Compare WARRIORS: Abyss - Hack'n'Dash Edition prices across trusted key stores and find the best deal. Developed by KOEI TECMO GAMES CO., LTD.. Published by KOEI TECMO GAMES CO., LTD.. Released on 2/12/2025. Available on PC, Xbox. Genres: Action, RPG.

A 30-minute-run roguelite that hands you the entire Dynasty and Samurai Warriors roster as summons. Bring pattern-matching, not patience for story.

This one is for Musou veterans who want the thousand-enemy power fantasy compressed into runs you can finish on a lunch break, and for roguelite players who liked the loop of Hades but wanted ten times more bodies on screen. Anyone hunting character arcs, branching dialogue, or a story with a payoff worth sitting through should walk away and spend the evening elsewhere. Koei Tecmo took the combined Dynasty Warriors and Samurai Warriors rosters, dropped them into the underworld, and asked exactly one question of all of them: how fast can you clear the floor. You play as Enma, ruler of the underworld, working your way down through the Abyss to put down whatever crawled out of it. Structurally it is textbook: floors of arenas, a branching path where you choose your next reward, an escalating boss at the bottom, and a hub where you spend what you dragged back on permanent upgrades. What makes it its own animal is the recruitment system. Officers you meet along the way do not become playable characters, they become summons stitched to your attack chains, so by the back half of a run you are less a warrior than a conductor pointing at a wall of allied ultimates. Officers slot into roles, and linking the right ones builds bond chains that unlock combined hero attacks. The real joy is watching a scrappy early pick turn into the keystone of a build you never planned. The moment-to-moment feel is why this landed at Very Positive with the Steam crowd. Musou combat has always been about legibility under absurd numbers, and compressing it into short runs cuts out the part of the genre I have always found padded: the twenty-minute map crawl to a fort that did not matter. Here every floor is dense, every reward decision is quick, and dying costs you fifteen minutes instead of an hour. Roster completionists have plenty to chew on too, since unlocking the full cast is a long tail of small goals rather than one grind wall. The bond puzzle rewards system nerds specifically. Once you learn which officers bridge which chains, you start drafting instead of picking whatever looks shiny. Now the part where I gently roast it. The screen becomes soup. By the third or fourth floor of a strong run, the summons, the elemental effects, and the hordes stack into a light show where you are reading damage numbers and health bars rather than the fight itself. Builds converge faster than a roguelite this size should allow, as well. A couple of bond structures outperform everything else, and once you find them the discovery phase quietly ends and the loop becomes execution. The narrative frame is thin enough to see through, which stings coming from a series that has spent decades with the Three Kingdoms and the Sengoku era. These are figures with centuries of real history and dramatization behind them, and here they mostly show up as stat blocks with a portrait. For a Warriors game, the lack of co-op is also a strange gap. This is a couch game that only seats one. So who should actually buy it? If you want a fast, clean roguelite running a combat model nobody else is attempting, and you are content for characters to function as mechanics rather than people, it holds up well past the first ten hours and the difficulty ceiling gives skilled players somewhere to go. If you are the sort of player who replays a game to re-read its writing, and I am that player most weeks, this is not going to scratch it. Treat it as a palate cleanser between the long RPGs, the thing you fire up when a 90-hour save file feels like homework. Just do not walk in expecting it to hand you a dragon worth remembering. Monika, Scout Team

WARRIORS: Abyss - Hack'n'Dash Edition

WARRIORS: Abyss - Hack'n'Dash Edition

Feb 12, 2025KOEI TECMO GAMES CO., LTD.
GamerScout Says

A 30-minute-run roguelite that hands you the entire Dynasty and Samurai Warriors roster as summons. Bring pattern-matching, not patience for story.

PCXbox
Best Price Available
€11.41-71%
at Eneba
Lowest tracked: €11.41
Track this price

GamerScout Verdict

Best for Musou fans who want Hades-length runs; skip it if you need characters and writing worth re-reading.

Compare Prices(5 stores)

Edition:
EnebaBest price
StandardEurope (EU)Steam KeyKey
€11.41-71%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€11.56-71%
Priced in EUR by the store
Buy
Hack'n'DashRest of worldSteam KeyKey
€13.23
Priced in EUR by the store
Buy
StandardRest of worldSteam KeyKey
€13.49
Priced in EUR by the store
Buy
Hack'n'DashGlobalSteam KeyKey
€18.32
Priced in EUR by the store
Buy
StandardRest of worldSteam KeyKey
€28.79-28%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€35.89-10%
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€11.412 Aug 2026
Current best
€11.41
Lowest since we started tracking
Keyshops
€11.08€12.21€13.34€14.475 Jun29 Jun22 Jul15 Aug7 Sept
5 Jun — 7 Sept
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Screenshots & Media

About WARRIORS: Abyss - Hack'n'Dash Edition

This one is for Musou veterans who want the thousand-enemy power fantasy compressed into runs you can finish on a lunch break, and for roguelite players who liked the loop of Hades but wanted ten times more bodies on screen. Anyone hunting character arcs, branching dialogue, or a story with a payoff worth sitting through should walk away and spend the evening elsewhere. Koei Tecmo took the combined Dynasty Warriors and Samurai Warriors rosters, dropped them into the underworld, and asked exactly one question of all of them: how fast can you clear the floor. You play as Enma, ruler of the underworld, working your way down through the Abyss to put down whatever crawled out of it. Structurally it is textbook: floors of arenas, a branching path where you choose your next reward, an escalating boss at the bottom, and a hub where you spend what you dragged back on permanent upgrades. What makes it its own animal is the recruitment system. Officers you meet along the way do not become playable characters, they become summons stitched to your attack chains, so by the back half of a run you are less a warrior than a conductor pointing at a wall of allied ultimates. Officers slot into roles, and linking the right ones builds bond chains that unlock combined hero attacks. The real joy is watching a scrappy early pick turn into the keystone of a build you never planned. The moment-to-moment feel is why this landed at Very Positive with the Steam crowd. Musou combat has always been about legibility under absurd numbers, and compressing it into short runs cuts out the part of the genre I have always found padded: the twenty-minute map crawl to a fort that did not matter. Here every floor is dense, every reward decision is quick, and dying costs you fifteen minutes instead of an hour. Roster completionists have plenty to chew on too, since unlocking the full cast is a long tail of small goals rather than one grind wall. The bond puzzle rewards system nerds specifically. Once you learn which officers bridge which chains, you start drafting instead of picking whatever looks shiny. Now the part where I gently roast it. The screen becomes soup. By the third or fourth floor of a strong run, the summons, the elemental effects, and the hordes stack into a light show where you are reading damage numbers and health bars rather than the fight itself. Builds converge faster than a roguelite this size should allow, as well. A couple of bond structures outperform everything else, and once you find them the discovery phase quietly ends and the loop becomes execution. The narrative frame is thin enough to see through, which stings coming from a series that has spent decades with the Three Kingdoms and the Sengoku era. These are figures with centuries of real history and dramatization behind them, and here they mostly show up as stat blocks with a portrait. For a Warriors game, the lack of co-op is also a strange gap. This is a couch game that only seats one. So who should actually buy it? If you want a fast, clean roguelite running a combat model nobody else is attempting, and you are content for characters to function as mechanics rather than people, it holds up well past the first ten hours and the difficulty ceiling gives skilled players somewhere to go. If you are the sort of player who replays a game to re-read its writing, and I am that player most weeks, this is not going to scratch it. Treat it as a palate cleanser between the long RPGs, the thing you fire up when a 90-hour save file feels like homework. Just do not walk in expecting it to hand you a dragon worth remembering.

Monika
Monika · Scout Team

RPGs

Tags

tier:inline-dlcinherits-from:b69e0b8f-8a58-487c-b460-dd3564560dd5RogueliteMusouHorde CombatSummon BuildsSynergy SystemsShort RunsMeta ProgressionSingle-Player OnlyCrossover Roster

System Requirements

Minimum

OS
Windows® 10/11 64-bit
Memory
8 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
4 GB available space
Graphics
NVIDIA GeForce GTX 960 (VRAM 2GB) or better, AMD Radeon R9 380 (VRAM 4GB) or better
Processor
Intel Core i3-8100 or higher, AMD Ryzen 3 3200G or higher
Sound Card
16-bit stereo with 48KHz playback

Recommended

OS
Windows® 10/11 64-bit
Memory
8 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
4 GB available space
Graphics
NVIDIA GeForce RTX 2060 (VRAM 6GB) or better, AMD Radeon RX 5600 XT 14Gbps (VRAM 6GB) or better
Processor
Intel Core i7-4770 or higher, AMD Ryzen 5 2600 or higher
Sound Card
16-bit stereo with 48KHz playback

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Reviews & Ratings

Steam
86%(2,281)

Game Info

Developer
KOEI TECMO GAMES CO., LTD.
Publisher
KOEI TECMO GAMES CO., LTD.
Release Date
Feb 12, 2025

Features

Single-playerSteam AchievementsFull controller supportSteam Trading CardsCustom Volume ControlsKeyboard Only OptionPlayable without Timed InputDualShock Controller Support+5 more

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Frequently asked questions about WARRIORS: Abyss - Hack'n'Dash Edition

How much does WARRIORS: Abyss - Hack'n'Dash Edition cost?

As of 7 September 2026, the cheapest in-stock offer for WARRIORS: Abyss - Hack'n'Dash Edition is €11.41 at Eneba, out of 9 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy WARRIORS: Abyss - Hack'n'Dash Edition cheapest?

The lowest in-stock price we track for WARRIORS: Abyss - Hack'n'Dash Edition is €11.41 at Eneba (7 September 2026). We compare 9 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is WARRIORS: Abyss - Hack'n'Dash Edition available on?

WARRIORS: Abyss - Hack'n'Dash Edition is available on PC, Xbox.

When was WARRIORS: Abyss - Hack'n'Dash Edition released?

WARRIORS: Abyss - Hack'n'Dash Edition was released on 12 February 2025.

Who developed WARRIORS: Abyss - Hack'n'Dash Edition?

WARRIORS: Abyss - Hack'n'Dash Edition was developed by KOEI TECMO GAMES CO., LTD..