Compare ZIC – Zombies in City prices across 50+ stores and find the best deal. Developed by Megame LLC. Published by IO Games. Released on 5/23/2019. Available on PC. Genres: Action, Adventure, Indie.

Four survivors, one city overrun, and a team-switching mechanic that keeps the zombie shooting from going stale. Small dev, genuine craft.

ZIC: Zombies in City is a first-person zombie survival shooter from Megame LLC that puts you in control of a team of four distinct characters, letting you swap between them on the fly to chain together their individual abilities. That core loop - pick the right survivor for the moment, burn their skill, rotate to the next - is what separates this from the pile of generic undead shooters that flood the indie space. It is a small, focused game, and it knows it. Each of the four characters carries a different role, and the game quietly rewards players who actually learn the rotation rather than just defaulting to whoever has the biggest gun. The moment you start thinking of your squad as a toolkit rather than four health bars is the moment ZIC earns its existence. Enemy pressure escalates in ways that feel deliberately tuned to make single-character tunnel vision punishable. There is something satisfying about that kind of mechanical honesty from a small developer. Where the game shows its budget is in scope and variety. Do not come here expecting sprawling open streets or a narrative that lingers. The city is more backdrop than world, and the story context is thin enough that you will fill in most of the why yourself. The atmosphere does its job - the sound design has a gritty, anxious texture that keeps tension ticking even in quieter stretches - but players wanting lore depth or environmental storytelling will find the shelves mostly bare. The first-person perspective also means the character-switching, which is the headline feature, is mostly a menu action rather than something visually cinematic. That is a missed opportunity. The audience for this is specific: players who enjoy compact co-op-adjacent shooters with light tactical layering, who appreciate that an indie team shipped something mechanically coherent without overreaching. The 91% positive Steam rating on 157 reviews signals a small but genuinely satisfied community rather than a hype wave. These are people who found the loop and liked it. That is worth something. If you are the kind of player who can find satisfaction in a tight, contained experience rather than a sixty-hour sandbox, ZIC has enough mechanical texture to justify the time. Kai, Scout Team

ZIC – Zombies in City
ActionAdventureIndie

ZIC – Zombies in City

May 23, 2019Megame LLCIO Games
GamerScout Says

Four survivors, one city overrun, and a team-switching mechanic that keeps the zombie shooting from going stale. Small dev, genuine craft.

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About ZIC – Zombies in City

ZIC: Zombies in City is a first-person zombie survival shooter from Megame LLC that puts you in control of a team of four distinct characters, letting you swap between them on the fly to chain together their individual abilities. That core loop - pick the right survivor for the moment, burn their skill, rotate to the next - is what separates this from the pile of generic undead shooters that flood the indie space. It is a small, focused game, and it knows it. Each of the four characters carries a different role, and the game quietly rewards players who actually learn the rotation rather than just defaulting to whoever has the biggest gun. The moment you start thinking of your squad as a toolkit rather than four health bars is the moment ZIC earns its existence. Enemy pressure escalates in ways that feel deliberately tuned to make single-character tunnel vision punishable. There is something satisfying about that kind of mechanical honesty from a small developer. Where the game shows its budget is in scope and variety. Do not come here expecting sprawling open streets or a narrative that lingers. The city is more backdrop than world, and the story context is thin enough that you will fill in most of the why yourself. The atmosphere does its job - the sound design has a gritty, anxious texture that keeps tension ticking even in quieter stretches - but players wanting lore depth or environmental storytelling will find the shelves mostly bare. The first-person perspective also means the character-switching, which is the headline feature, is mostly a menu action rather than something visually cinematic. That is a missed opportunity. The audience for this is specific: players who enjoy compact co-op-adjacent shooters with light tactical layering, who appreciate that an indie team shipped something mechanically coherent without overreaching. The 91% positive Steam rating on 157 reviews signals a small but genuinely satisfied community rather than a hype wave. These are people who found the loop and liked it. That is worth something. If you are the kind of player who can find satisfaction in a tight, contained experience rather than a sixty-hour sandbox, ZIC has enough mechanical texture to justify the time. Kai, Scout Team

Tags

steamTeam SwitchingSquad TacticsZombie SurvivalFirst-Person ShooterCompact ExperienceAtmospheric SoundIndie ShooterAbility Management

System Requirements

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Reviews & Ratings

Steam
91%(157)

Game Info

Developer
Megame LLC
Publisher
IO Games
Release Date
May 23, 2019

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