
200% Mixed Juice!
Orange_Juice's all-star reunion RPG is a short, cheerful trip built for superfans first, curious newcomers a distant second - know that going in and its oddball charm lands.
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About 200% Mixed Juice!
My first honest reaction to 200% Mixed Juice was affection, quickly followed by a gentle warning I wish someone had given me: this is a love letter written in a very specific handwriting, and if you haven't read the other letters first, some of the warmth won't reach you. Orange_Juice built this as a tenth-anniversary celebration pulling characters from across their catalog - Suguri, QP, Marc, Sora, and dozens more faces from titles like Acceleration of SUGURI, QP Shooting, Flying Red Barrel, and 100% Orange Juice - into a single, breezy RPG story. The studio's winking self-awareness is present in every scene. Your player character is literally named Protagonist. Your guide is a fairy named Navi. The whole thing knows exactly what it is. The structure is part visual novel, part card-collecting battle RPG. You build a party of up to three character cards, recruit new ones either through story beats or by spending in-game currency at a gacha-style vending machine called the Mixdus, and then fight your way through four worlds spread across six episodes. Battles run on a simultaneously-acting turn system where a six-sided die roll determines your skill points for the round, and every character and attack carries a rock-paper-scissors type tag that adds a quiet layer of preemptive thinking to what is otherwise a gentle, forgiving system. Later in the game a Character Mixer unlocks, letting you fuse card pairs - or cards with special items - into new hybrid characters, which is where the collector's itch really kicks in. There are around 100 cards in total, and hunting the rare combinations gives the whole thing a second wind after the main story wraps. The game is transparent about its difficulty curve, which is mostly flat and easy until the final chapter, where it explicitly signals that you should grind. That tonal shift is a little jarring, but the story itself is short enough that the pacing doesn't collapse under it. Where the experience wobbles more consistently is in the visual presentation: the sprite work and anime-style character art carry genuine charm, but the background art is rough and the menus have an austere, almost DOS-era blankness to them that feels unfinished next to the personality everywhere else. The writing, though, delivers the wacky humor Orange_Juice is known for at a steady clip, and the repetition of the battle loop is smoothed over by that lightness. The competitive multiplayer mode, which lets you pit your leveled card roster against other players with adjustable rulesets like normalizing all cards to level one, adds real mileage if you find an opponent willing to keep the sessions going. For returning fans of the developer's work, this is a genuinely sweet reunion and a collector's rabbit hole worth falling into. For players coming in fresh with no prior Orange_Juice context, the cameo parade will feel like a lot of names without faces, and the slim story won't compensate entirely. Steam user reception sits at 86% positive from a modest sample, which feels about right: warm, not rapturous, earned by charm rather than mechanical depth. It is a short game, probably a handful of hours for the story alone, and it knows when to end - which, honestly, I respect more than I expected to. Kai, Scout Team
Tags
Steam Deck & Linux
Valve rates this game Steam Deck Playable. Runs flawlessly on Linux out of the box. Based on 15 ProtonDB community reports.
System Requirements
Minimum
- OS
- Windows 7/8/10/11
- Memory
- 1024 MB RAM
- DirectX
- Version 9.0
- Storage
- 1 GB available space
- Graphics
- DirectX 9 or above compatible card with 256MB VRAM or more (Radeon or GeForce recommended)
- Processor
- Intel CPU 2.0GHz or faster
- Sound Card
- DirectSound-compatible card
Community Discussion
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Reviews & Ratings
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Game Info
- Developer
- Orange_Juice
- Publisher
- Fruitbat Factory
- Release Date
- Oct 23, 2015

