Compare Stealth Labyrinth prices across trusted key stores and find the best deal. Developed by Reddoll Srl. Published by IV Production. Released on 4/29/2016. Available on PC. Genres: Action, Indie.

A first-person stealth crawl through sci-fi corridors where bullets are precious, time is shorter than you'd like, and the darkness is your only real ally. Approach with low expectations and you might find something quietly interesting.

I'll be honest with you: I came to Stealth Labyrinth expecting almost nothing, and that turned out to be exactly the right mindset. This is a micro-scale first-person stealth game from a small Rome-based team, Reddoll, released back in 2016 as their debut PC title after a background in mobile development. The ambition is modest and the seams show, but there is a genuine design idea underneath the rough surface that deserves at least a fair hearing. The core loop puts you inside three distinct sci-fi mazes as agent Daniel Norwood, tasked with infiltrating an arms corporation's secured data fortresses. You have a countdown clock, a gun with a deliberately stingy ammo count, and a toolkit of secondary abilities: augmented reality, night vision, time freeze, a position marker, and an EMP. Each ability draws from a shared battery reserve that only recharges at specific pickup points scattered through the corridors. That resource tension is the game's best idea. Deciding when to burn a time freeze to slip past a droid patrol versus hoarding it for the laser barriers near the exit creates small, satisfying moments of judgment. Shooting out lights to carve your own darkness is a detail that actually works, giving even basic rooms a quiet, cat-and-mouse atmosphere. The community reception sits at a mixed split on Steam, and that honesty is earned. The three labyrinths are short, the production values are bare-minimum, and the controls have the slightly stiff quality of a team still finding its footing with a new platform. There is no story to speak of beyond a thin briefing about stolen weapons data, and the difficulty settings mostly adjust how much time you have rather than changing the maze layout in meaningful ways. Players looking for the depth of a Thief or a Deus Ex will bounce off this hard within ten minutes. Where the game earns its own quiet corner is in its optional VR support, which makes the claustrophobic corridors feel genuinely uncomfortable in a good way, and in the pure mechanical focus of the design. There are no upgrades, no menus to wade through, no story beats interrupting the tension. You enter a dark corridor, you listen for droid footsteps, you make a choice. For a certain kind of player who wants a short, pressure-cooker stealth exercise with no padding, that stripped-back quality has an odd appeal. The session length is short enough that the lack of content almost becomes a feature rather than a flaw. I would not point this at someone looking for a substantial game. The rough edges are real, the replay value runs thin fast, and Steam's mixed verdict is a fair warning. But for stealth-curious players who want a small, honest experiment from a first-time team, played in one sitting at a low barrier to entry, Stealth Labyrinth has a certain dim-corridor charm that I found hard to completely dismiss. Kai, Scout Team

Stealth Labyrinth

Stealth Labyrinth

Apr 29, 2016Reddoll SrlIV Production
GamerScout Says

A first-person stealth crawl through sci-fi corridors where bullets are precious, time is shorter than you'd like, and the darkness is your only real ally. Approach with low expectations and you might find something quietly interesting.

PC
Steam Deck Verified
Best Price Available
€0.00
at N/A
Historical low: €0.97

GamerScout Verdict

Worth a single session for stealth purists who want a bare-bones tension exercise, but don't expect depth beyond the corridors.

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About Stealth Labyrinth

I'll be honest with you: I came to Stealth Labyrinth expecting almost nothing, and that turned out to be exactly the right mindset. This is a micro-scale first-person stealth game from a small Rome-based team, Reddoll, released back in 2016 as their debut PC title after a background in mobile development. The ambition is modest and the seams show, but there is a genuine design idea underneath the rough surface that deserves at least a fair hearing. The core loop puts you inside three distinct sci-fi mazes as agent Daniel Norwood, tasked with infiltrating an arms corporation's secured data fortresses. You have a countdown clock, a gun with a deliberately stingy ammo count, and a toolkit of secondary abilities: augmented reality, night vision, time freeze, a position marker, and an EMP. Each ability draws from a shared battery reserve that only recharges at specific pickup points scattered through the corridors. That resource tension is the game's best idea. Deciding when to burn a time freeze to slip past a droid patrol versus hoarding it for the laser barriers near the exit creates small, satisfying moments of judgment. Shooting out lights to carve your own darkness is a detail that actually works, giving even basic rooms a quiet, cat-and-mouse atmosphere. The community reception sits at a mixed split on Steam, and that honesty is earned. The three labyrinths are short, the production values are bare-minimum, and the controls have the slightly stiff quality of a team still finding its footing with a new platform. There is no story to speak of beyond a thin briefing about stolen weapons data, and the difficulty settings mostly adjust how much time you have rather than changing the maze layout in meaningful ways. Players looking for the depth of a Thief or a Deus Ex will bounce off this hard within ten minutes. Where the game earns its own quiet corner is in its optional VR support, which makes the claustrophobic corridors feel genuinely uncomfortable in a good way, and in the pure mechanical focus of the design. There are no upgrades, no menus to wade through, no story beats interrupting the tension. You enter a dark corridor, you listen for droid footsteps, you make a choice. For a certain kind of player who wants a short, pressure-cooker stealth exercise with no padding, that stripped-back quality has an odd appeal. The session length is short enough that the lack of content almost becomes a feature rather than a flaw. I would not point this at someone looking for a substantial game. The rough edges are real, the replay value runs thin fast, and Steam's mixed verdict is a fair warning. But for stealth-curious players who want a small, honest experiment from a first-time team, played in one sitting at a low barrier to entry, Stealth Labyrinth has a certain dim-corridor charm that I found hard to completely dismiss.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayercontroller-supporttrading-cardstier:sub-5Timed RunsResource ManagementVR CompatibleDark CorridorsAbility CooldownsMaze NavigationAmmo Scarcity

System Requirements

Minimum

OS
Windows 7
Memory
4 GB RAM
DirectX
Version 9.0c
Storage
1 GB available space
Graphics
NVIDIA GeForce GT 430 (no VR) or GTX 960 (VR)
Processor
Intel Core i5 4460 equivalent or greater
VR Support
SteamVR or Oculus PC. Keyboard or gamepad required

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Game Info

Developer
Reddoll Srl
Publisher
IV Production
Release Date
Apr 29, 2016

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Frequently asked questions about Stealth Labyrinth

How much does Stealth Labyrinth cost?

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What platforms is Stealth Labyrinth available on?

Stealth Labyrinth is available on PC.

When was Stealth Labyrinth released?

Stealth Labyrinth was released on 29 April 2016.

Who developed Stealth Labyrinth?

Stealth Labyrinth was developed by Reddoll Srl and published by IV Production.