Compare Total War: WARHAMMER III - Ogre Kingdoms prices across trusted key stores and find the best deal. Developed by CREATIVE ASSEMBLY, Feral Interactive. Published by SEGA, Feral Interactive. Released on 2/16/2022. Available on PC. Genres: Action, Strategy. Metacritic score: 86/100.

A blunt-force DLC that trades diplomatic complexity for raw monstrous muscle, Ogre Kingdoms rewards players who enjoy managing scarce resources under pressure more than building sprawling empires.

I went into the Ogre Kingdoms expecting a straightforward smash-and-loot faction, and it delivered exactly that on the battlefield while quietly punishing me for ignoring its campaign economy. This is not a DLC for players who like to turtle and tech up. The Ogres run on Meat, a second upkeep resource layered on top of gold, and if your armies march too far from a food source you will watch them chew through Gnoblars and pack animals until attrition guts your roster. Get that loop under control early and the mid-game opens up into something genuinely satisfying. The core campaign structure sits in an interesting hybrid space. Ogre Kingdoms are not a full horde faction, but they are not a settler empire either. You plant Camps anywhere your army can reach, and those Camps act as your main economic and recruitment hubs. Lose a Camp to a siege and every coin invested in it is gone for good, which creates real strategic tension around positioning. Alongside Camps, you take on Bounty Contracts from neighboring factions, essentially mercenary work that keeps the gold flowing without forcing you to permanently occupy territory you do not want. The two launch Legendary Lords, Greasus Goldtooth and Skrag the Slaughterer, play differently enough that a second campaign feels worthwhile: Greasus leans into the political-mercenary angle while Skrag synergizes heavily with Gorger units, which become near-unkillable under his specific legendary item. On the battlefield, the Ogre roster is small but punchy. Monstrous infantry dominates the unit list, with Ogre Bulls forming the backbone, Maneaters offering armor-piercing and anti-large options, and Mournfang Cavalry providing mobile shock. You will feel the roster thinness against factions with deep magic or ranged spam, and the Gnoblar screen-and-charge tactic the community settled on takes a few campaigns to execute cleanly. Creative Assembly gave these lads excellent voice acting and genuine personality, but the tutorial does almost nothing to explain the Meat and Camp interactions to new players, and the Realms of Chaos campaign narrative fits them awkwardly compared to factions with a direct stake in the daemon portals. The elephant in the room for returning players is that the Ogre Kingdoms were updated when the Omens of Destruction DLC arrived, adding a third Legendary Lord and additional units. If you are buying this original DLC today you are getting a faction that has been iterated on since launch, which mostly works in your favour. Community consensus on Steam sits at 71% positive across a large sample, which is a fair read: this is a solid faction with genuine mechanical identity, not a top-tier pick for min-maxers, and not a disaster for newcomers willing to read a beginner guide before turn one. The mod ecosystem on Steam Workshop has also addressed the most complained-about friction points, particularly around Camp mobility, so the experience in 2025 is meaningfully smoother than at release. If you are already in the Warhammer III ecosystem and want something that plays completely differently from every settlement-holding faction in the base game, Ogre Kingdoms delivers a focused, resource-pressured campaign with battles that feel like throwing boulders at a china shop. Just accept upfront that the campaign layer has a steeper learning cliff than Creative Assembly communicates, and keep a food-generator building queued in every Camp from turn one. Diego, Scout Team

Total War: WARHAMMER III - Ogre Kingdoms

Total War: WARHAMMER III - Ogre Kingdoms

Feb 16, 2022CREATIVE ASSEMBLY, Feral InteractiveSEGA, Feral Interactive
GamerScout Says

A blunt-force DLC that trades diplomatic complexity for raw monstrous muscle, Ogre Kingdoms rewards players who enjoy managing scarce resources under pressure more than building sprawling empires.

PC
Best Price Available
€5.45-55%
at Fanatical
Lowest tracked: €5.45
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GamerScout Verdict

Best for WARHAMMER III owners who want a tactically different campaign and do not mind teaching themselves the Meat economy from scratch.

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StandardGlobalSteam KeyKey
€5.45-55%
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StandardEurope (EU)Steam KeyKey
€5.67-53%
Priced in EUR by the store
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StandardGlobalSteam KeyKey
€11.27-6%
Priced in EUR by the store
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Price History

Lowest tracked
€5.458 Aug 2026
Current best
€5.45
Lowest since we started tracking
Official stores
€5.01€5.30€5.60€5.898 Aug10 Aug12 Aug13 Aug15 Aug
Tracking prices since 8 Aug 2026
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Screenshots & Media

About Total War: WARHAMMER III - Ogre Kingdoms

I went into the Ogre Kingdoms expecting a straightforward smash-and-loot faction, and it delivered exactly that on the battlefield while quietly punishing me for ignoring its campaign economy. This is not a DLC for players who like to turtle and tech up. The Ogres run on Meat, a second upkeep resource layered on top of gold, and if your armies march too far from a food source you will watch them chew through Gnoblars and pack animals until attrition guts your roster. Get that loop under control early and the mid-game opens up into something genuinely satisfying. The core campaign structure sits in an interesting hybrid space. Ogre Kingdoms are not a full horde faction, but they are not a settler empire either. You plant Camps anywhere your army can reach, and those Camps act as your main economic and recruitment hubs. Lose a Camp to a siege and every coin invested in it is gone for good, which creates real strategic tension around positioning. Alongside Camps, you take on Bounty Contracts from neighboring factions, essentially mercenary work that keeps the gold flowing without forcing you to permanently occupy territory you do not want. The two launch Legendary Lords, Greasus Goldtooth and Skrag the Slaughterer, play differently enough that a second campaign feels worthwhile: Greasus leans into the political-mercenary angle while Skrag synergizes heavily with Gorger units, which become near-unkillable under his specific legendary item. On the battlefield, the Ogre roster is small but punchy. Monstrous infantry dominates the unit list, with Ogre Bulls forming the backbone, Maneaters offering armor-piercing and anti-large options, and Mournfang Cavalry providing mobile shock. You will feel the roster thinness against factions with deep magic or ranged spam, and the Gnoblar screen-and-charge tactic the community settled on takes a few campaigns to execute cleanly. Creative Assembly gave these lads excellent voice acting and genuine personality, but the tutorial does almost nothing to explain the Meat and Camp interactions to new players, and the Realms of Chaos campaign narrative fits them awkwardly compared to factions with a direct stake in the daemon portals. The elephant in the room for returning players is that the Ogre Kingdoms were updated when the Omens of Destruction DLC arrived, adding a third Legendary Lord and additional units. If you are buying this original DLC today you are getting a faction that has been iterated on since launch, which mostly works in your favour. Community consensus on Steam sits at 71% positive across a large sample, which is a fair read: this is a solid faction with genuine mechanical identity, not a top-tier pick for min-maxers, and not a disaster for newcomers willing to read a beginner guide before turn one. The mod ecosystem on Steam Workshop has also addressed the most complained-about friction points, particularly around Camp mobility, so the experience in 2025 is meaningfully smoother than at release. If you are already in the Warhammer III ecosystem and want something that plays completely differently from every settlement-holding faction in the base game, Ogre Kingdoms delivers a focused, resource-pressured campaign with battles that feel like throwing boulders at a china shop. Just accept upfront that the campaign layer has a steeper learning cliff than Creative Assembly communicates, and keep a food-generator building queued in every Camp from turn one.

Diego
Diego · Scout Team

Strategy & simulation

Tags

auto-admittedHorde-HybridResource ManagementMonstrous InfantryMercenary ContractsCamp MechanicsDLC FactionLate-Game ScalingMod-Friendly

System Requirements

Minimum

Processor
Intel i3/Ryzen 3 series
Memory
6 GB RAM
Graphics
Nvidia GTX 900/AMD RX 400 series | Intel Iris Xe Graphics
DirectX
Version 11
Storage
120 GB available space Additiona…

Recommended

OS
Windows 10 64-bit
Processor
Intel i5/Ryzen 5 series
Memory
8 GB RAM
Graphics
Nvidia GeForce GTX 1660 Ti/AMD RX 5600-XT
DirectX
Version 11
Storage
120 GB available space

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Community Discussion

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Reviews & Ratings

Metacritic
86
Steam
71%(146,494)

Game Info

Developer
CREATIVE ASSEMBLY, Feral Interactive
Publisher
SEGA, Feral Interactive
Release Date
Feb 16, 2022

Features

Single-playerMultiplayerPvPOnline PvPLAN PvPCo-opOnline Co OpLAN Co Op+12 more

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Frequently asked questions about Total War: WARHAMMER III - Ogre Kingdoms

How much does Total War: WARHAMMER III - Ogre Kingdoms cost?

As of 15 August 2026, the cheapest in-stock offer for Total War: WARHAMMER III - Ogre Kingdoms is €5.45 at Fanatical, out of 3 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Total War: WARHAMMER III - Ogre Kingdoms cheapest?

The lowest in-stock price we track for Total War: WARHAMMER III - Ogre Kingdoms is €5.45 at Fanatical (15 August 2026). We compare 3 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Total War: WARHAMMER III - Ogre Kingdoms available on?

Total War: WARHAMMER III - Ogre Kingdoms is available on PC.

When was Total War: WARHAMMER III - Ogre Kingdoms released?

Total War: WARHAMMER III - Ogre Kingdoms was released on 16 February 2022.

Who developed Total War: WARHAMMER III - Ogre Kingdoms?

Total War: WARHAMMER III - Ogre Kingdoms was developed by CREATIVE ASSEMBLY, Feral Interactive and published by SEGA, Feral Interactive.

Is Total War: WARHAMMER III - Ogre Kingdoms worth buying?

Total War: WARHAMMER III - Ogre Kingdoms holds a Metacritic score of 86/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.