Warhammer: Vermintide 2 - Necromancer (DLC)
Raise the dead in Vermintide 2's Necromancer DLC, adding a skeleton-summoning career to Sienna Fuegonasus. Dark magic meets horde-slaying chaos.
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About Warhammer: Vermintide 2 - Necromancer (DLC)
Warhammer: Vermintide 2 is Fatshark's first-person co-op melee brawler set in the grimdark Warhammer Fantasy universe, pitting a five-hero roster against endless waves of Skaven and Chaos warriors across missions that demand coordination, positioning, and a solid grip on dodge timing. The Necromancer DLC adds a brand-new career path for Sienna Fuegonasus, the team's resident pyromancer-turned-death-dabbler, letting her swap fire spells for bone magic and a squad of skeletons that shamble into the fray on her behalf. It's a meaningful shift in playstyle, not a reskin, and that distinction matters for a game where career selection shapes almost every combat decision you make. The Necromancer career brings a passive summoning loop that rewards staying in the fight and landing kills, gradually building a skeletal retinue that soaks hits, distracts elites, and chips at hordes while you manage your overcharge meter. That meter has always been central to Sienna's identity, and the Necromancer recontextualizes it rather than abandoning it, which shows a real understanding of what makes her interesting to play. Her career skill, Raise Dead, lets you burst-summon a cluster of skeletons on demand, and pairing it with the right talent nodes opens up some genuinely satisfying late-game build variety. If you've been playing Sienna as pure blaster fuel for a hundred hours, this career forces you to think more defensively about crowd management, and that mental recalibration alone is worth something. That said, context matters here. The Necromancer is a DLC career attached to a base game that has its own entry cost. If you're coming in fresh on Xbox, you're looking at stacking purchases before any of this makes sense. The base Vermintide 2 experience is an excellent co-op loop, with tight melee mechanics, strong weapon feel, and enough mission variety to justify a solid run of weekends. But the game's narrative scaffolding is thin. Lore is delivered in environmental details and brief character banter rather than cutscenes or branching dialogue, which is fine for the genre but worth noting if you're expecting a proper RPG story. The writing across the hero roster is charming and occasionally sharp, but it doesn't ask much of you beyond showing up and swinging. For the Necromancer specifically, the fantasy of commanding undead minions inside a fast, brutal co-op game lands more often than it doesn't. Skeletons won't carry a bad team, and they can occasionally clutter sightlines in tight corridors, which gets old faster than you'd expect. The build-around-summons approach also demands more investment in specific talent clusters to feel complete, meaning you'll be underpowered for a stretch while leveling the career. That's a known Vermintide friction point, not unique to this DLC, but worth flagging. Once the build clicks, though, Necromancer Sienna is one of the more distinctive roles in the roster, and switching between her careers mid-campaign gives the whole game a second wind. Bottom line: if you already own Vermintide 2 and have burned through Sienna's other careers, the Necromancer is a worthwhile extension that genuinely changes how you play her. If you're evaluating the full package from scratch, the base game earns its reputation as one of the better co-op melee experiences on the market, and the Necromancer is a solid bonus on top of that. Monika, Scout Team
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Game Info
- Developer
- Fatshark
- Publisher
- Fatshark
- Release Date
- Mar 8, 2018
