Compare Warhammer: Vermintide 2 - Collector's Edition Steam key prices across 50+ stores and find the best deal. Developed by Fatshark. Published by Fatshark. Released on 3/8/2018. Available on PC. Genres: Action, Indie, RPG. Metacritic score: 82/100.

Five heroes, endless hordes of Skaven and Chaos warriors, and a loot system that will eat your evenings. Vermintide 2 is the co-op melee brawler Warhammer fans deserved.

Vermintide 2 drops you and up to three friends into the grimdark End Times of the Warhammer Fantasy universe, tasking you with hacking, blasting, and staff-blasting your way through overwhelming rat-men and Chaos cultists across a campaign of increasingly brutal missions. Fatshark's core pitch is simple: Left 4 Dead's DNA, but with a weapon feel so tactile and weighty that you'll spend twenty minutes in the keep just swinging a halberd at the air. That pitch absolutely lands. The melee combat is the star here, and it holds up across dozens of hours in a way few action games manage. The five hero classes - Markus Kruber, Kerillian, Bardin Goreksson, Sienna Fuegonasus, and Victor Saltzpyre - each split into three distinct subclasses, giving you builds that range from front-line tank to glass-cannon spellcaster to stealth flanker. Career choices reshape passive abilities, active skills, and talent trees in ways that genuinely change how a character plays. A Ranger Veteran Bardin plays nothing like an Ironbreaker Bardin. This is where the RPG label earns its keep: the build variety is real, it scales past hour 40, and the community has spent years theorycrafting combinations that can trivialize Legend difficulty or turn you into the horde's worst nightmare on Cataclysm. If you like squeezing optimal damage rotations out of talent grids, there is a lot of game here. The loot and progression system is where things get messier. Gear drops are tied to end-of-mission chests, and the crafting loop of salvaging, upgrading, and rerolling properties on weapons is functional but not exciting. It can feel like a slot machine dressed in chainmail rather than a system that rewards smart decision-making. Weapon variety within each hero is strong - axes, two-handers, crossbows, flame swords, repeater pistols - but earning the specific roll you want on a specific piece is a grind that respects neither your time nor your patience. The story missions, while atmospheric and well-voiced, also lean on repeated map runs for progression, which means you will see the same corridors a lot before difficulty unlocks open up. What saves all of that is how good the game feels in the moment, especially with a coordinated group. Pushing through a screaming Skaven horde while a Stormvermin patrol closes in, calling out the Packmaster trying to hook your teammate, managing stamina blocks and dodge windows under pressure - it clicks into a rhythm that genuinely rewards skill over time. Solo play with bots is survivable but noticeably less fun. The Collector's Edition bundles cosmetic extras alongside the base game, so the core content is identical to the standard version. For RPG-first players hunting branching narratives and meaningful choices, this is not your game. The writing is flavourful banter between companions rather than consequence-laden dialogue. But for anyone who wants a co-op action game with real mechanical depth, a striking Warhammer setting, and enough class variety to justify replaying missions until the lighting in those rat tunnels starts feeling like home, Vermintide 2 more than delivers on its reputation. Monika, Scout Team

Warhammer: Vermintide 2  - Collector's Edition Steam key
ActionIndieRPG

Warhammer: Vermintide 2 - Collector's Edition Steam key

Mar 8, 2018Fatshark
GamerScout Says

Five heroes, endless hordes of Skaven and Chaos warriors, and a loot system that will eat your evenings. Vermintide 2 is the co-op melee brawler Warhammer fans deserved.

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About Warhammer: Vermintide 2 - Collector's Edition Steam key

Vermintide 2 drops you and up to three friends into the grimdark End Times of the Warhammer Fantasy universe, tasking you with hacking, blasting, and staff-blasting your way through overwhelming rat-men and Chaos cultists across a campaign of increasingly brutal missions. Fatshark's core pitch is simple: Left 4 Dead's DNA, but with a weapon feel so tactile and weighty that you'll spend twenty minutes in the keep just swinging a halberd at the air. That pitch absolutely lands. The melee combat is the star here, and it holds up across dozens of hours in a way few action games manage. The five hero classes - Markus Kruber, Kerillian, Bardin Goreksson, Sienna Fuegonasus, and Victor Saltzpyre - each split into three distinct subclasses, giving you builds that range from front-line tank to glass-cannon spellcaster to stealth flanker. Career choices reshape passive abilities, active skills, and talent trees in ways that genuinely change how a character plays. A Ranger Veteran Bardin plays nothing like an Ironbreaker Bardin. This is where the RPG label earns its keep: the build variety is real, it scales past hour 40, and the community has spent years theorycrafting combinations that can trivialize Legend difficulty or turn you into the horde's worst nightmare on Cataclysm. If you like squeezing optimal damage rotations out of talent grids, there is a lot of game here. The loot and progression system is where things get messier. Gear drops are tied to end-of-mission chests, and the crafting loop of salvaging, upgrading, and rerolling properties on weapons is functional but not exciting. It can feel like a slot machine dressed in chainmail rather than a system that rewards smart decision-making. Weapon variety within each hero is strong - axes, two-handers, crossbows, flame swords, repeater pistols - but earning the specific roll you want on a specific piece is a grind that respects neither your time nor your patience. The story missions, while atmospheric and well-voiced, also lean on repeated map runs for progression, which means you will see the same corridors a lot before difficulty unlocks open up. What saves all of that is how good the game feels in the moment, especially with a coordinated group. Pushing through a screaming Skaven horde while a Stormvermin patrol closes in, calling out the Packmaster trying to hook your teammate, managing stamina blocks and dodge windows under pressure - it clicks into a rhythm that genuinely rewards skill over time. Solo play with bots is survivable but noticeably less fun. The Collector's Edition bundles cosmetic extras alongside the base game, so the core content is identical to the standard version. For RPG-first players hunting branching narratives and meaningful choices, this is not your game. The writing is flavourful banter between companions rather than consequence-laden dialogue. But for anyone who wants a co-op action game with real mechanical depth, a striking Warhammer setting, and enough class variety to justify replaying missions until the lighting in those rat tunnels starts feeling like home, Vermintide 2 more than delivers on its reputation. Monika, Scout Team

Tags

steamCo-op BrawlerClass BuildsMelee CombatHorde SurvivalTalent TreesLoot GrindEnd Times SettingDifficulty Tiers

System Requirements

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Reviews & Ratings

Metacritic
82
Steam
85%(146,009)

Game Info

Developer
Fatshark
Publisher
Fatshark
Release Date
Mar 8, 2018

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