Compare Xmas Shooting - Scramble!! prices across 50+ stores and find the best deal. Developed by Orange_Juice. Published by Fruitbat Factory. Released on 12/16/2016. Available on PC. Genres: Action, Indie.

A pocket-sized bullet hell that packs more seasonal charm and mechanical depth into three stages than most shmups manage in ten.

I have a soft spot for the kind of small, handcrafted shooter that clearly started as a Comiket passion project and somehow ended up on Steam looking better than it has any right to. Xmas Shooting - Scramble!! is exactly that. It originated as a doujin release from Orange_Juice before Fruitbat Factory brought it west, and it carries all the warmth of something made for love rather than margin. The setup is delightfully absurd: Aru, a bunny-eared girl moonlighting as Santa, has had all her presents stolen and takes to the skies with her squad of laser-firing ReBit companions to get them back. The story is told through visual novel cutscenes between stages, simple dialogue boxes with expressive manga-style character art, and the writing lands in that sweet spot of light anime humor that never outstays its welcome. What caught me off guard was that the ending has a quietly bittersweet quality that you simply do not expect from a Christmas shmup. It earns that moment. Mechanically, this is a vertical bullet hell with a formation system at its core. You load up three ReBit arrangements simultaneously, each changing Aru's spread, speed, and the bonuses she earns from destroyed enemies, then swap between them on the fly as the screen fills. There are 28 formations to unlock by spending ReBit Points earned across runs, from a wide scatter shot to a focused chainsaw beam, and experimenting with combinations is genuinely the replay hook that keeps the game alive past its three-stage runtime. On top of formations, three play styles (Orthodox, Defensive, Aggressive) alter how your Hyper Mode behaves, giving even a single clear plenty of wrinkles to consider. There are also four difficulty levels and per-difficulty leaderboards, which give score-chasers a reason to stick around. Conquest Mode, which saves progress between stages, is the friendlier entry point; Arcade Mode is the purist option that sends you back to the beginning on a game over. The caveats are real. Three stages is a short evening for anyone comfortable with the genre, and the absence of a stage practice mode means grinding through earlier sections to reach a troublesome boss repeatedly. The 2D character sprites occasionally feel mismatched against the 3D-rendered city backdrops, a minor visual quirk that reads more as a budget seam than a design choice. Bullet patterns on higher difficulties are dense enough that tracking everything on screen taxes even experienced players. These are honest limitations of a small-studio seasonal release, not dealbreakers. The soundtrack, festive without being cloying, and the moment-to-moment satisfaction of a well-timed formation switch do a lot of heavy lifting. If you already play 100% Orange Juice, there is also a bonus character unlock on Steam that adds Aru in her Scramble costume to that game, which is a genuinely generous sweetener for crossover fans. Xmas Shooting - Scramble!! knows exactly what it is: a short, handsome, mechanically honest shmup with seasonal flair and enough systemic depth to reward repeat runs. It does not pretend to be a genre landmark. But few games this small know when to end as cleanly, and the ending, when you get there, will probably stay with you longer than the bullet patterns will. Kai, Scout Team

Xmas Shooting - Scramble!!
ActionIndie

Xmas Shooting - Scramble!!

Dec 16, 2016Orange_JuiceFruitbat Factory
GamerScout Says

A pocket-sized bullet hell that packs more seasonal charm and mechanical depth into three stages than most shmups manage in ten.

PC
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Screenshots & Media

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About Xmas Shooting - Scramble!!

I have a soft spot for the kind of small, handcrafted shooter that clearly started as a Comiket passion project and somehow ended up on Steam looking better than it has any right to. Xmas Shooting - Scramble!! is exactly that. It originated as a doujin release from Orange_Juice before Fruitbat Factory brought it west, and it carries all the warmth of something made for love rather than margin. The setup is delightfully absurd: Aru, a bunny-eared girl moonlighting as Santa, has had all her presents stolen and takes to the skies with her squad of laser-firing ReBit companions to get them back. The story is told through visual novel cutscenes between stages, simple dialogue boxes with expressive manga-style character art, and the writing lands in that sweet spot of light anime humor that never outstays its welcome. What caught me off guard was that the ending has a quietly bittersweet quality that you simply do not expect from a Christmas shmup. It earns that moment. Mechanically, this is a vertical bullet hell with a formation system at its core. You load up three ReBit arrangements simultaneously, each changing Aru's spread, speed, and the bonuses she earns from destroyed enemies, then swap between them on the fly as the screen fills. There are 28 formations to unlock by spending ReBit Points earned across runs, from a wide scatter shot to a focused chainsaw beam, and experimenting with combinations is genuinely the replay hook that keeps the game alive past its three-stage runtime. On top of formations, three play styles (Orthodox, Defensive, Aggressive) alter how your Hyper Mode behaves, giving even a single clear plenty of wrinkles to consider. There are also four difficulty levels and per-difficulty leaderboards, which give score-chasers a reason to stick around. Conquest Mode, which saves progress between stages, is the friendlier entry point; Arcade Mode is the purist option that sends you back to the beginning on a game over. The caveats are real. Three stages is a short evening for anyone comfortable with the genre, and the absence of a stage practice mode means grinding through earlier sections to reach a troublesome boss repeatedly. The 2D character sprites occasionally feel mismatched against the 3D-rendered city backdrops, a minor visual quirk that reads more as a budget seam than a design choice. Bullet patterns on higher difficulties are dense enough that tracking everything on screen taxes even experienced players. These are honest limitations of a small-studio seasonal release, not dealbreakers. The soundtrack, festive without being cloying, and the moment-to-moment satisfaction of a well-timed formation switch do a lot of heavy lifting. If you already play 100% Orange Juice, there is also a bonus character unlock on Steam that adds Aru in her Scramble costume to that game, which is a genuinely generous sweetener for crossover fans. Xmas Shooting - Scramble!! knows exactly what it is: a short, handsome, mechanically honest shmup with seasonal flair and enough systemic depth to reward repeat runs. It does not pretend to be a genre landmark. But few games this small know when to end as cleanly, and the ending, when you get there, will probably stay with you longer than the bullet patterns will. Kai, Scout Team

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:sub-5Bullet-HellFormation SystemHyper ModeScore AttackDoujinConquest ModeAnime ShmupSeasonal

Steam Deck & Linux

ProtonDB Platinum

Runs flawlessly on Linux out of the box. Based on 8 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 7/8/10/11
Memory
2 GB RAM
DirectX
Version 9.0
Storage
1 GB available space
Graphics
DirectX 9 or above compatible card with 512MB VRAM or more (Radeon or GeForce recommended)
Processor
Intel CPU 2.0GHz or faster
Sound Card
DirectSound-compatible card

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Game Info

Developer
Orange_Juice
Publisher
Fruitbat Factory
Release Date
Dec 16, 2016

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What platforms is Xmas Shooting - Scramble!! available on?

Xmas Shooting - Scramble!! is available on PC.

When was Xmas Shooting - Scramble!! released?

Xmas Shooting - Scramble!! was released on 16 December 2016.

Who developed Xmas Shooting - Scramble!!?

Xmas Shooting - Scramble!! was developed by Orange_Juice and published by Fruitbat Factory.