Compare Two Worlds II HD prices across trusted key stores and find the best deal. Developed by Reality Pump Studios. Published by TopWare Interactive. Released on 2/3/2011. Available on PC. Genres: RPG. Metacritic score: 75/100.

An open-world RPG with genuine ambition buried under rough edges, Two Worlds II is the underdog fantasy game that rewards patience more than most people give it credit for.

Two Worlds II HD is an open-world action RPG developed by Reality Pump Studios, set in a mythical continent where the death of the fire god Aziraal has torn a hole in the cosmic order and powerful, scheming lords are happy to fill that vacuum in the worst possible ways. You play a human prisoner whose sister is held captive, and the personal stakes drive the early hours before the world opens up into a sandbox of quests, crafting, and magic-system tinkering that, honestly, is more interesting than the game's reputation suggests. The combat sits somewhere between clunky and serviceable. Melee has weight to it but the lock-on is inconsistent and enemies have a habit of teleporting through your guard at the worst moments. Ranged builds fare better, and the magic system is the genuinely surprising highlight here: spells are assembled from cards and components, letting you build custom effects by combining elements like fire, poison, range modifiers, and area triggers. It is the kind of system a certain type of RPG obsessive will spend forty minutes theorycrafting before ever leaving the first town, and I mean that as a compliment. The worldbuilding is uneven but has real texture. The island environments shift from dense jungle to arid desert and the lore around the gods and the Grarg faction actually rewards reading the in-game texts. The writing elsewhere ranges from decent to awkward, and the voice acting swings between committed and baffling in ways that become part of the game's odd charm. Quests are hit or miss. Some side missions have genuine narrative payoff; others exist purely to pad runtime with fetch loops that a tighter editorial hand would have cut. Choices exist but rarely carry the consequence weight you would want from a proper CRPG, so do not come in expecting Disco Elysium-level reactivity. Multiplayer is a thing here, which is unusual for the genre and worth noting. The online mode includes co-op and competitive modes with dedicated game types, and that feature set alone makes the package more interesting than a solo-only equivalent. Performance on modern PC hardware is mostly fine in the HD version, though the interface still feels designed for an era when nobody thought about 1440p screens. This is a game for RPG completionists who have already finished the obvious classics and want something rougher, stranger, and willing to let them break its magic system in half by hour fifteen. It is not a showcase title and the mixed Steam reviews are earned. But the card-based spellcrafting, the open world density, and the sheer willingness to do weird things with its setting make it worth a look for anyone who enjoys seeing ambition outpace polish. Monika, Scout Team

Two Worlds II HD

Two Worlds II HD

Feb 3, 2011Reality Pump StudiosTopWare Interactive
GamerScout Says

An open-world RPG with genuine ambition buried under rough edges, Two Worlds II is the underdog fantasy game that rewards patience more than most people give it credit for.

PC
Steam Deck UnsupportedProtonDB Platinum
Best Price Available
€0.00
at N/A
Historical low: €0.27

GamerScout Verdict

Best for patient RPG fans who want a janky but genuinely inventive magic system and don't mind rough edges around it.

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About Two Worlds II HD

Two Worlds II HD is an open-world action RPG developed by Reality Pump Studios, set in a mythical continent where the death of the fire god Aziraal has torn a hole in the cosmic order and powerful, scheming lords are happy to fill that vacuum in the worst possible ways. You play a human prisoner whose sister is held captive, and the personal stakes drive the early hours before the world opens up into a sandbox of quests, crafting, and magic-system tinkering that, honestly, is more interesting than the game's reputation suggests. The combat sits somewhere between clunky and serviceable. Melee has weight to it but the lock-on is inconsistent and enemies have a habit of teleporting through your guard at the worst moments. Ranged builds fare better, and the magic system is the genuinely surprising highlight here: spells are assembled from cards and components, letting you build custom effects by combining elements like fire, poison, range modifiers, and area triggers. It is the kind of system a certain type of RPG obsessive will spend forty minutes theorycrafting before ever leaving the first town, and I mean that as a compliment. The worldbuilding is uneven but has real texture. The island environments shift from dense jungle to arid desert and the lore around the gods and the Grarg faction actually rewards reading the in-game texts. The writing elsewhere ranges from decent to awkward, and the voice acting swings between committed and baffling in ways that become part of the game's odd charm. Quests are hit or miss. Some side missions have genuine narrative payoff; others exist purely to pad runtime with fetch loops that a tighter editorial hand would have cut. Choices exist but rarely carry the consequence weight you would want from a proper CRPG, so do not come in expecting Disco Elysium-level reactivity. Multiplayer is a thing here, which is unusual for the genre and worth noting. The online mode includes co-op and competitive modes with dedicated game types, and that feature set alone makes the package more interesting than a solo-only equivalent. Performance on modern PC hardware is mostly fine in the HD version, though the interface still feels designed for an era when nobody thought about 1440p screens. This is a game for RPG completionists who have already finished the obvious classics and want something rougher, stranger, and willing to let them break its magic system in half by hour fifteen. It is not a showcase title and the mixed Steam reviews are earned. But the card-based spellcrafting, the open world density, and the sheer willingness to do weird things with its setting make it worth a look for anyone who enjoys seeing ambition outpace polish.

Monika
Monika · Scout Team

RPGs

Tags

steamCard-Based MagicOpen World RPGSpell CraftingOnline Co-opFantasy LoreBuild ExperimentationMultiplayer ModesSandbox RPG

System Requirements

Minimum

Processor
Intel or AMD Dual-Core Prozessor (2, 0 GHz) or better
Memory
4 GB or more
Graphics
Radeon HD, Geforce (Shader 3.0 and 512 MB RAM) DirectX®: DirectX 10 Hard Drive: 12 GB Sound: DirectX comp…

Recommended

Processor
Intel or AMD Quad-Core Prozessor (2,4 GHz) or better
Memory
8 GB or more
Graphics
Radeon HD, Geforce (Shader 4.0 and 2 GB RAM) DirectX®: DirectX 10 Hard Drive: 20 GB Sound: Dir…

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Reviews & Ratings

Metacritic
75
Steam
64%(6,973)

Game Info

Developer
Reality Pump Studios
Publisher
TopWare Interactive
Release Date
Feb 3, 2011

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Frequently asked questions about Two Worlds II HD

How much does Two Worlds II HD cost?

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What platforms is Two Worlds II HD available on?

Two Worlds II HD is available on PC.

When was Two Worlds II HD released?

Two Worlds II HD was released on 3 February 2011.

Who developed Two Worlds II HD?

Two Worlds II HD was developed by Reality Pump Studios and published by TopWare Interactive.

Is Two Worlds II HD worth buying?

Two Worlds II HD holds a Metacritic score of 75/100, making it one of the standout RPG titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.