Compare Two Worlds II HD - Call of the Tenebrae prices across trusted key stores and find the best deal. Developed by Reality Pump Studios. Published by TopWare Interactive. Released on 2/3/2011. Available on PC. Genres: RPG. Metacritic score: 75/100.

The card-based spell crafting is genuinely inventive: stack element, shape, and effect cards until you've built a fireball nobody designed for you. Everything wrapped around it shows its age.

The best thing Two Worlds II ever does is hand you a deck of cards and let you build your own spells out of them. Elemental cards, shape cards, effect cards, you slot them together and end up with something like a homing ice bolt that also poisons on impact, or a self-buff that heals you while it burns nearby enemies. No class menu tells you what a mage "should" play like. You just keep combining cards until something breaks in your favor, and that discovery loop is still satisfying fifteen years on, especially once you start folding the Call of the Tenebrae content's new cards into builds you thought were finished. The rest of the RPG scaffolding around that system is solid without being remarkable. Antaloor is a big, open continent you can wander without much hand-holding, and the story picks up the sibling rivalry between the hero and his sister Kyra, with the antagonist Gandohar trying to bend dragons to his will. Weapon crafting lets you combine and enchant gear instead of just vendoring drops for an upgrade, and there's a cooking system that turns hunting into actual buff management rather than busywork. Mounted combat and dragon encounters give the higher levels some spectacle, and the itemization rewards you for actually reading what a weapon's runes do instead of just chasing a bigger damage number. Where it falls apart is presentation. Voice acting ranges from flat to unintentionally funny, facial animation barely moves past a stare, and dialogue delivery kills scenes that the writing itself is trying to land with some weight. Melee combat is functional but stiff, the kind of swing-and-pray timing that never quite convinces you it's tracking your input cleanly, and the camera can fight you in tight spaces. None of this breaks the game. It just means you're playing past the seams instead of being pulled through them, and if you came in expecting Bethesda-tier polish you'll bounce off hard in the first hour before the card system has a chance to hook you. What doesn't get talked about enough is the multiplayer layer, which is a genuinely separate campaign rather than the main story with a co-op skin bolted on. Online co-op missions and PvP modes exist alongside village-building features where players pool resources into a shared settlement, and that's more ambition than most single-player-first RPGs bother with. It won't be why most people buy this, but it's there if your group wants something other than another raid clone. Build variety holds up better than I expected past the forty-hour mark too, since new card combinations keep surfacing even late, rather than the usual RPG trap of solving your build by hour fifteen and coasting. This is a game for players who care more about systems than cutscenes, the kind who'd rather tinker with a spell crafting table for twenty minutes than sit through a beautifully directed but mechanically shallow story beat. If wooden delivery and dated combat feel are dealbreakers, look elsewhere. If you can forgive a rough shell for a genuinely clever magic system and a crafting loop that respects your time, there's a real RPG in here worth digging into. Monika, Scout Team

Two Worlds II HD - Call of the Tenebrae

Two Worlds II HD - Call of the Tenebrae

Feb 3, 2011Reality Pump StudiosTopWare Interactive
GamerScout Says

The card-based spell crafting is genuinely inventive: stack element, shape, and effect cards until you've built a fireball nobody designed for you. Everything wrapped around it shows its age.

PC
Best Price Available
€0.38
at Gamivo
Lowest tracked: €0.37
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GamerScout Verdict

Worth it for the card-based spell crafting and crafting-heavy systems, but go in ready to forgive stiff combat and wooden voice acting.

Compare Prices(7 stores)

GamivoBest price
StandardGlobalSteam KeyKey
€0.38
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Buy
StandardGlobalSteam KeyKey
€1.26-48%
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StandardGlobalSteam KeyKey
€1.27-93%
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StandardGlobalSteam KeyKey
€2.50-75%
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StandardGlobalSteam KeyKey
€9.99
Priced in EUR by the store
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StandardGlobalSteam KeyKey
€13.39-11%
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StandardEurope (EU)Steam KeyKey
€24.50
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Price History

Lowest tracked
€0.3716 Jul 2026
Current best
€0.38
Keyshops
€0.26€0.63€1.00€1.375 Jun29 Jun22 Jul15 Aug7 Sept
5 Jun — 7 Sept
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Screenshots & Media

About Two Worlds II HD - Call of the Tenebrae

The best thing Two Worlds II ever does is hand you a deck of cards and let you build your own spells out of them. Elemental cards, shape cards, effect cards, you slot them together and end up with something like a homing ice bolt that also poisons on impact, or a self-buff that heals you while it burns nearby enemies. No class menu tells you what a mage "should" play like. You just keep combining cards until something breaks in your favor, and that discovery loop is still satisfying fifteen years on, especially once you start folding the Call of the Tenebrae content's new cards into builds you thought were finished. The rest of the RPG scaffolding around that system is solid without being remarkable. Antaloor is a big, open continent you can wander without much hand-holding, and the story picks up the sibling rivalry between the hero and his sister Kyra, with the antagonist Gandohar trying to bend dragons to his will. Weapon crafting lets you combine and enchant gear instead of just vendoring drops for an upgrade, and there's a cooking system that turns hunting into actual buff management rather than busywork. Mounted combat and dragon encounters give the higher levels some spectacle, and the itemization rewards you for actually reading what a weapon's runes do instead of just chasing a bigger damage number. Where it falls apart is presentation. Voice acting ranges from flat to unintentionally funny, facial animation barely moves past a stare, and dialogue delivery kills scenes that the writing itself is trying to land with some weight. Melee combat is functional but stiff, the kind of swing-and-pray timing that never quite convinces you it's tracking your input cleanly, and the camera can fight you in tight spaces. None of this breaks the game. It just means you're playing past the seams instead of being pulled through them, and if you came in expecting Bethesda-tier polish you'll bounce off hard in the first hour before the card system has a chance to hook you. What doesn't get talked about enough is the multiplayer layer, which is a genuinely separate campaign rather than the main story with a co-op skin bolted on. Online co-op missions and PvP modes exist alongside village-building features where players pool resources into a shared settlement, and that's more ambition than most single-player-first RPGs bother with. It won't be why most people buy this, but it's there if your group wants something other than another raid clone. Build variety holds up better than I expected past the forty-hour mark too, since new card combinations keep surfacing even late, rather than the usual RPG trap of solving your build by hour fifteen and coasting. This is a game for players who care more about systems than cutscenes, the kind who'd rather tinker with a spell crafting table for twenty minutes than sit through a beautifully directed but mechanically shallow story beat. If wooden delivery and dated combat feel are dealbreakers, look elsewhere. If you can forgive a rough shell for a genuinely clever magic system and a crafting loop that respects your time, there's a real RPG in here worth digging into.

Monika
Monika · Scout Team

RPGs

Tags

tier:inline-dlcinherits-from:f41dce50-7523-42b4-a59d-4942c0b84140Spell CraftingCard-Based MagicWeapon CombiningOpen World ExplorationDragon RidingVillage BuildingOnline Co-op CampaignDated Voice Acting

System Requirements

Minimum

Processor
Intel or AMD Dual-Core Prozessor (2,0 GHz) or better
Memory
4 GB or more
Graphics
Radeon HD, Geforce (Shader 3.0 and 512 MB RAM) DirectX®: DirectX 10 Hard Drive: 12 GB Sound: D…

Recommended

Processor
Intel or AMD Quad-Core Prozessor (2,4 GHz) or better
Memory
8 GB or more
Graphics
Radeon HD, Geforce (Shader 4.0 and 2 GB RAM) DirectX®: DirectX 10 Hard Drive: 20 GB Sound: Dir…

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Reviews & Ratings

Metacritic
75
Steam
64%(7,006)

Game Info

Developer
Reality Pump Studios
Publisher
TopWare Interactive
Release Date
Feb 3, 2011

Features

Single-playerMultiplayerPvPOnline PvPCo-opOnline Co OpCross Platform MultiplayerSteam Achievements+6 more

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Frequently asked questions about Two Worlds II HD - Call of the Tenebrae

How much does Two Worlds II HD - Call of the Tenebrae cost?

As of 7 September 2026, the cheapest in-stock offer for Two Worlds II HD - Call of the Tenebrae is €0.38 at Gamivo, out of 7 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Two Worlds II HD - Call of the Tenebrae cheapest?

The lowest in-stock price we track for Two Worlds II HD - Call of the Tenebrae is €0.38 at Gamivo (7 September 2026). We compare 7 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Two Worlds II HD - Call of the Tenebrae available on?

Two Worlds II HD - Call of the Tenebrae is available on PC.

When was Two Worlds II HD - Call of the Tenebrae released?

Two Worlds II HD - Call of the Tenebrae was released on 3 February 2011.

Who developed Two Worlds II HD - Call of the Tenebrae?

Two Worlds II HD - Call of the Tenebrae was developed by Reality Pump Studios and published by TopWare Interactive.

Is Two Worlds II HD - Call of the Tenebrae worth buying?

Two Worlds II HD - Call of the Tenebrae holds a Metacritic score of 75/100, making it one of the standout RPG titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.