Compare TTV2 prices across trusted key stores and find the best deal. Developed by Walter Machado. Published by Walter Machado. Released on 9/11/2017. Available on PC. Genres: Action, Indie.

Walter Machado's pocket-sized maze gauntlet rewards patience over speed, and punishes button-mashers with extreme prejudice. If you can reach screen 99, you've earned something.

I have a soft spot for the Walter Machado catalog, and TTV2 is the kind of release that clarifies exactly what that catalog is about. There is no combat here, no upgrades, no story cutscenes to pad the runtime. You move a character through a 2D maze, you try to reach the exit of each screen, and spiked walls in constant motion try to end your run before you get there. That is the entire game, stated plainly, and somehow it is enough. What makes it work is the rhythm underneath the chaos. Rushing kills you. The players who stick with TTV2 long enough figure out that each screen rewards a pause at the start, a read of obstacle patterns, and then committed movement. Memorization and reflexes split the duty roughly equally, which gives the experience a texture that pure twitch games lack. You feel genuinely smarter after clearing a screen that had been stopping you for ten attempts, and that loop, however stripped-back, carries you further than you might expect from something this small. Machado's visual identity is unmistakable throughout. The punk-adjacent pixel art, the dark vine-and-machine aesthetic, the psychedelic color choices pushed toward the unsettling end of the spectrum. It reads as a single artist's hand across every frame, and that coherence matters. The original soundtrack leans into the same energy, propulsive and slightly abrasive in a way that keeps your nervous system alert without tipping into exhausting. It is music made to accompany close calls, and it knows that. The honest caveats are real, though. TTV2 is genuinely short if you are skilled, and even a full completion run does not demand a massive time investment. The leaderboard and personal-best structure are the only things extending longevity beyond the main goal, so players chasing narrative reward or mechanical depth should look elsewhere in Machado's wider catalog, perhaps the UBERMOSH series for combat or the later TTV entries for refinement. There is also a luck component that some players find frustrating, where obstacle placement can occasionally feel genuinely unfair rather than pattern-learnable. That friction is real, and worth knowing going in. For what it is, TTV2 does not overstay its welcome and does not undersell its core tension. It is a micro-release made with intention by someone who understands that focus is a kind of craftsmanship. If you have ever found yourself whispering 'one more run' at something that has no right to hold your attention, this will do exactly that to you. Kai, Scout Team

TTV2

TTV2

Sep 11, 2017Walter Machado
GamerScout Says

Walter Machado's pocket-sized maze gauntlet rewards patience over speed, and punishes button-mashers with extreme prejudice. If you can reach screen 99, you've earned something.

PC
Best Price Available
€0.49-51%
at Steam
Lowest tracked: €0.49
Track this price

GamerScout Verdict

Best for arcade-minded players who respect minimalism and can find flow in a game that strips everything back to movement and timing.

Compare Prices(3 stores)

SteamBest price
StandardEurope (EU)Steam KeyKey
€0.49-51%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€0.99
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€11.25
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€0.4929 Aug 2026
Current best
€0.49
Lowest since we started tracking
Official stores
€0.43€0.64€0.84€1.0521 Aug25 Aug29 Aug2 Sept6 Sept
Tracking prices since 21 Aug 2026
Create alert

Screenshots & Media

About TTV2

I have a soft spot for the Walter Machado catalog, and TTV2 is the kind of release that clarifies exactly what that catalog is about. There is no combat here, no upgrades, no story cutscenes to pad the runtime. You move a character through a 2D maze, you try to reach the exit of each screen, and spiked walls in constant motion try to end your run before you get there. That is the entire game, stated plainly, and somehow it is enough. What makes it work is the rhythm underneath the chaos. Rushing kills you. The players who stick with TTV2 long enough figure out that each screen rewards a pause at the start, a read of obstacle patterns, and then committed movement. Memorization and reflexes split the duty roughly equally, which gives the experience a texture that pure twitch games lack. You feel genuinely smarter after clearing a screen that had been stopping you for ten attempts, and that loop, however stripped-back, carries you further than you might expect from something this small. Machado's visual identity is unmistakable throughout. The punk-adjacent pixel art, the dark vine-and-machine aesthetic, the psychedelic color choices pushed toward the unsettling end of the spectrum. It reads as a single artist's hand across every frame, and that coherence matters. The original soundtrack leans into the same energy, propulsive and slightly abrasive in a way that keeps your nervous system alert without tipping into exhausting. It is music made to accompany close calls, and it knows that. The honest caveats are real, though. TTV2 is genuinely short if you are skilled, and even a full completion run does not demand a massive time investment. The leaderboard and personal-best structure are the only things extending longevity beyond the main goal, so players chasing narrative reward or mechanical depth should look elsewhere in Machado's wider catalog, perhaps the UBERMOSH series for combat or the later TTV entries for refinement. There is also a luck component that some players find frustrating, where obstacle placement can occasionally feel genuinely unfair rather than pattern-learnable. That friction is real, and worth knowing going in. For what it is, TTV2 does not overstay its welcome and does not undersell its core tension. It is a micro-release made with intention by someone who understands that focus is a kind of craftsmanship. If you have ever found yourself whispering 'one more run' at something that has no right to hold your attention, this will do exactly that to you.

Kai
Kai · Scout Team

Indie & narrative

Tags

auto-admittedPattern RecognitionOne-More-RunScreen-ClearSolo DevLeaderboard ChaseObstacle DodgePunk AestheticMicro-Game

System Requirements

Minimum

Processor
2.5Ghz
Memory
4 GB RAM
Graphics
1 GB
DirectX
Version 9.0c
Storage
280 MB available space

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Reviews & Ratings

Steam
86%(1,532)

Game Info

Developer
Walter Machado
Publisher
Walter Machado
Release Date
Sep 11, 2017

Features

Single-playerSteam AchievementsFull controller supportSteam Trading CardsFamily Sharing

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Best price€0.49
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Frequently asked questions about TTV2

How much does TTV2 cost?

As of 6 September 2026, the cheapest in-stock offer for TTV2 is €0.49 at Steam, out of 3 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy TTV2 cheapest?

The lowest in-stock price we track for TTV2 is €0.49 at Steam (6 September 2026). We compare 3 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is TTV2 available on?

TTV2 is available on PC.

When was TTV2 released?

TTV2 was released on 11 September 2017.

Who developed TTV2?

TTV2 was developed by Walter Machado.