
Survive on Raft
A budget ocean survival sandbox that cribs heavily from the better-known Raft, but still manages to pull in a co-op crowd willing to overlook its rough edges.
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About Survive on Raft
I came into Survive on Raft already knowing what it is: a survival sandbox built in the shadow of Redbeet Interactive's Raft, close enough in concept that even the community asks what makes it different. The honest answer is not much, on paper. But that doesn't automatically make it worthless, so let me tell you what you're actually getting. The core loop is straightforward. You start on a few wooden planks in the middle of a featureless ocean, use a hook to drag floating debris, crates, and barrels onto your platform, manage hunger and thirst bars, fend off a shark that periodically gnaws at your foundation, and slowly build outward. Crafting covers the basics: water purifiers, grills for cooking fish, nets to automate resource collection, and eventually more than 60 types of buildings and structures. A wandering merchant shows up periodically, signaled by a flare gun you have to scavenge from floating boxes. You signal him, trade resources for shells, spend shells on blueprints. That merchant loop is actually a decent design choice that gives mid-game a direction. There are 10 islands to sail toward and loot, each with their own threats and treasures, and the game supports up to five players in co-op or PvP across PC and Xbox with cross-platform multiplayer. Here's the problem side of the ledger. Steam reviews land at around 65 percent positive across over a thousand reviews, which is a "Mixed" rating and, honestly, fair. The comparisons to the original Raft are unavoidable and rarely flattering. The game launched in 2019 and the community activity has thinned significantly since. Concurrent player counts are minimal at this point, which matters a lot if you're hoping to find random PvP lobbies or co-op partners through matchmaking. The island content has been criticized for feeling underdeveloped, and the bug report threads in the Steam hub are long enough to make any performance-focused player cautious. There are no clear indications of ongoing development momentum. For a shooter specialist like me, the PvP angle is the most interesting selling point on paper, and the most disappointing in practice. The combat is basic melee-and-craft survival fare, not a twitchy gunfight experience. Netcode quality is simply not a conversation the community is having because the player pool is too small to stress-test it. If you're buying this hoping for tense ocean PvP sessions with strangers, lower your expectations hard. Where it lands better is as a relaxed co-op sandbox for a small friend group, particularly on Xbox where the Play Anywhere cross-platform feature and Xbox Cloud Gaming support give it some practical flexibility. Bottom line: if you own the original Raft or are considering it, this is not a substitute. If you've already exhausted that game and want a lighter, cheaper-feeling variation to run with friends on Xbox alongside PC players, there's a functional session or two here. Just go in knowing the active playerbase is nearly ghost-town level and the content ceiling arrives faster than you'd want. Fred, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7-11
- Memory
- 4 GB RAM
- Storage
- 6 GB available space
- Graphics
- Nvidia 9400M or ATi/AMD HD 2400 or Intel HD 4000
- Processor
- Single Core 2.0 Ghz
Reviews & Ratings
No ratings available
Game Info
- Developer
- Megame LLC
- Publisher
- Megame LLC
- Release Date
- Jul 5, 2019