We Happy Few - We All Fall Down (DLC)
A story DLC set in We Happy Few's Joy-soaked dystopia, following a new character through the cracks of Wellington Wells. Short, focused, and darker than the base game.
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About We Happy Few - We All Fall Down (DLC)
We All Fall Down is the third and final story DLC for We Happy Few, Compulsion Games' retrofuturistic survival-adventure set in a crumbling, drug-addled version of 1960s England. Where the base game asked you to survive Wellington Wells across a sprawling open world, this chapter pulls the camera in close. You play as Victoria Byng, the authoritarian villain of the main story, and the DLC has the audacity to ask you to understand her. That structural choice alone separates it from filler content. As Victoria, you are not sneaking through back alleys or crafting makeshift weapons from rubbish bins. The mechanics shift to match the character: this is a more linear, story-driven experience with limited combat and a heavier lean on dialogue, environmental storytelling, and the quietly suffocating atmosphere that We Happy Few always did best when it trusted itself. The retrofuturistic art direction, all pastel rot and cracked porcelain smiles, gets space to breathe here in ways the open-world format sometimes didn't allow. The soundscape carries that same brittle, music-box-gone-wrong quality the series established, and in the tighter corridors of this DLC it lands harder. The writing is the main event, and it mostly earns its runtime. Victoria is a fascinating subject: complicit, conditioned, capable of self-awareness and incapable of acting on it. The DLC is roughly two to three hours long, and it knows that. There is no padding, no survival meter demanding your attention while the story is trying to say something. Compulsion keeps the pacing intentional, and the ending lands with a weight that retroactively reframes some of what you experienced in the base campaign. That retroactive depth is rare in DLC content and worth recognising. The caveats are real, though. We All Fall Down is not an entry point. You need context from the main game and ideally the earlier DLC chapters to feel the full emotional pull. If you bounced off We Happy Few's uneven survival mechanics or found the world more style than substance, this chapter will not convert you. It is also, plainly, short. Players expecting a meaty mechanical expansion will be disappointed. What it offers instead is a graceful, melancholy coda to a world that deserved a better send-off than its base game sometimes managed to give it. For players who loved Wellington Wells despite its rougher edges, or who were drawn to the lore and wanted one more walk through its strange, sad streets, We All Fall Down is the most thematically coherent piece of the whole package. It is handcrafted in the way small studio storytelling can be when the team stops trying to compete with open-world giants and just tells the story it actually wants to tell. Kai, Scout Team
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Game Info
- Developer
- Compulsion Games
- Publisher
- Gearbox Publishing
- Release Date
- Aug 10, 2018