Compare Warhammer: Vermintide 2 prices across trusted key stores and find the best deal. Developed by Fatshark. Published by Fatshark. Released on 3/8/2018. Available on PC, Xbox. Genres: Action, Indie, RPG. Metacritic score: 82/100.

Left 4 Dead with RPG bones and a Warhammer paintjob that actually holds up past hour 50 - if you can find three friends willing to dodge, block, and parry their way to Legend difficulty.

I came to Vermintide 2 expecting a shallow horde-slasher and left with calluses on my blocking hand and strong opinions about Bardin's Ironbreaker taunt. Fatshark built something that sits in an odd, wonderful niche: a first-person co-op melee game where reading enemy animations matters as much as any stat on your gear. Light attacks, heavy attacks, dodges, pushes, and parries all interact with the game's sprawling enemy roster in ways the tutorial barely hints at, which means the first five hours feel rougher than they should. Stick past that, and the mechanical depth starts to sing. The career system is where Vermintide 2 earns its RPG tag. Five heroes, each with three base careers that play genuinely differently from one another. Kruber's Mercenary slings area heals and crowd-control hits, his Foot Knight absorbs punishment with a charge ability that pins whole clusters of Chaos warriors, and his Huntsman pivots the character almost entirely toward precision ranged damage. Sienna's Unchained runs on overcharge risk management - push her overcharge too high and she explodes, but the passive damage reduction makes her a melee beast when played correctly. Kerillian's Shade goes full assassin with Infiltrate, turning invisible and backstabbing elites for instant kills. Each hero also has a talent tree with tiers unlocking every five levels, giving you build decisions to tinker with constantly. The community debates are alive and heated, which is usually a good sign for longevity. The AI director is the hidden antagonist here. It reads your team state and drops Stormvermin ambushes, Gutter Runners, and Chaos Warriors in combinations that feel personally targeted. A lumbering armored boss to your left, a gas rat lobbing grenades from behind, and suddenly Bardin is down and you are the last one standing with half a health bar. Those moments of desperate survival are where Vermintide 2 is genuinely thrilling. The fifteen-plus maps tour ruined cities, fetid swamps, and collapsing fortresses, each with enough visual identity to stay distinct across repeated runs. Hidden tomes and grimoires per level add collectible objectives that meaningfully affect your end-of-mission chest quality, though hunting them does eat into your healing item budget, which is a real trade-off on higher difficulties. Where the game stumbles: the narrative exists mostly as pre-mission banter and environmental storytelling. If you came expecting lore payoff comparable to the tabletop setting's depth, the story mode will underwhelm. The hero dialogue is sharp - the writers clearly understood the characters - but there is no dramatic arc to follow across missions, just a loose apocalyptic backdrop. Solo play is functional but hollow; the bot AI handles basics well enough, yet it will never replace the chaotic communication of a real squad. The loot progression has been criticised for uneven distribution at mid-tier difficulties, and some talent tiers feel like they have one clear dominant choice rather than genuine decision-making, a missed opportunity given how much variety the career setup promises. Seven years after launch, the game has been updated extensively, with a full roster including a Necromancer career added post-release. The active player base is smaller than at peak but stable enough for matchmaking to function. If you have a consistent group of three other people who want a demanding, systems-rich co-op experience with genuine skill ceilings, there are very few competitors at this price point. Dedicated solo players or narrative-first RPG fans should calibrate expectations accordingly. Monika, Scout Team

Warhammer: Vermintide 2

Warhammer: Vermintide 2

Mar 8, 2018Fatshark
GamerScout Says

Left 4 Dead with RPG bones and a Warhammer paintjob that actually holds up past hour 50 - if you can find three friends willing to dodge, block, and parry their way to Legend difficulty.

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About Warhammer: Vermintide 2

I came to Vermintide 2 expecting a shallow horde-slasher and left with calluses on my blocking hand and strong opinions about Bardin's Ironbreaker taunt. Fatshark built something that sits in an odd, wonderful niche: a first-person co-op melee game where reading enemy animations matters as much as any stat on your gear. Light attacks, heavy attacks, dodges, pushes, and parries all interact with the game's sprawling enemy roster in ways the tutorial barely hints at, which means the first five hours feel rougher than they should. Stick past that, and the mechanical depth starts to sing. The career system is where Vermintide 2 earns its RPG tag. Five heroes, each with three base careers that play genuinely differently from one another. Kruber's Mercenary slings area heals and crowd-control hits, his Foot Knight absorbs punishment with a charge ability that pins whole clusters of Chaos warriors, and his Huntsman pivots the character almost entirely toward precision ranged damage. Sienna's Unchained runs on overcharge risk management - push her overcharge too high and she explodes, but the passive damage reduction makes her a melee beast when played correctly. Kerillian's Shade goes full assassin with Infiltrate, turning invisible and backstabbing elites for instant kills. Each hero also has a talent tree with tiers unlocking every five levels, giving you build decisions to tinker with constantly. The community debates are alive and heated, which is usually a good sign for longevity. The AI director is the hidden antagonist here. It reads your team state and drops Stormvermin ambushes, Gutter Runners, and Chaos Warriors in combinations that feel personally targeted. A lumbering armored boss to your left, a gas rat lobbing grenades from behind, and suddenly Bardin is down and you are the last one standing with half a health bar. Those moments of desperate survival are where Vermintide 2 is genuinely thrilling. The fifteen-plus maps tour ruined cities, fetid swamps, and collapsing fortresses, each with enough visual identity to stay distinct across repeated runs. Hidden tomes and grimoires per level add collectible objectives that meaningfully affect your end-of-mission chest quality, though hunting them does eat into your healing item budget, which is a real trade-off on higher difficulties. Where the game stumbles: the narrative exists mostly as pre-mission banter and environmental storytelling. If you came expecting lore payoff comparable to the tabletop setting's depth, the story mode will underwhelm. The hero dialogue is sharp - the writers clearly understood the characters - but there is no dramatic arc to follow across missions, just a loose apocalyptic backdrop. Solo play is functional but hollow; the bot AI handles basics well enough, yet it will never replace the chaotic communication of a real squad. The loot progression has been criticised for uneven distribution at mid-tier difficulties, and some talent tiers feel like they have one clear dominant choice rather than genuine decision-making, a missed opportunity given how much variety the career setup promises. Seven years after launch, the game has been updated extensively, with a full roster including a Necromancer career added post-release. The active player base is smaller than at peak but stable enough for matchmaking to function. If you have a consistent group of three other people who want a demanding, systems-rich co-op experience with genuine skill ceilings, there are very few competitors at this price point. Dedicated solo players or narrative-first RPG fans should calibrate expectations accordingly.

Monika
Monika · Scout Team

RPGs

Tags

singleplayermultiplayercooponline-coopachievementscontroller-supportHorde CombatCareer SystemAI DirectorSkill-Based MeleeBuild CraftingFour-Player Co-opWarhammer FantasyLoot ProgressionCataclysm Difficulty

System Requirements

Minimum

Processor
Intel Core i5-2300 @ 2.80 GHz / AMD FX-4350 @ 4.2 GHz
Memory
6 GB RAM
Graphics
NVIDIA GeForce GTX 460 or AMD Radeon HD 5870
DirectX
Version 11…

Recommended

OS
64-bit Windows 10
Processor
Intel Core i7- 3770 @ 3.5 GHz or AMD FX-8350 @ 4 GHz
Memory
8 GB RAM
Graphics
NVIDIA GeForce GTX 970/1060 or ATI Radeo…

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Community Discussion

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Reviews & Ratings

Metacritic
82

Game Info

Developer
Fatshark
Publisher
Fatshark
Release Date
Mar 8, 2018

Game Modes

singleplayer
multiplayer
coop
online coop
Online Co-op

Languages

Audio (1)
English
Subtitles (9)
EnglishFrenchItalianGermanSpanish - SpainPolish+3 more

Features

AchievementsController Support

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Frequently asked questions about Warhammer: Vermintide 2

How much does Warhammer: Vermintide 2 cost?

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What platforms is Warhammer: Vermintide 2 available on?

Warhammer: Vermintide 2 is available on PC, Xbox.

When was Warhammer: Vermintide 2 released?

Warhammer: Vermintide 2 was released on 8 March 2018.

Who developed Warhammer: Vermintide 2?

Warhammer: Vermintide 2 was developed by Fatshark.

Is Warhammer: Vermintide 2 worth buying?

Warhammer: Vermintide 2 holds a Metacritic score of 82/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.