Compare Total War: WARHAMMER III - Tides of Torment prices across trusted key stores and find the best deal. Developed by CREATIVE ASSEMBLY, Feral Interactive. Published by SEGA, Feral Interactive. Released on 2/16/2022. Available on PC. Genres: Action, Strategy. Metacritic score: 86/100.

Three distinct Legendary Lords, one massive free update, and a Slaanesh campaign that builds Pleasure Palaces and spends Decadence like a war economy. Tides of Torment is the strongest argument yet for staying in the Immortal Empires sandbox.

I have a spreadsheet tracking every Legendary Lord I have run to the late game in Total War: WARHAMMER III, and Tides of Torment added three more columns to it fast. This DLC drops alongside Update 7.0, which means you are not just buying new lords - you are buying into a meaningfully retooled game. Norsca received overdue attention, Slaanesh mechanics were deepened, and the free Masque of Slaanesh lord arrived for everyone regardless of purchase. That bundled approach, where paid content and a sweeping free patch ship together, is the healthiest release model this franchise has used. The three new Legendary Lords each pull the campaign in different directions. Dechala, The Denied One, is the standout for players who want aggression with a resource loop attached. She constructs Pleasure Palaces to recruit units and generate Decadence, then burns that Decadence through Tormentor's Tributes to stack buffs or apply debuffs to opponents. It is a short feedback cycle that rewards expansion early and punishes turtling. Sayl the Faithless leans into magic, diplomacy, and vassalization, and his starting position gives newer players room to breathe while his systems scale in satisfying directions. Aisilinn of the High Elves is the mechanically dense one - his play is built around buffs and cooperation with other Legendary Lords, which makes him less intuitive until his systems click, but ultimately rewarding for players willing to sit with the complexity. The honest criticism is that Tides of Torment is not a roster-wide overhaul. Veteran players who own every prior DLC will notice the content bundle feels lean in unit count compared to something like Forge of the Chaos Dwarfs. Post-launch bug reports around mission objectives are a known issue, and the broader community still has a running wish list of factions waiting for meaningful reworks. If you are chasing a ground-up reimagining of High Elves or a complete Norsca rebuild, this is a step toward that conversation, not the conclusion of it. For newcomers to the trilogy, the standard caveat applies here even harder: Tides of Torment is a DLC for a game that already expects you to understand province management, army replenishment cycles, confederation timing, and the autoresolve risk calculator in your head. The good news is that Dechala and Sayl are among the more accessible entry points the game has produced. Their economies reward aggression over careful infrastructure planning, which means you do not need a perfect building chain to feel effective. Start with either of them, accept that the first campaign is a tutorial in disguise, and the depth that looks overwhelming on day one becomes the reason you are still playing in month three. Diego, Scout Team

Total War: WARHAMMER III - Tides of Torment

Total War: WARHAMMER III - Tides of Torment

Feb 16, 2022CREATIVE ASSEMBLY, Feral InteractiveSEGA, Feral Interactive
GamerScout Says

Three distinct Legendary Lords, one massive free update, and a Slaanesh campaign that builds Pleasure Palaces and spends Decadence like a war economy. Tides of Torment is the strongest argument yet for staying in the Immortal Empires sandbox.

PC
Best Price Available
€15.39-33%
at YuPlay
Lowest tracked: €15.39
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GamerScout Verdict

Best for WARHAMMER III veterans hungry for new campaign loops, with Dechala and Sayl offering a surprisingly accessible on-ramp for newer players.

Compare Prices(3 stores)

YuPlayBest price
StandardEurope (EU)Steam KeyKey
€15.39-33%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€15.58-32%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€21.54-6%
Priced in EUR by the store
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Price History

Lowest tracked
€15.398 Aug 2026
Current best
€15.39
Lowest since we started tracking
Keyshops
€14.16€14.98€15.80€16.628 Aug10 Aug12 Aug13 Aug15 Aug
Tracking prices since 8 Aug 2026
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Screenshots & Media

About Total War: WARHAMMER III - Tides of Torment

I have a spreadsheet tracking every Legendary Lord I have run to the late game in Total War: WARHAMMER III, and Tides of Torment added three more columns to it fast. This DLC drops alongside Update 7.0, which means you are not just buying new lords - you are buying into a meaningfully retooled game. Norsca received overdue attention, Slaanesh mechanics were deepened, and the free Masque of Slaanesh lord arrived for everyone regardless of purchase. That bundled approach, where paid content and a sweeping free patch ship together, is the healthiest release model this franchise has used. The three new Legendary Lords each pull the campaign in different directions. Dechala, The Denied One, is the standout for players who want aggression with a resource loop attached. She constructs Pleasure Palaces to recruit units and generate Decadence, then burns that Decadence through Tormentor's Tributes to stack buffs or apply debuffs to opponents. It is a short feedback cycle that rewards expansion early and punishes turtling. Sayl the Faithless leans into magic, diplomacy, and vassalization, and his starting position gives newer players room to breathe while his systems scale in satisfying directions. Aisilinn of the High Elves is the mechanically dense one - his play is built around buffs and cooperation with other Legendary Lords, which makes him less intuitive until his systems click, but ultimately rewarding for players willing to sit with the complexity. The honest criticism is that Tides of Torment is not a roster-wide overhaul. Veteran players who own every prior DLC will notice the content bundle feels lean in unit count compared to something like Forge of the Chaos Dwarfs. Post-launch bug reports around mission objectives are a known issue, and the broader community still has a running wish list of factions waiting for meaningful reworks. If you are chasing a ground-up reimagining of High Elves or a complete Norsca rebuild, this is a step toward that conversation, not the conclusion of it. For newcomers to the trilogy, the standard caveat applies here even harder: Tides of Torment is a DLC for a game that already expects you to understand province management, army replenishment cycles, confederation timing, and the autoresolve risk calculator in your head. The good news is that Dechala and Sayl are among the more accessible entry points the game has produced. Their economies reward aggression over careful infrastructure planning, which means you do not need a perfect building chain to feel effective. Start with either of them, accept that the first campaign is a tutorial in disguise, and the depth that looks overwhelming on day one becomes the reason you are still playing in month three.

Diego
Diego · Scout Team

Strategy & simulation

Tags

auto-admittedGrand StrategyDLC ExpansionLegendary LordsImmortal EmpiresResource ManagementChaos FactionPost-Launch SupportHigh Difficulty Curve

System Requirements

Minimum

Processor
Intel i3/Ryzen 3 series
Memory
6 GB RAM
Graphics
Nvidia GTX 900/AMD RX 400 series | Intel Iris Xe Graphics
DirectX
Version 11
Storage
120 GB available space Additiona…

Recommended

OS
Windows 10 64-bit
Processor
Intel i5/Ryzen 5 series
Memory
8 GB RAM
Graphics
Nvidia GeForce GTX 1660 Ti/AMD RX 5600-XT/Intel Arc A750
DirectX
Version 11
Storage
120 GB available space Additio…

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Community Discussion

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Reviews & Ratings

Metacritic
86
Steam
71%(146,493)

Game Info

Developer
CREATIVE ASSEMBLY, Feral Interactive
Publisher
SEGA, Feral Interactive
Release Date
Feb 16, 2022

Features

Single-playerMultiplayerPvPOnline PvPLAN PvPCo-opOnline Co OpLAN Co Op+12 more

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Frequently asked questions about Total War: WARHAMMER III - Tides of Torment

How much does Total War: WARHAMMER III - Tides of Torment cost?

As of 15 August 2026, the cheapest in-stock offer for Total War: WARHAMMER III - Tides of Torment is €15.39 at YuPlay, out of 3 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Total War: WARHAMMER III - Tides of Torment cheapest?

The lowest in-stock price we track for Total War: WARHAMMER III - Tides of Torment is €15.39 at YuPlay (15 August 2026). We compare 3 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Total War: WARHAMMER III - Tides of Torment available on?

Total War: WARHAMMER III - Tides of Torment is available on PC.

When was Total War: WARHAMMER III - Tides of Torment released?

Total War: WARHAMMER III - Tides of Torment was released on 16 February 2022.

Who developed Total War: WARHAMMER III - Tides of Torment?

Total War: WARHAMMER III - Tides of Torment was developed by CREATIVE ASSEMBLY, Feral Interactive and published by SEGA, Feral Interactive.

Is Total War: WARHAMMER III - Tides of Torment worth buying?

Total War: WARHAMMER III - Tides of Torment holds a Metacritic score of 86/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.