
Warhammer: Vermintide 2 - Back to Ubersreik
Three fan-requested maps from Vermintide 1, rebuilt from the ground up for V2's career system and enemy roster. A slim but solid content hit that lands harder than its predecessor DLC.
GamerScout Verdict
Best for active Vermintide 2 players hungry for more map rotation; newcomers and lore-seekers will get the least out of three missions and no narrative payoff.
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About Warhammer: Vermintide 2 - Back to Ubersreik
I'll be honest: when Fatshark announced they were going back to Ubersreik instead of pushing into new Warhammer territory, my first instinct was to roll my eyes. Retreading old ground reads like a budget move on paper. Then I loaded into the Horn of Magnus with a full four-player squad and remembered exactly why those original maps had staying power. Back to Ubersreik is Vermintide 2's second DLC, and it delivers three remastered missions - The Horn of Magnus, Garden of Morr, and Engines of War - rebuilt to run on V2's engine with updated lighting, fog, post-processing, and perhaps more importantly, updated enemy compositions. Skaven patrols, dark pact bosses, and loot pickup placements have all been rebalanced for the new game. These are not straight ports. They are remasters with genuine mechanical teeth. The framing device is light but functional: grey wizard Olesya sends the Ubersreik Five into an illusion of the city to recover three runes tied to a dwarven lodestone. It's a narrative tissue paper, not a story arc, and anyone looking for branching choices or dialogue that rewards a second read will find nothing of the sort here. This is a co-op action DLC. The writing does exactly enough to justify the trip and then gets out of the way so you can stab rats. For what the package is, that's acceptable. For fans who wanted meaningful lore expansion, don't come in expecting Disco Elysium with axes. The new weapons are the real pull beyond the maps themselves. Each hero unlocks a new melee weapon by completing all three missions on any difficulty as that character. The unlock pathway goes through Okri's Challenges rather than the loot table, which means dedicated players get a clear progression target rather than another RNG prayer. The weapon illusions (skins) add visual variety without touching the underlying build math, so min-maxers and cosmetic collectors are both served. There is also a hidden bonus map that reviewers have called old-school in the best sense of the word - worth tracking down if you care about secrets. The community friction around this DLC is real but manageable. Players who do not own Back to Ubersreik cannot access the new weapons, challenges, or quests even when joining a hosted session that runs the DLC maps. That gating policy drew complaints at launch and is worth knowing before you buy. The map selection itself is also a mild disappointment for series veterans - all three levels pull from the core Vermintide 1 roster rather than the first game's additional DLC locations like Karak Azgaraz or Castle Drachenfels, which some players consider the stronger material. Three missions is a short runway, and if you tear through all difficulties in a weekend, there is not a fourth map waiting for you on the other side. For newcomers to the series who started with Vermintide 2, none of those complaints will land. These maps are genuinely new to you, and they are well-constructed horde corridors with good geometry for crowd control, meaningful chokepoints, and enough vertical variation to keep positioning decisions interesting. Veterans of the first game will find the nostalgia trip satisfying even knowing it could have been deeper. If you are already living in Vermintide 2 and have cleared the base campaign on higher difficulties, Back to Ubersreik is a clean injection of fresh rotation content. If you are on the fence about the base game, start there first.

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System Requirements
Minimum
- Processor
- Intel Core i5-2300 @ 2.80 GHz / AMD FX-4350 @ 4.2 GHz
- Memory
- 6 GB RAM
- Graphics
- NVIDIA GeForce GTX 460 or AMD Radeon HD 5870 D…
Recommended
- OS
- 64-bit Windows 10
- Processor
- Intel Core i7- 3770 @ 3.5 GHz or AMD FX-8350 @ 4 GHz
- Memory
- 6 GB RAM
- Graphics
- NVIDIA GeForce GTX 970/1060 or ATI Radeon R9 series
- DirectX
- Version 11
- Network
- Broadba…
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Game Info
- Developer
- Fatshark
- Publisher
- Fatshark
- Release Date
- Mar 8, 2018
