Compare Will Fight for Food: Super Actual Sellout: Game of the Hour prices across trusted key stores and find the best deal. Developed by Pyrodactyl. Published by Pyrodactyl. Released on 4/22/2015. Available on PC, Mac, Linux. Genres: Action, Indie, RPG.

A scrappy one-hour brawler-RPG where punching the mayor is a genuine diplomatic option, and the conversation system is weirder than the combat.

I have a soft spot for games that could have been a Newgrounds page but somehow ended up with a conversation engine built on a homebrew framework called CRAB, which apparently stands for Conversation Roleplaying Allpurpose Brawler. That kind of quietly deranged commitment is exactly what Pyrodactyl brought to Will Fight for Food, and it deserves at least a few minutes of your attention before you write it off. You play as Jared Casey Dent, a disgraced wrestler trying to claw back some dignity in a mid-American town that seems to have a disproportionate number of spandex-wearing villains, electric supervillains, and koalas. The central mechanical promise is genuine: every situation can be resolved through either side-scrolling brawler combat or a conversation system that asks you to independently set Jared's body language, tone, and stated opinion before each exchange. In theory, that three-axis dialogue model is more nuanced than most RPGs three times its price. In practice, the conversation paths are funny and occasionally inspired, but the payoff for talking your way through is inconsistent, and most players are going to default to the punch-kick-shoulder-charge combo before long. Combat is simple to the point of barebones: a short punch, a longer kick, a heavy charge. No combos, loose hit detection, and keyboard-only controls that feel slightly misaligned with the brawler format. The real asset here is the writing. Several critics who covered the 2015 launch singled out the dialogue as the strongest part of the game, and that reads correctly. The NPC cast includes Italian hoteliers, power-armored nerds, forest rangers in animal suits, and a mayor you can simply beat unconscious and then take his office. The humor is deadpan and self-aware without constantly winking at you, which is harder to pull off than it looks. The world is small and the scope is deliberately limited, but within that limited scope there is a genuine sense that someone had specific, weird ideas and followed them through. The runtime is the thing that will determine whether this lands for you. Most players finish in under an hour, and that is not a conservative estimate. For some, the brevity is exactly right: the game gets in, delivers its jokes, and leaves before it can exhaust the premise. For others, the price-to-playtime ratio is going to feel like the actual sellout the title jokes about. If you go in knowing it is a comedy sketch with brawler controls rather than a full RPG, expectations land correctly. The source code is even public on GitHub now, which says something about how openly Pyrodactyl treats this particular slice of their catalog. This is not a game that will reshape how you think about the genre. It is a game that a small, scattered team across three continents made with a custom engine because one person liked professional wrestling and Baldur's Gate and wanted to see what happened if you mashed those two things together in the most literal way possible. That origin story matters to me. The execution is rough, the combat is shallow, and the world is thin at the edges. But the conversation system has genuine personality, and the writing earns its laughs more often than not. Catch it during a sale, give it sixty minutes, and forgive it its unpolished corners. Kai, Scout Team

Will Fight for Food: Super Actual Sellout: Game of the Hour

Will Fight for Food: Super Actual Sellout: Game of the Hour

Apr 22, 2015Pyrodactyl
GamerScout Says

A scrappy one-hour brawler-RPG where punching the mayor is a genuine diplomatic option, and the conversation system is weirder than the combat.

PCMacLinux
Best Price Available
€0.66-87%
at Eneba
Lowest tracked: €0.65
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GamerScout Verdict

Worth a look for comedy RPG fans who want a quick, weird detour, but only at a steep discount given the sub-hour runtime.

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€0.66-87%
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StandardEurope (EU)Steam KeyKey
€0.69
Priced in EUR by the store
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StandardEurope (EU)Steam KeyKey
€4.99
Priced in EUR by the store
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Price History

Lowest tracked
€0.6526 Aug 2026
Current best
€0.66
Keyshops
€0.62€0.65€0.69€0.726 Jun29 Jun22 Jul14 Aug6 Sept
6 Jun — 6 Sept
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Screenshots & Media

About Will Fight for Food: Super Actual Sellout: Game of the Hour

I have a soft spot for games that could have been a Newgrounds page but somehow ended up with a conversation engine built on a homebrew framework called CRAB, which apparently stands for Conversation Roleplaying Allpurpose Brawler. That kind of quietly deranged commitment is exactly what Pyrodactyl brought to Will Fight for Food, and it deserves at least a few minutes of your attention before you write it off. You play as Jared Casey Dent, a disgraced wrestler trying to claw back some dignity in a mid-American town that seems to have a disproportionate number of spandex-wearing villains, electric supervillains, and koalas. The central mechanical promise is genuine: every situation can be resolved through either side-scrolling brawler combat or a conversation system that asks you to independently set Jared's body language, tone, and stated opinion before each exchange. In theory, that three-axis dialogue model is more nuanced than most RPGs three times its price. In practice, the conversation paths are funny and occasionally inspired, but the payoff for talking your way through is inconsistent, and most players are going to default to the punch-kick-shoulder-charge combo before long. Combat is simple to the point of barebones: a short punch, a longer kick, a heavy charge. No combos, loose hit detection, and keyboard-only controls that feel slightly misaligned with the brawler format. The real asset here is the writing. Several critics who covered the 2015 launch singled out the dialogue as the strongest part of the game, and that reads correctly. The NPC cast includes Italian hoteliers, power-armored nerds, forest rangers in animal suits, and a mayor you can simply beat unconscious and then take his office. The humor is deadpan and self-aware without constantly winking at you, which is harder to pull off than it looks. The world is small and the scope is deliberately limited, but within that limited scope there is a genuine sense that someone had specific, weird ideas and followed them through. The runtime is the thing that will determine whether this lands for you. Most players finish in under an hour, and that is not a conservative estimate. For some, the brevity is exactly right: the game gets in, delivers its jokes, and leaves before it can exhaust the premise. For others, the price-to-playtime ratio is going to feel like the actual sellout the title jokes about. If you go in knowing it is a comedy sketch with brawler controls rather than a full RPG, expectations land correctly. The source code is even public on GitHub now, which says something about how openly Pyrodactyl treats this particular slice of their catalog. This is not a game that will reshape how you think about the genre. It is a game that a small, scattered team across three continents made with a custom engine because one person liked professional wrestling and Baldur's Gate and wanted to see what happened if you mashed those two things together in the most literal way possible. That origin story matters to me. The execution is rough, the combat is shallow, and the world is thin at the edges. But the conversation system has genuine personality, and the writing earns its laughs more often than not. Catch it during a sale, give it sixty minutes, and forgive it its unpolished corners.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementstrading-cardscloud-savestier:sub-5Beat-em-upComedy RPGDialogue ChoicesSub-1-Hour RuntimeKeyboard ControlsOpen SourceBrawler-RPG HybridWrestling Theme

System Requirements

Minimum

OS
Windows XP SP2 or newer
Memory
2 GB RAM
Storage
300 MB available space
Graphics
DirectX 9 compatible graphics card with 1 GB memory
Processor
2 GHz Intel Core 2 Duo or AMD equivalent

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Game Info

Developer
Pyrodactyl
Publisher
Pyrodactyl
Release Date
Apr 22, 2015

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Frequently asked questions about Will Fight for Food: Super Actual Sellout: Game of the Hour

How much does Will Fight for Food: Super Actual Sellout: Game of the Hour cost?

As of 6 September 2026, the cheapest in-stock offer for Will Fight for Food: Super Actual Sellout: Game of the Hour is €0.66 at Eneba, out of 3 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Will Fight for Food: Super Actual Sellout: Game of the Hour cheapest?

The lowest in-stock price we track for Will Fight for Food: Super Actual Sellout: Game of the Hour is €0.66 at Eneba (6 September 2026). We compare 3 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Will Fight for Food: Super Actual Sellout: Game of the Hour available on?

Will Fight for Food: Super Actual Sellout: Game of the Hour is available on PC, Mac, Linux.

When was Will Fight for Food: Super Actual Sellout: Game of the Hour released?

Will Fight for Food: Super Actual Sellout: Game of the Hour was released on 22 April 2015.

Who developed Will Fight for Food: Super Actual Sellout: Game of the Hour?

Will Fight for Food: Super Actual Sellout: Game of the Hour was developed by Pyrodactyl.