Total War: WARHAMMER - Chaos Warriors (DLC)
Play as the forces of Chaos in Total War: WARHAMMER, but know exactly what you're paying for before you click buy.
Compare Prices(0 stores)
Loading prices...
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Screenshots & Media

About Total War: WARHAMMER - Chaos Warriors (DLC)
Total War: WARHAMMER's Chaos Warriors DLC is one of those releases that sparked genuine controversy at launch and still carries the scar tissue in its review score. The base game shipped with the Warriors of Chaos as a locked faction - meaning players who pre-ordered got them free, and everyone else had to pay separately for content that was arguably already on the disc. That context matters when you're deciding whether to add this to your cart years later, because the faction itself is genuinely well-designed. You get a brutal, attrition-heavy playstyle built around Chaos Warriors, Marauders, Warhounds, and the monstrous Chaos Knights, all of which funnel into a corruption mechanic that poisons enemy provinces as you push through the campaign map. There are no settlements to manage in the traditional sense - you're a horde army that survives by keeping the pressure on. For players who care about depth of decision-making, the Warriors of Chaos campaign is actually one of the more demanding experiences in the base game. Resource management tightens considerably because you're constantly balancing army upkeep against the need to keep moving. Sitting still lets attrition eat your troops, so there's a genuine build-order consideration in how you sequence army composition upgrades and which Chaos Gifts you allocate to your lords and heroes. The Everchosen Archaon is a rewarding centrepiece unit, and the faction rewards players who treat the campaign map like an optimization problem rather than a slow city-builder. The real-time battles are where the faction shines most clearly. Chaos Warriors are elite infantry with high armour and strong melee stats, so battles often come down to identifying weak flanks, timing your Marauder chaff correctly, and using Chaos Knights as a hammer once the enemy line has been softened. The AI in Total War: WARHAMMER is competent enough on higher difficulties to make this satisfying rather than a walkover, though veterans of the series will find Hard or Very Hard the right entry point. The Steam Workshop support in the broader game means there is a healthy mod ecosystem around balance tweaks and visual improvements, so longevity is real if you want to push further. The honest caveat is that this DLC is a thin content drop by modern standards. You get one faction, no new campaign map regions, and the mechanics, while distinct, don't fundamentally reshape the game. If you already own the base game and want a Chaos-specific playthrough, this fills that gap cleanly. If you're new to the series, start with the base game and one of the larger race packs first - the Chaos Warriors campaign has a steep learning curve that assumes you already understand the core loop. The Mixed review rating reflects the launch-era pricing anger more than the actual quality of the faction, which is closer to the Metacritic number in terms of execution. Bottom line: this is a focused, mechanically coherent faction pack for an already strong strategy game. The horde playstyle is genuinely different from the settlement-based factions and rewards aggressive, numbers-aware play. Just go in clear-eyed about what you're getting - one faction, one playstyle, no campaign extras. Diego, Scout Team
Tags
System Requirements
Reviews & Ratings
Game Info
- Developer
- CREATIVE ASSEMBLY
- Publisher
- SEGA
- Release Date
- May 24, 2016