expecting a rough-edged historical curiosity. What I got was a game that is simultaneously impressive and exhausting in equal measure, sometimes within the same ten-minute stretch. The core concept, playing as Altair Ibn-La'Ahad, a disgraced assassin clawing his way back through the ranks by hunting nine targets across three cities during the Third Crusade, is genuinely original. The dual-narrative wrapper, where modern-day bartender Desmond Miles is forced to relive Altair's genetic memories through a machine called the Animus, was audacious for 2008 and still feels distinct from anything else in the genre. Climbing is where the game earns its keep. Scaling the minarets of Damascus or the fortress walls of Acre feels physical and satisfying in a way that later, smoother sequels actually diluted. The freerunning is context-sensitive but readable, and the "leap of faith" into a haystack far below never fully loses its charge. Combat is a rhythm-based counter-attack system built around timing your hidden blade, sword, and throwing knives, and while it gets mileage early on, it does not scale in challenge or variety. Master the counter, and you are essentially invincible by the midpoint. Here is the issue the Director's Cut was specifically meant to fix, and only half-succeeds at. Before each of the nine main assassinations, you must gather intelligence through a set of repeating mission types: eavesdropping on a bench, pickpocketing, interrogation fistfights, and flag collection runs. The PC edition adds four new types, including an archer assassination challenge, a rooftop race, a merchant stand destruction run, and an escort mission, which do add some texture to the pre-assassination grind. But the underlying structure remains a loop: arrive in city, climb towers to reveal the map, repeat a handful of mission types, execute the target, rinse. By the sixth or seventh assassination, the intel-gathering feels more like filing paperwork than playing a stealth game. The side content outside the main loop amounts to collecting hundreds of scattered flags and hunting Templar knights, neither of which rewards the time invested in any meaningful way. What saves it, and what the Director's Cut PC port specifically benefits from, is the world itself. The busy alleyways of medieval Jerusalem, guards barking orders, lecturers preaching in the squares, beggars grabbing at your robes, all of it creates an atmosphere that holds up better than the mechanics do. Ubisoft Montreal built three cities that feel distinct in architecture and layout, and the views from the highest synchronization points are still worth the climb. The dual-narrative storyline, blending Crusades-era political intrigue with a science fiction corporate conspiracy, divides people sharply, but it is more ambitious than it gets credit for, even if the modern-day segments are frustratingly limited to a single laboratory corridor. As a historical record of where the franchise started, the Director's Cut is genuinely interesting. As a game to play cold in 2025, it requires patience and some tolerance for repetition that the series itself acknowledged and corrected in every sequel. Go in knowing the mission structure is the biggest obstacle, not the enemies, and there is a lean, atmospheric action game underneath the grind worth experiencing, particularly if you plan to work through the series in order.

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Game Info

Developer
Ubisoft Quebec, in collaboration with Ubisoft Annecy, Bucharest, Kiev, Montreal, Montpellier, Shanghai, Singapore, Sofia, Toronto studios
Publisher
Unknown
Release Date
Nov 18, 2015

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Frequently asked questions about Assassin's Creed Syndicate - Steampunk Pack

How much does Assassin's Creed Syndicate - Steampunk Pack cost?

As of 15 August 2026, the cheapest in-stock offer for Assassin's Creed Syndicate - Steampunk Pack is €36.55 at Eneba, out of 1 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Assassin's Creed Syndicate - Steampunk Pack cheapest?

The lowest in-stock price we track for Assassin's Creed Syndicate - Steampunk Pack is €36.55 at Eneba (15 August 2026). We compare 1 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Assassin's Creed Syndicate - Steampunk Pack available on?

Assassin's Creed Syndicate - Steampunk Pack is available on PC, Xbox.

When was Assassin's Creed Syndicate - Steampunk Pack released?

Assassin's Creed Syndicate - Steampunk Pack was released on 18 November 2015.

Who developed Assassin's Creed Syndicate - Steampunk Pack?

Assassin's Creed Syndicate - Steampunk Pack was developed by Ubisoft Quebec, in collaboration with Ubisoft Annecy, Bucharest, Kiev, Montreal, Montpellier, Shanghai, Singapore, Sofia, Toronto studios.