Compare A Total War Saga: TROY prices across trusted key stores and find the best deal. Developed by CREATIVE ASSEMBLY. Published by SEGA. Released on 9/2/2021. Available on PC, Mac. Genres: Action, Simulation, Strategy. Metacritic score: 75/100.

Troy's Bronze Age campaign map is one of the prettiest in Total War history, but a jittery AI economy and a mixed Steam verdict mean you should know exactly what you're buying.

I've colour-coded enough Total War spreadsheets to know when a spin-off is pulling its punches and when it's doing something genuinely interesting with the formula. Troy lands somewhere uncomfortable between those two camps, and the 72% Steam rating reflects that honestly. What Creative Assembly Sofia built here is dense, layered, and occasionally brilliant, dragged down by a handful of systemic rough edges that were never quite sanded flat. The headline mechanical addition is a five-resource economy built around food, wood, stone, bronze, and gold, each tied to specific settlement types on the campaign map. Minor settlements become genuinely contested territory because they produce the raw materials your armies actually eat through. Bartering those surpluses through diplomacy is not optional window dressing; it is the loop that keeps your treasury solvent. That is a meaningful evolution over prior entries. The Divine Will system, where you manage favour across the Greek pantheon to unlock boons and avoid divine penalties, adds another layer of campaign-map decision-making that rewards players who think two or three turns ahead rather than just queuing armies. The eight playable factions split between Trojans and Danaans, and each hero (Achilles, Hector, Paris, Menelaus, Agamemnon, Odysseus, Sarpedon, and Ajax) comes with a unique narrative quest chain, distinct skill tree, and faction-specific units. Replayability is real. Achilles and Agamemnon play nothing like Sarpedon, whose campaign leans hard into trade and diplomacy over raw conquest. Two victory conditions, Homeric and Total War, let you choose between a narrative-driven playthrough or the familiar domination grind. The campaign map itself is gorgeous, and the UI drips with terracotta and bronze aesthetics that feel genuinely period-appropriate rather than slapped-on theming. Where Troy loses the thread is in late-game AI behaviour and the economy's difficulty scaling. Players consistently report the AI ignoring resource constraints that hobble the human player, flooding the Aegean with raiding armies while your own food budget tops out at three or four stacks. The strategic AI on the campaign map has trouble coordinating the same multi-resource logic it expects you to master. Battle AI is more respectable, with flanking attempts and reasonable unit positioning, but it remains patchy at higher difficulties. The legendary monster units (centaurs, harpies, and the like) are reskinned archetypes rather than game-changers in the field, which is either grounded or disappointing depending on how literally you wanted Homer translated. Steam Workshop support is present and mod support has meaningfully improved the experience for players willing to spend an hour in the workshop before their first campaign. For a returning Total War veteran, Troy is worth approaching as a focused, flavourful spin-off rather than a replacement for the mainline series. Newcomers to the franchise will find the Bronze Age setting more accessible thematically than, say, Warhammer's sprawling faction list, and the Saga scope means the campaign map is compact enough that early turns do not feel like homework. That is not a back-handed compliment. A tighter map with eight distinct heroes and two victory modes is a legitimate on-ramp. Patch it up with a couple of workshop mods for the economy and AI, and you have something that comfortably clears 60 hours without repeating itself. Diego, Scout Team

A Total War Saga: TROY

A Total War Saga: TROY

Sep 2, 2021CREATIVE ASSEMBLYSEGA
GamerScout Says

Troy's Bronze Age campaign map is one of the prettiest in Total War history, but a jittery AI economy and a mixed Steam verdict mean you should know exactly what you're buying.

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About A Total War Saga: TROY

I've colour-coded enough Total War spreadsheets to know when a spin-off is pulling its punches and when it's doing something genuinely interesting with the formula. Troy lands somewhere uncomfortable between those two camps, and the 72% Steam rating reflects that honestly. What Creative Assembly Sofia built here is dense, layered, and occasionally brilliant, dragged down by a handful of systemic rough edges that were never quite sanded flat. The headline mechanical addition is a five-resource economy built around food, wood, stone, bronze, and gold, each tied to specific settlement types on the campaign map. Minor settlements become genuinely contested territory because they produce the raw materials your armies actually eat through. Bartering those surpluses through diplomacy is not optional window dressing; it is the loop that keeps your treasury solvent. That is a meaningful evolution over prior entries. The Divine Will system, where you manage favour across the Greek pantheon to unlock boons and avoid divine penalties, adds another layer of campaign-map decision-making that rewards players who think two or three turns ahead rather than just queuing armies. The eight playable factions split between Trojans and Danaans, and each hero (Achilles, Hector, Paris, Menelaus, Agamemnon, Odysseus, Sarpedon, and Ajax) comes with a unique narrative quest chain, distinct skill tree, and faction-specific units. Replayability is real. Achilles and Agamemnon play nothing like Sarpedon, whose campaign leans hard into trade and diplomacy over raw conquest. Two victory conditions, Homeric and Total War, let you choose between a narrative-driven playthrough or the familiar domination grind. The campaign map itself is gorgeous, and the UI drips with terracotta and bronze aesthetics that feel genuinely period-appropriate rather than slapped-on theming. Where Troy loses the thread is in late-game AI behaviour and the economy's difficulty scaling. Players consistently report the AI ignoring resource constraints that hobble the human player, flooding the Aegean with raiding armies while your own food budget tops out at three or four stacks. The strategic AI on the campaign map has trouble coordinating the same multi-resource logic it expects you to master. Battle AI is more respectable, with flanking attempts and reasonable unit positioning, but it remains patchy at higher difficulties. The legendary monster units (centaurs, harpies, and the like) are reskinned archetypes rather than game-changers in the field, which is either grounded or disappointing depending on how literally you wanted Homer translated. Steam Workshop support is present and mod support has meaningfully improved the experience for players willing to spend an hour in the workshop before their first campaign. For a returning Total War veteran, Troy is worth approaching as a focused, flavourful spin-off rather than a replacement for the mainline series. Newcomers to the franchise will find the Bronze Age setting more accessible thematically than, say, Warhammer's sprawling faction list, and the Saga scope means the campaign map is compact enough that early turns do not feel like homework. That is not a back-handed compliment. A tighter map with eight distinct heroes and two victory modes is a legitimate on-ramp. Patch it up with a couple of workshop mods for the economy and AI, and you have something that comfortably clears 60 hours without repeating itself.

Diego
Diego · Scout Team

Strategy & simulation

Tags

Single-playerMulti-playerPvPOnline PvPLAN PvPCo-opOnline Co-opLAN Co-opSteam AchievementsSteam WorkshopCamera ComfortColor AlternativesAdjustable DifficultyPlayable without Timed InputSave AnytimeStereo SoundSurround SoundFamily SharingsteamBronze Age SettingHero UnitsMulti-Resource EconomyMythologyTurn-Based CampaignReal-Time BattlesDLC-Complete BundleCompact Campaign MapBronze Age StrategyHero Quest ChainsDivine Will SystemMod-FriendlyHomeric Victory ModeNaval RaidingMythology Blend

System Requirements

Minimum

OS
Windows 7/8.1/10 64 Bit
Processor
Intel Core 2 Duo 3.0 GHz/Intel i7 8550U 1.80GHz
Memory
4 GB RAM
Graphics
Nvidia GTX 460 1GB/AMD Radeon HD 5770 1 GB/Intel UHD Graphics 620
DirectX
Version 11
Storage
26 GB avai…

Recommended

Processor
Intel i5-6600 / Ryzen 5 2600X
Memory
8 GB RAM
Graphics
Nvidia GTX 970 / AMD Radeon R9 270X 2 GB
DirectX
Version 11
Storage
26 GB available space Additional…

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Reviews & Ratings

Metacritic
75
Steam
72%(3,646)

Game Info

Developer
CREATIVE ASSEMBLY
Publisher
SEGA
Release Date
Sep 2, 2021

Game Modes

singleplayer
multiplayer
coop
online coop
Online Co-op

Languages

Audio (2)
EnglishSimplified Chinese
Subtitles (13)
EnglishFrenchItalianGermanSpanish - SpainCzech+7 more

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What platforms is A Total War Saga: TROY available on?

A Total War Saga: TROY is available on PC, Mac.

When was A Total War Saga: TROY released?

A Total War Saga: TROY was released on 2 September 2021.

Who developed A Total War Saga: TROY?

A Total War Saga: TROY was developed by CREATIVE ASSEMBLY and published by SEGA.

Is A Total War Saga: TROY worth buying?

A Total War Saga: TROY holds a Metacritic score of 75/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.