Compare Two Point Hospital: Pebberley Island (DLC) prices across trusted key stores and find the best deal. Developed by Two Point Studios. Published by SEGA. Released on 3/18/2019. Available on PC. Genres: Indie, Simulation.

Three tropical hospitals for a eccentric millionaire's immortality quest. New biomes, fresh illnesses, and tighter resource puzzles than the base game.

Pebberley Island is a DLC expansion for Two Point Hospital that drops three new hospital scenarios onto a tropical island setting, framed around a wealthy eccentric hunting for a mythical life-extending water source. If you have finished the base game's later levels and want scenarios with more constrained layouts and thematic variety, this is a focused chunk of additional content rather than a padded rehash. The three maps each have a distinct personality. You move from a jungle clearing to a beachside resort to something more remote, and the environments do more than just change the wallpaper. Room placement becomes a tighter puzzle because the irregular terrain and pre-set paths limit your usual grid-brained expansion habits. Players who autopiloted through the base game on a copy-paste hospital blueprint will need to actually rethink staff routing and department adjacency. That is a genuine design win for a DLC at this price tier. On the mechanical side, Pebberley introduces new illnesses tied to the tropical theme. The diagnosis rooms and treatment machines that accompany them add to the roster without feeling redundant, and seeing a new cure animation for the first time still lands the same comedic punch the base game built its reputation on. Staff morale management gets a minor extra layer here because the remote locations carry slight happiness penalties you need to offset with better break rooms and salary bumps. It is not a dramatic systems overhaul, but it does mean you cannot ignore your HR spreadsheet the way you might have in easier base-game hospitals. The weaknesses are honest ones. Three maps is a short run, and experienced players will clear the star requirements in an evening or two rather than a weekend. The AI for staff pathfinding does not receive any meaningful improvement over the base game, so those familiar frustrations with janitors ignoring obvious messes in high-traffic corridors persist. There is no new game mode or sandbox toggle introduced here, so if your main criticism of Two Point Hospital was that it needed more structural variety rather than just more levels, Pebberley does not answer that call. For strategy and sim players specifically, the value proposition hinges on how much you enjoy the optimization loop at the heart of Two Point Hospital. If you treat each star rating as a target to min-max, these three maps give you fresh constraints to work within. If you bounced off the base game's relatively shallow late-game depth compared to something like a Paradox management title, no DLC is going to fix that ceiling. Newcomers should absolutely finish the base game first. Pebberley is dessert, not the main course. Diego, Scout Team

Two Point Hospital: Pebberley Island (DLC)

Two Point Hospital: Pebberley Island (DLC)

Add-on / DLC for Two Point Hospital — view full game
Mar 18, 2019Two Point StudiosSEGA
GamerScout Says

Three tropical hospitals for a eccentric millionaire's immortality quest. New biomes, fresh illnesses, and tighter resource puzzles than the base game.

PC
Best Price Available
€0.00
at N/A
Historical low: €3.88

GamerScout Verdict

Worth it for base-game fans who want tighter layout puzzles, but too short to justify the purchase if you have not finished the main campaign.

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Price History

Historical low
€3.8813 Jun 2026
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About Two Point Hospital: Pebberley Island (DLC)

Pebberley Island is a DLC expansion for Two Point Hospital that drops three new hospital scenarios onto a tropical island setting, framed around a wealthy eccentric hunting for a mythical life-extending water source. If you have finished the base game's later levels and want scenarios with more constrained layouts and thematic variety, this is a focused chunk of additional content rather than a padded rehash. The three maps each have a distinct personality. You move from a jungle clearing to a beachside resort to something more remote, and the environments do more than just change the wallpaper. Room placement becomes a tighter puzzle because the irregular terrain and pre-set paths limit your usual grid-brained expansion habits. Players who autopiloted through the base game on a copy-paste hospital blueprint will need to actually rethink staff routing and department adjacency. That is a genuine design win for a DLC at this price tier. On the mechanical side, Pebberley introduces new illnesses tied to the tropical theme. The diagnosis rooms and treatment machines that accompany them add to the roster without feeling redundant, and seeing a new cure animation for the first time still lands the same comedic punch the base game built its reputation on. Staff morale management gets a minor extra layer here because the remote locations carry slight happiness penalties you need to offset with better break rooms and salary bumps. It is not a dramatic systems overhaul, but it does mean you cannot ignore your HR spreadsheet the way you might have in easier base-game hospitals. The weaknesses are honest ones. Three maps is a short run, and experienced players will clear the star requirements in an evening or two rather than a weekend. The AI for staff pathfinding does not receive any meaningful improvement over the base game, so those familiar frustrations with janitors ignoring obvious messes in high-traffic corridors persist. There is no new game mode or sandbox toggle introduced here, so if your main criticism of Two Point Hospital was that it needed more structural variety rather than just more levels, Pebberley does not answer that call. For strategy and sim players specifically, the value proposition hinges on how much you enjoy the optimization loop at the heart of Two Point Hospital. If you treat each star rating as a target to min-max, these three maps give you fresh constraints to work within. If you bounced off the base game's relatively shallow late-game depth compared to something like a Paradox management title, no DLC is going to fix that ceiling. Newcomers should absolutely finish the base game first. Pebberley is dessert, not the main course.

Diego
Diego · Scout Team

Strategy & simulation

Tags

steamHospital ManagementDLC ExpansionLevel-Based ProgressionStaff OptimizationComedy SimTropical SettingStar Rating Challenges

System Requirements

Minimum

Processor
Intel Core i3 6100 or AMD FX-4350
Memory
4 GB RAM
Graphics
NVIDIA Geforce GT 1030, 2GB (Legacy: NVIDIA GeForce GTX 460)…

Recommended

OS
Windows 10 64-bit
Processor
Intel Core i5 6600 or AMD Ryzen 1600x
Memory
8 GB RAM
Graphics
NVIDIA Geforce GTX 1060, 3 GB (Legacy: NVIDIA Geforce…

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Game Info

Developer
Two Point Studios
Publisher
SEGA
Release Date
Mar 18, 2019

Features

Single-playerDownloadable ContentSteam AchievementsSteam CloudFamily Sharing

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Frequently asked questions about Two Point Hospital: Pebberley Island (DLC)

How much does Two Point Hospital: Pebberley Island (DLC) cost?

Two Point Hospital: Pebberley Island (DLC) pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is Two Point Hospital: Pebberley Island (DLC) available on?

Two Point Hospital: Pebberley Island (DLC) is available on PC.

When was Two Point Hospital: Pebberley Island (DLC) released?

Two Point Hospital: Pebberley Island (DLC) was released on 18 March 2019.

Who developed Two Point Hospital: Pebberley Island (DLC)?

Two Point Hospital: Pebberley Island (DLC) was developed by Two Point Studios and published by SEGA.