Compare Total War: WARHAMMER III - Champions of Chaos (DLC) prices across 50+ stores and find the best deal. Developed by CREATIVE ASSEMBLY. Published by SEGA. Released on 2/16/2022. Available on PC. Genres: Action, Strategy. Metacritic score: 86/100.

Champions of Chaos lets you play four Chaos Warrior warlords in Warhammer III, each hunting Daemon Princes and glory across the Realm of Chaos. Brutal, crunchy, divisive.

Champions of Chaos is a DLC for Total War: WARHAMMER III that hands you four new Legendary Lords - Valkia the Bloody, Azazel, Festus the Leechlord, and Vilitch the Curseling - each tied to one of the four Chaos Gods. These are not reskins of existing factions. Each champion runs a dedicated Slaves to Darkness playthrough with a bespoke campaign mechanic centered on glory gathering and daemonic ascension. You fight, you sacrifice, you stack corruption, and you climb toward Daemon Prince status through a progression tree that genuinely changes your lord's stats and abilities mid-campaign. On paper, it is exactly the kind of layered, faction-specific design that makes this trilogy worth owning. The campaign mechanics vary in quality depending on which champion you pick. Valkia is the sharpest entry point - her glory system rewards aggressive early expansion, which suits the Chaos Warrior playstyle anyway. Azazel leans into diplomatic manipulation, which sounds compelling but the AI factions in Warhammer III do not always cooperate with schemes that require them to behave predictably. Festus is the most accessible for strategy newcomers because his plague-stacking gives you a clear resource loop to optimize. Vilitch is the ceiling for experienced players - his twin-soul mechanic and reliance on sorcery make him punishing to pilot well but satisfying when the board clicks. The build order awareness required per champion is real, and the DLC does not hold your hand through the differences. The mixed Steam review score (sitting around 70 percent positive across a very large sample) reflects a launch that was rougher than it should have been. Several core mechanics felt underbaked at release, and the glory system for some lords produced repetitive mid-campaign loops where you were grinding the same glory actions without enough strategic variety. Patches have addressed portions of this, but Champions of Chaos still sits below the trilogy's best DLC releases in terms of polish. The Metacritic score of 86 captures the critical consensus at launch before player feedback exposed the longer-campaign weaknesses - trust the Steam numbers more for day-to-day replayability. For the mod ecosystem angle: Champions of Chaos lords are well-supported by the modding community. If you find the vanilla glory system shallow after a couple of playthroughs, workshop mods exist that expand the ascension trees and rebalance glory income per lord. This is not a DLC where you will hit a hard ceiling at 40 hours. It rewards returning players who already own the base game and want more Chaos-aligned playthroughs with distinct mechanical identities rather than cosmetic variation. Bottom line for who should buy this: if you have cleared at least one full Warhammer III campaign and want Chaos Warriors content that goes deeper than the base roster, Champions of Chaos delivers. If you are newer to the trilogy, the base game's included factions will teach you the systems better before you commit to four lords whose mechanics assume you already understand recruitment chains, corruption spreading, and confederacy timing. Come back to this one after your first two or three campaigns. Diego, Scout Team

Total War: WARHAMMER III - Champions of Chaos (DLC)
ActionStrategy

Total War: WARHAMMER III - Champions of Chaos (DLC)

Feb 16, 2022CREATIVE ASSEMBLYSEGA
GamerScout Says

Champions of Chaos lets you play four Chaos Warrior warlords in Warhammer III, each hunting Daemon Princes and glory across the Realm of Chaos. Brutal, crunchy, divisive.

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About Total War: WARHAMMER III - Champions of Chaos (DLC)

Champions of Chaos is a DLC for Total War: WARHAMMER III that hands you four new Legendary Lords - Valkia the Bloody, Azazel, Festus the Leechlord, and Vilitch the Curseling - each tied to one of the four Chaos Gods. These are not reskins of existing factions. Each champion runs a dedicated Slaves to Darkness playthrough with a bespoke campaign mechanic centered on glory gathering and daemonic ascension. You fight, you sacrifice, you stack corruption, and you climb toward Daemon Prince status through a progression tree that genuinely changes your lord's stats and abilities mid-campaign. On paper, it is exactly the kind of layered, faction-specific design that makes this trilogy worth owning. The campaign mechanics vary in quality depending on which champion you pick. Valkia is the sharpest entry point - her glory system rewards aggressive early expansion, which suits the Chaos Warrior playstyle anyway. Azazel leans into diplomatic manipulation, which sounds compelling but the AI factions in Warhammer III do not always cooperate with schemes that require them to behave predictably. Festus is the most accessible for strategy newcomers because his plague-stacking gives you a clear resource loop to optimize. Vilitch is the ceiling for experienced players - his twin-soul mechanic and reliance on sorcery make him punishing to pilot well but satisfying when the board clicks. The build order awareness required per champion is real, and the DLC does not hold your hand through the differences. The mixed Steam review score (sitting around 70 percent positive across a very large sample) reflects a launch that was rougher than it should have been. Several core mechanics felt underbaked at release, and the glory system for some lords produced repetitive mid-campaign loops where you were grinding the same glory actions without enough strategic variety. Patches have addressed portions of this, but Champions of Chaos still sits below the trilogy's best DLC releases in terms of polish. The Metacritic score of 86 captures the critical consensus at launch before player feedback exposed the longer-campaign weaknesses - trust the Steam numbers more for day-to-day replayability. For the mod ecosystem angle: Champions of Chaos lords are well-supported by the modding community. If you find the vanilla glory system shallow after a couple of playthroughs, workshop mods exist that expand the ascension trees and rebalance glory income per lord. This is not a DLC where you will hit a hard ceiling at 40 hours. It rewards returning players who already own the base game and want more Chaos-aligned playthroughs with distinct mechanical identities rather than cosmetic variation. Bottom line for who should buy this: if you have cleared at least one full Warhammer III campaign and want Chaos Warriors content that goes deeper than the base roster, Champions of Chaos delivers. If you are newer to the trilogy, the base game's included factions will teach you the systems better before you commit to four lords whose mechanics assume you already understand recruitment chains, corruption spreading, and confederacy timing. Come back to this one after your first two or three campaigns. Diego, Scout Team

Tags

steamGrand CampaignFaction MechanicsDaemon Prince ProgressionGlory SystemChaos WarriorsLate-Game DepthMod-FriendlyAsymmetric Factions

System Requirements

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Reviews & Ratings

Metacritic
86
Steam
70%(142,976)

Game Info

Developer
CREATIVE ASSEMBLY
Publisher
SEGA
Release Date
Feb 16, 2022

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