Zombie Army 4: Season Pass Two
Three more missions, a handful of new guns, and a cosmetic pile, worth it only if you're already deep enough into Dead War to want the excuse to keep shooting zombies.
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About Zombie Army 4: Season Pass Two
My honest reaction to Season Pass Two is that it's a package for people who already know they love Zombie Army 4: Dead War and simply want more of it, nothing less and almost nothing more. Rebellion isn't trying to reinvent anything here. The three campaign missions, Damnation Valley, Alpine Blitz, and Dead Zeppelin, slot neatly into the co-op structure the base game built, supporting one to four players and carrying the same third-person shooter DNA borrowed from Sniper Elite 4's foundation. The X-ray kill-cam still fires off whenever you land a satisfying long-distance headshot on something undead and horrible, and the loop of clearing corridors and open setpieces with a squad feels as comfortable as it did at launch. The mission trio is the only part of this pass that actually extends the game in a meaningful way. Damnation Valley and Alpine Blitz work as chunky standalone levels, and Dead Zeppelin has a premise that sounds more ambitious than a ground-level map. None of the three are particularly long, if you play clean with a coordinated group you'll clear each in under an hour, so players going in for pure content runtime should have realistic expectations. The base game's pacing was already mission-short-to-medium, and this DLC maintains that rhythm. For solo players, the missions are fine but lose some of the chaotic tension that four-player co-op generates naturally. The rest of the pass is cosmetic weight: character outfit bundles for the roster including options for Karl, Boris, Jun, and Shola; weapon bundles adding guns like the Crossbow Pistol, Crossbow Rifle, FG-42, M1 Carbine, Repeater Rifle, and PPSH Submachine Gun; plus weapon skin packs covering occult and toxic hazard themes, headgear sets, and charm packs. The weapon bundles do add functional new tools to your loadout, which matters if you like experimenting with upgrade kits across different weapon types. The charm packs, though, tiny cosmetic danglers on your firearms, are practically invisible during actual play, and the oversized mascot headgear options lean into a style that won't appeal to everyone. Steam reviews sit at mixed, which tracks. The people rating it down aren't saying the content is broken; the frustration seems to be with value density relative to what a season pass implies. Three missions and a cosmetic bundle is a modest ask for a second full pass. If you skipped Season Pass One, that first package is generally considered the stronger entry point for additional Dead War content. Season Pass Two is the kind of DLC that makes complete sense bundled into a game-of-the-year collection or picked up at a discount, but feels thin if evaluated against full-season expectations at full price. If you are already 20-plus hours into Dead War and just want another reason to load it up with friends, the three missions deliver exactly that without fuss. For anyone on the fence about the base game, start there first. Alex, Scout Team
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Game Info
- Developer
- Rebellion
- Publisher
- Rebellion
- Release Date
- Feb 18, 2021

