Compare Total War: Warhammer II - The Silence and The Fury (DLC) Steam Key prices across 50+ stores and find the best deal. Developed by CREATIVE ASSEMBLY. Published by SEGA. Released on 9/28/2017. Available on PC. Genres: Action, Strategy. Metacritic score: 87/100.

Two rival legendary lords, Oxyotl vs Gobsprak, clash in a tightly designed DLC that adds fresh mechanics and units to an already deep strategy sandbox.

Total War: Warhammer II - The Silence and The Fury is a lord pack DLC for the base game, dropping two new legendary lords on opposite ends of the chaos spectrum: Oxyotl, a Lizardmen chameleon skink master of stealth and ambush, and Gobsprak, a Greenskins warboss commanding a Beastmen-flavored horde with his own bespoke roster additions. If you already own Warhammer II and you play either of those factions, this is about as targeted a content drop as Creative Assembly makes. On the Lizardmen side, Oxyotl brings a completely overhauled ambush and hidden-movement mechanic that rewards patience and positioning over raw numerical advantage. His campaign introduces a hunting system where you track down chaos incursions across the map, generating rewards that scale with how efficiently you deal with threats. It adds a genuinely different decision loop to a faction that previously leaned heavily on dinosaur-backed frontline brawling. If you like the idea of playing a Lizardmen campaign less like a blunt instrument and more like a scalpel, Oxyotl delivers that in a way the base roster never quite did. Gobsprak's side is louder and messier in the best possible way. His Greenskins force gets access to Beastmen unit types, creating a hybrid roster that feels chaotic in exactly the right thematic sense. The Waaagh! mechanics are already one of the more entertaining campaign engines in the game, and layering Beastmen bray-shamans and minotaurs into a greenskin stack produces some genuinely unhinged army compositions. The AI handling of the new units is competent, though on harder difficulties you will notice it occasionally underutilizes the hybrid roster possibilities, which is a mild frustration. For newcomers, a word of warning: this DLC assumes you have a working knowledge of Warhammer II's campaign systems. There is no standalone campaign here, and the base game tutorial does not extend to cover the new lord mechanics. That said, if you have even twenty hours in the base game, picking up a new legendary lord campaign is one of the smoother ways to learn faction depth because each lord essentially comes with its own guided mechanic focus. Oxyotl teaches ambush patience; Gobsprak teaches momentum management. Both are good teachers, even without explicit tutorials. The value calculation is straightforward for an active Warhammer II player. Two legendary lords, associated unit rosters, new faction mechanics, and a set of campaign objectives that meaningfully change how you interact with the map. The mod ecosystem around Warhammer II is substantial, and this DLC integrates cleanly with the most popular overhaul mods, which extends its longevity well beyond a single playthrough. If you have been sitting on a replay of either faction, this is the version of those campaigns worth playing. Diego, Scout Team

Total War: Warhammer II - The Silence and The Fury (DLC) Steam Key
ActionStrategy

Total War: Warhammer II - The Silence and The Fury (DLC) Steam Key

Sep 28, 2017CREATIVE ASSEMBLYSEGA
GamerScout Says

Two rival legendary lords, Oxyotl vs Gobsprak, clash in a tightly designed DLC that adds fresh mechanics and units to an already deep strategy sandbox.

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About Total War: Warhammer II - The Silence and The Fury (DLC) Steam Key

Total War: Warhammer II - The Silence and The Fury is a lord pack DLC for the base game, dropping two new legendary lords on opposite ends of the chaos spectrum: Oxyotl, a Lizardmen chameleon skink master of stealth and ambush, and Gobsprak, a Greenskins warboss commanding a Beastmen-flavored horde with his own bespoke roster additions. If you already own Warhammer II and you play either of those factions, this is about as targeted a content drop as Creative Assembly makes. On the Lizardmen side, Oxyotl brings a completely overhauled ambush and hidden-movement mechanic that rewards patience and positioning over raw numerical advantage. His campaign introduces a hunting system where you track down chaos incursions across the map, generating rewards that scale with how efficiently you deal with threats. It adds a genuinely different decision loop to a faction that previously leaned heavily on dinosaur-backed frontline brawling. If you like the idea of playing a Lizardmen campaign less like a blunt instrument and more like a scalpel, Oxyotl delivers that in a way the base roster never quite did. Gobsprak's side is louder and messier in the best possible way. His Greenskins force gets access to Beastmen unit types, creating a hybrid roster that feels chaotic in exactly the right thematic sense. The Waaagh! mechanics are already one of the more entertaining campaign engines in the game, and layering Beastmen bray-shamans and minotaurs into a greenskin stack produces some genuinely unhinged army compositions. The AI handling of the new units is competent, though on harder difficulties you will notice it occasionally underutilizes the hybrid roster possibilities, which is a mild frustration. For newcomers, a word of warning: this DLC assumes you have a working knowledge of Warhammer II's campaign systems. There is no standalone campaign here, and the base game tutorial does not extend to cover the new lord mechanics. That said, if you have even twenty hours in the base game, picking up a new legendary lord campaign is one of the smoother ways to learn faction depth because each lord essentially comes with its own guided mechanic focus. Oxyotl teaches ambush patience; Gobsprak teaches momentum management. Both are good teachers, even without explicit tutorials. The value calculation is straightforward for an active Warhammer II player. Two legendary lords, associated unit rosters, new faction mechanics, and a set of campaign objectives that meaningfully change how you interact with the map. The mod ecosystem around Warhammer II is substantial, and this DLC integrates cleanly with the most popular overhaul mods, which extends its longevity well beyond a single playthrough. If you have been sitting on a replay of either faction, this is the version of those campaigns worth playing. Diego, Scout Team

Tags

steamLord Pack DLCLegendary LordsAmbush MechanicsHybrid RosterCampaign ObjectivesLizardmenGreenskinsWaaagh! MechanicMod Compatible

System Requirements

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Reviews & Ratings

Metacritic
87
Steam
93%(121,328)

Game Info

Developer
CREATIVE ASSEMBLY
Publisher
SEGA
Release Date
Sep 28, 2017

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