A Total War Saga: TROY - MYTHOS (DLC)
MYTHOS grafts mythological monsters and godlike powers onto TROY's Trojan War campaign - a divisive expansion that swings the tone hard toward fantasy.
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About A Total War Saga: TROY - MYTHOS (DLC)
MYTHOS is a DLC expansion for A Total War Saga: TROY that does exactly what the name promises: it pulls the Bronze Age historical setting toward outright myth. Where the base game kept creatures like the Minotaur and Cyclops ambiguous - treating them as large, heavily armored humans dressed in hides - MYTHOS drops any pretense and gives you actual fantastical monsters on the battlefield. Three new factions arrive with the expansion: Achilles leading the Myrmidons with their ant-soldier units, Aeneas commanding a more defensive, pious Trojan force, and the Amazons under Penthesilea, whose cavalry-heavy roster plays very differently from anything in the base game. Each brings a distinct campaign mechanic, and if you care about faction variety the Amazons alone justify a serious look. From a systems standpoint, the headline addition is the Mythological Creatures roster. You can now field the Minotaur, Cyclops, Griffin, and others as genuine monstrous units with large footprints, morale-breaking presence, and special abilities on the battlefield. That sounds exciting on paper, and in real-time battles it genuinely is - watching a Cyclops shrug off spear volleys while your flanking cavalry close in scratches an itch the base game deliberately avoided. The tradeoff is tonal: TROY always had one foot in historical plausibility, and MYTHOS kicks that foot out entirely. Players who bought TROY for its grounded Bronze Age aesthetic will feel the whiplash. Players who wanted Warhammer in a loincloth will feel vindicated. On the strategy layer, the three new faction campaigns each come with their own resource systems and special mechanics layered onto TROY's existing Influence, Gold, Food, Stone, and Bronze economy. Penthesilea's Amazon campaign in particular is built around aggressive momentum - you lose buffs if you stagnate, which forces a playstyle closer to a raid economy than a settler one. That is genuinely interesting design and gives the late-game a different shape than the sprawling defensive empires TROY normally rewards. Achilles runs something closer to a prestige-driven honor economy, where your battle performance feeds campaign-map bonuses. Aeneas leans on piety and divine favor. None of these are deep enough to rival a full Paradox campaign, but they add real decision points across a 60-80 hour run. The AI holds up about as well as it does in the base game, which is to say it is competent on the campaign map and exploitable in battle if you know formation tricks. Modding support exists but the community remains smaller than for mainline Total War titles, so do not expect the same depth of overhaul mods you get from Attila or Three Kingdoms. The Mixed review score on Steam (sitting at 72 percent positive) reflects a real divide rather than a broken product - the game works, the content is substantial, but the tone shift alienates a portion of the base game's audience. Newcomers to TROY should play the base game first; MYTHOS assumes familiarity with the faction mechanics and does not ease you in. If you finished TROY and wanted more mythological weight, this expansion delivers exactly that. If you bounced off TROY's economy or found the campaign pacing slow, nothing here fixes those structural issues. Pick up MYTHOS for the Amazon campaign and the monster units; manage your expectations on everything else. Diego, Scout Team
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Game Info
- Developer
- CREATIVE ASSEMBLY
- Publisher
- SEGA, Feral Interactive
- Release Date
- Sep 2, 2021