Compare Earth 2150 Trilogy prices across 50+ stores and find the best deal. Developed by Reality Pump Studios. Published by TopWare Interactive. Released on 11/1/2013. Available on PC. Genres: Strategy. Metacritic score: 78/100.

Three RTS games in one package: Earth 2150 and its two expansions deliver deep base-building and faction variety that most modern RTS titles quietly abandoned.

Earth 2150 Trilogy bundles the base game, Escape from the Blue Planet, with both expansions, The Moon Project and Lost Souls, into a single package. What you are getting is a late-1990s to early-2000s real-time strategy series that was mechanically ambitious well ahead of its time. Three asymmetric factions, the Eurasian Dynasty, the United Civilized States, and the Lunar Corporation, each play meaningfully differently. Unit customization lets you bolt different weapons and armor onto chassis, so you are making actual build decisions rather than just queuing up preset units from a barracks. That kind of granularity is rare even today. The strategic layer deserves attention. Each campaign runs on a resource-and-time pressure system where you are earning credits not just to build units but to fund a rocket that will literally evacuate your civilization before Earth becomes uninhabitable. That ticking clock changes how you prioritize. Do you spend on offense to capture enemy extractors faster, or shore up defenses and grind? These are the kinds of decisions that make a strategy game worth replaying, and Earth 2150 was asking them before most of its contemporaries knew they mattered. Now the honest accounting. The AI is a product of its era, which means it performs acceptably on standard maps but will not punish sloppy macro play the way a modern opponent would. Pathfinding has the classic late-90s quirks, units will occasionally queue up behind each other in ways that would make a logistics officer weep. The tutorial in the base game is thin, and the interface takes real adjustment time. New players should expect a learning curve measured in hours rather than minutes. That said, the community has kept a modest modding presence alive, and there are fan guides that flatten the entry barrier considerably. Approach this as you would any Paradox title from a decade ago: read one guide, lose one campaign, then actually understand what you are doing. The Moon Project expansion is generally considered the strongest entry, adding the Lunar Corporation as a fully playable faction and tightening mission design. Lost Souls rounds out the story but is the least essential of the three if you are rationing time. Together they represent a substantial content stack for a single purchase. Mixed Steam reviews land around 79 percent positive, which for a twenty-plus-year-old RTS re-release on a modern storefront is a reasonable signal. The negative reviews cluster around compatibility issues on current Windows versions and the dated UI, both legitimate complaints. If you grew up on Command and Conquer or Total Annihilation and have been wondering whether anything from that era still holds up mechanically, Earth 2150 does. The unit customization system alone is worth the price of admission for a strategy enthusiast who wants to see where some modern ideas originated. It is not a comfortable pick-up-and-play experience, but it rewards the patient player who is willing to sit with a somewhat hostile interface long enough to see the systems underneath. Diego, Scout Team

Earth 2150 Trilogy
Strategy

Earth 2150 Trilogy

Nov 1, 2013Reality Pump StudiosTopWare Interactive
GamerScout Says

Three RTS games in one package: Earth 2150 and its two expansions deliver deep base-building and faction variety that most modern RTS titles quietly abandoned.

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About Earth 2150 Trilogy

Earth 2150 Trilogy bundles the base game, Escape from the Blue Planet, with both expansions, The Moon Project and Lost Souls, into a single package. What you are getting is a late-1990s to early-2000s real-time strategy series that was mechanically ambitious well ahead of its time. Three asymmetric factions, the Eurasian Dynasty, the United Civilized States, and the Lunar Corporation, each play meaningfully differently. Unit customization lets you bolt different weapons and armor onto chassis, so you are making actual build decisions rather than just queuing up preset units from a barracks. That kind of granularity is rare even today. The strategic layer deserves attention. Each campaign runs on a resource-and-time pressure system where you are earning credits not just to build units but to fund a rocket that will literally evacuate your civilization before Earth becomes uninhabitable. That ticking clock changes how you prioritize. Do you spend on offense to capture enemy extractors faster, or shore up defenses and grind? These are the kinds of decisions that make a strategy game worth replaying, and Earth 2150 was asking them before most of its contemporaries knew they mattered. Now the honest accounting. The AI is a product of its era, which means it performs acceptably on standard maps but will not punish sloppy macro play the way a modern opponent would. Pathfinding has the classic late-90s quirks, units will occasionally queue up behind each other in ways that would make a logistics officer weep. The tutorial in the base game is thin, and the interface takes real adjustment time. New players should expect a learning curve measured in hours rather than minutes. That said, the community has kept a modest modding presence alive, and there are fan guides that flatten the entry barrier considerably. Approach this as you would any Paradox title from a decade ago: read one guide, lose one campaign, then actually understand what you are doing. The Moon Project expansion is generally considered the strongest entry, adding the Lunar Corporation as a fully playable faction and tightening mission design. Lost Souls rounds out the story but is the least essential of the three if you are rationing time. Together they represent a substantial content stack for a single purchase. Mixed Steam reviews land around 79 percent positive, which for a twenty-plus-year-old RTS re-release on a modern storefront is a reasonable signal. The negative reviews cluster around compatibility issues on current Windows versions and the dated UI, both legitimate complaints. If you grew up on Command and Conquer or Total Annihilation and have been wondering whether anything from that era still holds up mechanically, Earth 2150 does. The unit customization system alone is worth the price of admission for a strategy enthusiast who wants to see where some modern ideas originated. It is not a comfortable pick-up-and-play experience, but it rewards the patient player who is willing to sit with a somewhat hostile interface long enough to see the systems underneath. Diego, Scout Team

Tags

steamClassic RTSUnit CustomizationAsymmetric FactionsBase BuildingTimed CampaignSingle-player CampaignRetro StrategyExpansion Pack Included

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Reviews & Ratings

Metacritic
78
Steam
79%(1,013)

Game Info

Developer
Reality Pump Studios
Publisher
TopWare Interactive
Release Date
Nov 1, 2013

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