
Total War: Warhammer III - Collection
The trilogy closer that finally lets you command the four Chaos gods' daemon legions, backed by an 86 Metacritic and 146k reviews worth of real-world playtime, but a rocky post-launch and AI difficulty concerns keep it from being untouchable.
GamerScout Verdict
Best for strategy players ready to lose weekends to Immortal Empires, as long as they go in with tempered expectations on AI and DLC support.
Compare Prices(1 stores)
Every store in this table quotes us in euros, so the EUR figure is the price the seller actually set, not our arithmetic — which is why EUR is also the currency we rank in. We only list an offer here when the store gives us its price in euros, so nothing in this table is a number we invented.
Pick USD, PLN, GBP, CAD or AUD in the header and we convert from EUR at the European Central Bank reference rate — converted amounts are prefixed with ~. Your bank or the store may apply a different rate at checkout. We never hide offers based on where you are: everyone sees this whole table.
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Price History
Screenshots & Media
About Total War: Warhammer III - Collection
I've tracked this franchise through every patch cycle, and Warhammer III is the entry that genuinely made me reconsider what a Total War campaign map can do as a strategic machine. Where earlier games offered bigger sandboxes, this one layers a structured, objective-driven pressure system on top of the familiar turn-by-turn empire management, which means you are rarely just coasting to a quiet victory. The campaign map itself constantly churns out scenarios that force reactive decision-making, and that is a meaningful design shift worth calling out before anything else. The faction roster is the headline selling point, and it earns the attention. Khorne, Nurgle, Slaanesh, and Tzeentch each play as genuinely distinct factions with mechanics that reflect their lore: Khorne's economy runs on bloodshed rather than diplomacy, Tzeentch leans into magical domination and cunning board manipulation, and the Daemons of Chaos amalgam faction lets you blend all four Chaos armies into one chaotic fighting force. Kislev and Cathay round out the human side, both designed from the ground up in collaboration with Games Workshop since neither had a full tabletop army to draw from. Ogre Kingdoms, available in this collection, adds a horde-style mercenary playstyle that plays nothing like the rest. The mechanical diversity across these factions is the best the trilogy has produced. Each race warrants a separate multi-hour run, not because the game forces you, but because they simply feel that different at the build and resource level. The real-time battle layer holds up well. Siege battles are more dynamic than the previous entries, though attacking fortified positions remains the weaker side of that equation compared to defending. Survival battles, a singleplayer-only wave mode, add variety between campaign turns, even if the tower-defense elements feel slightly bolted on. Multiplayer scales up to eight players in the main Realm of Chaos campaign and includes simultaneous turns and movement to keep pacing brisk, which matters a lot in an eight-player session where downtime kills momentum. There is also a dedicated multiplayer battle mode borrowing survival battle mechanics, which is a decent addition for PvP players who want more than a straight head-to-head. Where it falls short is where the community has been loudest. The campaign's endgame has a well-documented tendency to collapse into a foregone conclusion well before the win-state is formally reached. AI aggression balance has drawn criticism from long-term players who find some factions trivially easy to snowball with, which dulls the strategic tension in later turns. The DLC model has also been a persistent sore point, with some paid lord packs receiving criticism for bugs that were slow to receive fixes. Steam's Mostly Positive aggregate at 71 percent across nearly 147,000 reviews reflects this tension: the game's highs are genuinely high, but trust in post-launch support has eroded enough to leave a visible dent in the score. For newcomers to the trilogy: the prologue is a three-hour mini-campaign that functions as a proper RPG-style introduction to mechanics and story, and it is one of the better onboarding sequences in the genre. If you have never touched a Total War game, start there. Veterans of Warhammer I and II who own those titles can unlock the Immortal Empires combined campaign map, which folds all three games' factions and maps together into the largest grand-strategy sandbox the series has ever produced. At that point, the content volume becomes genuinely hard to argue with, regardless of how you feel about the base game's campaign structure.

Strategy & simulation
Tags
System Requirements
Minimum
- Processor
- Intel i3/Ryzen 3 series
- Memory
- 6 GB RAM
- Graphics
- Nvidia GTX 900/AMD RX 400 series | Intel Iris Xe Graphics
- DirectX
- Version 11
- Storage
- 120 GB available space Additiona…
Recommended
- OS
- Windows 10 64-bit
- Processor
- Intel i5/Ryzen 5 series
- Memory
- 8 GB RAM
- Graphics
- Nvidia GeForce GTX 1660 Ti/AMD RX 5600-XT/Intel Arc A750
- DirectX
- Version 11
- Storage
- 120 GB available space Additio…
Keep exploring
Community Discussion
Be the first to comment on Total War: Warhammer III - Collection.
Reviews & Ratings
Game Info
- Developer
- CREATIVE ASSEMBLY, Feral Interactive
- Publisher
- SEGA, Feral Interactive
- Release Date
- Feb 16, 2022
