Compare Warhammer 40,000: Gladius - T'au (DLC) prices across 50+ stores and find the best deal. Developed by Proxy Studios. Published by Slitherine Ltd.. Released on 2/25/2020. Available on PC. Genres: Strategy.

The T'au bring ranged-dominant, alliance-building playstyle to Gladius Prime. A mechanically distinct faction DLC worth picking up if you want to break from melee-heavy factions.

Gladius - Relics of War is a 4X warlord sim set inside the Warhammer 40,000 universe, stripped down to a single planet and built around ruthless, constant combat. There are no diplomacy victory conditions, no peaceful tech races. Every faction is designed to kill. The T'au DLC drops a sixth major faction into that meat grinder, and the key word with the T'au is range - pulse rifles, rail weapons, and battlesuit support units that want to sit back and vaporize everything before it can close the gap. The T'au play structurally different from every faction already in the base game. Where Space Marines trade on unit quality and Orks on raw numbers, the T'au lean into their Greater Good mechanic, which rewards you for keeping allied units adjacent during engagements. It is not quite a cooperative synergy system in the way modern strategy fans might expect, but it creates a soft formation pressure that forces you to think about unit positioning in every fight rather than just stacking damage. If you are used to Gladius as a click-and-smash experience, the T'au will slow you down and ask you to actually compose an army. The unit roster is satisfying from a tabletop accuracy standpoint. Fire Warriors form your bread-and-butter ranged line, Stealth Suits give you forward reconnaissance without committing high-cost units to exposed tiles, and Crisis Battlesuits give you mid-game punch when Fire Warriors start bouncing off tougher enemies. The aerial component - including the Hammerhead gunship - adds a genuine late-game power spike that other factions have to plan around in multiplayer. Speaking of multiplayer, Gladius supports PvP and co-op across LAN and online, which means faction matchups actually get tested competitively, and the T'au have a real identity in that meta. On the downside, the T'au struggle in the early game more than some other factions. Their research economy benefits from investment, and if you play on harder difficulties or against aggressive AI opponents, the window between your starting units and your first wave of decent battlesuits is painful. The AI in Gladius is competent enough to exploit that window if you mismanage expansion timing. Newcomers to the base game should probably learn one of the more forgiving factions first - Space Marines or the Astra Militarum - before attempting the T'au on anything above standard difficulty. Veterans familiar with the 4X genre will find the learning curve appropriate and the strategic ceiling noticeably higher than simpler factions. Mod support in Gladius is modest but functional, and the base game's modding community has produced balance patches and unit additions that interact reasonably well with DLC factions. The T'au DLC itself does not add a new campaign or narrative layer - Gladius does not really have one - but it does include faction-specific city building structures, traits, and research trees that integrate cleanly into the existing game loop. If you already own the base game and are looking for a faction that rewards deliberate play and punishes lazy positioning, this DLC delivers on that premise without overcomplicating the Gladius formula. Diego, Scout Team

Warhammer 40,000: Gladius - T'au (DLC)
Strategy

Warhammer 40,000: Gladius - T'au (DLC)

Feb 25, 2020Proxy StudiosSlitherine Ltd.
GamerScout Says

The T'au bring ranged-dominant, alliance-building playstyle to Gladius Prime. A mechanically distinct faction DLC worth picking up if you want to break from melee-heavy factions.

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About Warhammer 40,000: Gladius - T'au (DLC)

Gladius - Relics of War is a 4X warlord sim set inside the Warhammer 40,000 universe, stripped down to a single planet and built around ruthless, constant combat. There are no diplomacy victory conditions, no peaceful tech races. Every faction is designed to kill. The T'au DLC drops a sixth major faction into that meat grinder, and the key word with the T'au is range - pulse rifles, rail weapons, and battlesuit support units that want to sit back and vaporize everything before it can close the gap. The T'au play structurally different from every faction already in the base game. Where Space Marines trade on unit quality and Orks on raw numbers, the T'au lean into their Greater Good mechanic, which rewards you for keeping allied units adjacent during engagements. It is not quite a cooperative synergy system in the way modern strategy fans might expect, but it creates a soft formation pressure that forces you to think about unit positioning in every fight rather than just stacking damage. If you are used to Gladius as a click-and-smash experience, the T'au will slow you down and ask you to actually compose an army. The unit roster is satisfying from a tabletop accuracy standpoint. Fire Warriors form your bread-and-butter ranged line, Stealth Suits give you forward reconnaissance without committing high-cost units to exposed tiles, and Crisis Battlesuits give you mid-game punch when Fire Warriors start bouncing off tougher enemies. The aerial component - including the Hammerhead gunship - adds a genuine late-game power spike that other factions have to plan around in multiplayer. Speaking of multiplayer, Gladius supports PvP and co-op across LAN and online, which means faction matchups actually get tested competitively, and the T'au have a real identity in that meta. On the downside, the T'au struggle in the early game more than some other factions. Their research economy benefits from investment, and if you play on harder difficulties or against aggressive AI opponents, the window between your starting units and your first wave of decent battlesuits is painful. The AI in Gladius is competent enough to exploit that window if you mismanage expansion timing. Newcomers to the base game should probably learn one of the more forgiving factions first - Space Marines or the Astra Militarum - before attempting the T'au on anything above standard difficulty. Veterans familiar with the 4X genre will find the learning curve appropriate and the strategic ceiling noticeably higher than simpler factions. Mod support in Gladius is modest but functional, and the base game's modding community has produced balance patches and unit additions that interact reasonably well with DLC factions. The T'au DLC itself does not add a new campaign or narrative layer - Gladius does not really have one - but it does include faction-specific city building structures, traits, and research trees that integrate cleanly into the existing game loop. If you already own the base game and are looking for a faction that rewards deliberate play and punishes lazy positioning, this DLC delivers on that premise without overcomplicating the Gladius formula. Diego, Scout Team

Tags

steam4X StrategyFaction DLCRanged SpecialistFormation TacticsBattlesuit CombatGreater Good MechanicHard Difficulty CurveCompetitive Multiplayer

System Requirements

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Game Info

Developer
Proxy Studios
Publisher
Slitherine Ltd.
Release Date
Feb 25, 2020

Features

Single-playerMulti-playerPvPOnline PvPLAN PvPShared/Split Screen PvPCo-opOnline Co-op+10 more

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