
VR Ping Pong
The paddle physics are genuinely excellent and the surrounding game is nearly nonexistent. Buy it as a VR toy, not as a sports title with progression.
GamerScout Verdict
Worth it purely as a room-scale paddle sim for short solo sessions; skip it if you want opponents or progression.
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About VR Ping Pong
Eleven Table Tennis is the benchmark in this space, and the comparison matters because Reddoll's effort gets the one thing right that most VR sports fumble: the paddle feels bolted to your hand. Spin responds to wrist angle, the 1:1 tracking holds up under fast rallies, and the voxel-art presentation keeps the frame budget clean enough that motion stays crisp. The difference that matters is everything wrapped around that core. Where Eleven built an online ladder and a ranking system, VR Ping Pong hands you an AI opponent, a set of score-attack minigames, and offline-only isolation. No multiplayer, no ladder, no reason to come back on day four. That leaves a narrow but real audience. If you want a room-scale physical warmup that respects your time in ten-minute chunks, this delivers, and the Steam achievements give the score-attack modes a thin spine of structure. If you want an opponent that adapts, a progression curve, or anyone to play against, look elsewhere. Released in 2016 and largely untouched since, it is a competent physics demo that never grew into a sport.

Strategy & simulation
Tags
System Requirements
Minimum
- Processor
- Intel i5
- Memory
- 4 GB RAM
- Graphics
- Nvidia GTX 970 (VR) or AMD equivalent
- DirectX
- Version 11
- Storage
- 2 GB available space
Recommended
- Processor
- Intel i5-4590 equivalent or greater
- Memory
- 8 GB RAM
- Graphics
- Nvidia GTX 980 (VR) or AMD equivalent or greater
- DirectX
- Version 11
- Storage
- 2 GB available space
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Reviews & Ratings
Game Info
- Developer
- Reddoll Srl
- Publisher
- IV Productions, Silver Lining Interactive
- Release Date
- Sep 13, 2016


