Train Sim World® 4: Flying Scotsman Centenary Edition
Twenty minutes of checklists before the wheels even turn, and that is the point. A slow, systems-heavy cab sim carrying one steam locomotive that plays nothing like the rest of it.
GamerScout Verdict
Best for systems players who want a two-hour run with a podcast on, not for anyone needing action every ninety seconds.
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About Train Sim World® 4: Flying Scotsman Centenary Edition
This one asks for your patience before it asks for anything else. My first hour in Train Sim World 4 was spent standing still: reading a brake pipe gauge, working out why the traction interlock would not release, and eventually discovering that the answer was a door I had left open forty metres behind me. There is no fail state that kills you, no enemy AI, no build order to optimise against a timer. There is a departure time, a signal, a speed limit, and a machine that will only move once you have satisfied every condition it cares about. Get past that wall and the payoff is genuinely unusual: a 45 minute run where nothing dramatic happens and you are completely absorbed anyway. Mechanically this is a first-person cab simulator built in Unreal, and the structure is the four-pillar setup Dovetail has been refining across releases. The Training Center teaches individual systems in isolated modules, and this is where the series has quietly got much better at respecting newcomers. Scenarios hand you scripted one-off jobs. Timetable Mode is the real product: an entire route's daily schedule running in simulated time, where you can drop into any service on the board, drive it, ride it as a passenger, or stand on a platform and watch the AI work the line around you. Journeys chain services into longer campaigns with progression and mastery XP attached, and the 2023 version folded in dynamic weather and lighting that actually changes your driving, because a wet railhead punishes a heavy throttle hand. The Centenary Edition's headline is the A3 Pacific in Flying Scotsman colours, and it is worth understanding what that changes. Modern stock in this game is checklist discipline: raise the pantograph or fire up the engine, set the reverser, arm the safety systems, acknowledge every warning horn, respect the permanent speed restrictions. The steam locomotive is closer to a plate-spinning sim. You are balancing boiler pressure against water level against fire condition, feeding the firebox by hand, using injectors that steal the pressure you need at exactly the wrong moment, and adjusting cutoff instead of shoving a power handle forward. It is the strongest argument for buying into this series at all, because it is a genuinely separate skill tree running in the same engine. If you bounce off it, the modern electric and diesel routes are still waiting, plus a livery designer, a scenario planner, and a creator community that keeps producing free add-ons. What disappoints, and the roughly four-in-five approval rate across four thousand-odd Steam reviews reflects it, is nearly everything surrounding the driving. Performance is the loudest complaint: stutter as the sim streams in scenery, frame pacing that wobbles in dense stations, and graphics settings that need more manual tuning than they should. The AI dispatcher is the other one. Sit at a red for six minutes because a service ahead has parked itself at a platform for no reason you can determine, and you learn that the simulated railway is considerably less intelligent than the simulated locomotive. Scoring prompts can also be vague about why you just lost points, which is frustrating when you are trying to learn a route properly. And the content model is a long-term commitment: the base package is a starting point, most of the network you actually want lives in separate add-on routes, and older content carried forward from previous versions does not always behave identically. It is single-player only, with no co-op and no shared sessions, so do not come here for a social hobby. So who should buy it? People who like systems more than stories, and who are honest with themselves about wanting something slow. If your ideal evening is a two-hour freight drag with a podcast running, there is very little competition in this category. If you need something to happen every ninety seconds, nothing in here will rescue you. My advice for newcomers is boring and it works: do the full Training Center modules before anything else, then pick one route and learn it end to end, one traction type at a time, until the checklist stops being a checklist and becomes muscle memory. That is the difference between a sim you refund inside an hour and one that quietly accumulates 300 hours in your library while you were not counting.

Strategy & simulation
Tags
System Requirements
Minimum
- OS
- 64-bit Windows 10 or Windows 11
- Processor
- Intel Core i5-4690 @ 3.5 GHz or AMD Ryzen 5 1500X @ 3.7 GHz
- Memory
- 8 GB RAM
- Graphics
- NVIDIA GeForce GTX 750 Ti or AMD Radeon RX 460 with 2 GB VRAM or more Di…
Recommended
- OS
- 64-bit Windows 10 or Windows 11
- Processor
- Intel Core i5-9600K @ 3.7 GHz or AMD Ryzen 5 3600 @ 3.6 GHz
- Memory
- 16 GB RAM
- Graphics
- NVIDIA GeForce RTX 2060 6 GB or AMD Radeon RX 5700 with 8 GB VRAM or…
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Reviews & Ratings
Game Info
- Developer
- Dovetail Games
- Publisher
- Dovetail Games - TSW
- Release Date
- Sep 26, 2023
