Compare Contrast (Collector's Edition) key prices across 50+ stores and find the best deal. Developed by Compulsion Games. Published by Focus Home Interactive. Released on 11/15/2013. Available on PC. Genres: Adventure, Indie. Metacritic score: 62/100.

A shadow-shifting puzzle platformer set in a dreamy 1920s cabaret world, where you literally step into silhouettes to solve puzzles. Atmospheric, flawed, memorable.

Contrast is a puzzle platformer built around one genuinely elegant idea: you play Dawn, a mysterious companion to a young girl named Didi, and you can shift between the three-dimensional world and the two-dimensional shadows cast on walls. Walk into a beam of light, press a button, and suddenly you are a flat silhouette sliding across the plaster. Rearrange objects to reshape the shadows, climb a staircase that only exists as a projection, use the geometry of light itself as your stage. It is the kind of mechanic that feels like it was pulled from a sketchbook where someone wrote "what if" and underlined it twice. The setting does a lot of heavy lifting here, and it earns its keep. The world is soaked in 1920s Parisian cabaret atmosphere: smoky jazz clubs, cobblestone alleys, neon signs bleeding color into the fog, a circus on the edge of town. Compulsion Games rendered this with a lot of intentional emptiness. Most of the city is deliberately unpopulated, which some players read as a budget limitation and others, like me, read as a mood choice. The absence of crowds makes Didi's small domestic story feel more intimate. You are not saving the world. You are trying to help a child understand her parents' failing relationship, pieced together through overheard conversations and shadow puppet theater. That framing is genuinely affecting when it lands. The Collector's Edition bundles in the original soundtrack, which is worth having on its own. The score leans into that smoky, slightly melancholic big-band energy without overselling it. It fits the pacing of the game, which is slow and exploratory by design. If you come in expecting rapid-fire puzzle sequences, you will bounce off the opening hour. The puzzles themselves range from satisfying to fiddly. The shadow-shifting mechanic occasionally fights the camera and the collision detection, and there are moments where the solution is clear in your head but getting Dawn to cooperate is frustrating in a way that feels like a technical issue rather than a design challenge. It is a game that needed another three months of polish. At roughly four to six hours, Contrast knows roughly when to leave. It does not outstay its welcome, and the ending, while quiet, earns its emotional note. The development diary and artwork included in the Collector's Edition are genuinely interesting for anyone curious about how the aesthetic came together. These are not throwaway bonus files. The concept art shows how much of the atmosphere was baked in from early on, and the diary gives context to the production that makes the game's rough edges easier to forgive. This is a game for people who will trade mechanical polish for atmosphere, who want a short narrative that treats them as adults, and who appreciate a central mechanic built from a single inspired idea rather than a systems pile-up. The 91% Steam score tells you that people who find their way to it tend to connect with it. The Metacritic 62 tells you the press wanted it to be something more conventional. Both reactions make sense. I lean toward the Steam crowd on this one. Kai, Scout Team

Contrast (Collector's Edition) key
AdventureIndie

Contrast (Collector's Edition) key

Nov 15, 2013Compulsion GamesFocus Home Interactive
GamerScout Says

A shadow-shifting puzzle platformer set in a dreamy 1920s cabaret world, where you literally step into silhouettes to solve puzzles. Atmospheric, flawed, memorable.

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About Contrast (Collector's Edition) key

Contrast is a puzzle platformer built around one genuinely elegant idea: you play Dawn, a mysterious companion to a young girl named Didi, and you can shift between the three-dimensional world and the two-dimensional shadows cast on walls. Walk into a beam of light, press a button, and suddenly you are a flat silhouette sliding across the plaster. Rearrange objects to reshape the shadows, climb a staircase that only exists as a projection, use the geometry of light itself as your stage. It is the kind of mechanic that feels like it was pulled from a sketchbook where someone wrote "what if" and underlined it twice. The setting does a lot of heavy lifting here, and it earns its keep. The world is soaked in 1920s Parisian cabaret atmosphere: smoky jazz clubs, cobblestone alleys, neon signs bleeding color into the fog, a circus on the edge of town. Compulsion Games rendered this with a lot of intentional emptiness. Most of the city is deliberately unpopulated, which some players read as a budget limitation and others, like me, read as a mood choice. The absence of crowds makes Didi's small domestic story feel more intimate. You are not saving the world. You are trying to help a child understand her parents' failing relationship, pieced together through overheard conversations and shadow puppet theater. That framing is genuinely affecting when it lands. The Collector's Edition bundles in the original soundtrack, which is worth having on its own. The score leans into that smoky, slightly melancholic big-band energy without overselling it. It fits the pacing of the game, which is slow and exploratory by design. If you come in expecting rapid-fire puzzle sequences, you will bounce off the opening hour. The puzzles themselves range from satisfying to fiddly. The shadow-shifting mechanic occasionally fights the camera and the collision detection, and there are moments where the solution is clear in your head but getting Dawn to cooperate is frustrating in a way that feels like a technical issue rather than a design challenge. It is a game that needed another three months of polish. At roughly four to six hours, Contrast knows roughly when to leave. It does not outstay its welcome, and the ending, while quiet, earns its emotional note. The development diary and artwork included in the Collector's Edition are genuinely interesting for anyone curious about how the aesthetic came together. These are not throwaway bonus files. The concept art shows how much of the atmosphere was baked in from early on, and the diary gives context to the production that makes the game's rough edges easier to forgive. This is a game for people who will trade mechanical polish for atmosphere, who want a short narrative that treats them as adults, and who appreciate a central mechanic built from a single inspired idea rather than a systems pile-up. The 91% Steam score tells you that people who find their way to it tend to connect with it. The Metacritic 62 tells you the press wanted it to be something more conventional. Both reactions make sense. I lean toward the Steam crowd on this one. Kai, Scout Team

Tags

steamShadow MechanicsNarrative-DrivenShort Playtime1920s SettingPuzzle PlatformerAtmospheric SoundtrackCollector's EditionSingle Mechanic Design

System Requirements

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Reviews & Ratings

Metacritic
62
Steam
91%(5,655)

Game Info

Developer
Compulsion Games
Publisher
Focus Home Interactive
Release Date
Nov 15, 2013

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