Compare This War of Mine: Stories - Season Pass (DLC) prices across 50+ stores and find the best deal. Developed by 11 bit studios. Published by 11 bit studios. Released on 11/14/2017. Available on PC. Genres: Adventure, Indie, Simulation.

Three standalone story expansions for This War of Mine, each putting a different cast of survivors through the same brutal civilian warzone. Bleak, focused, and worth your time.

This War of Mine: Stories is a season pass collecting three narrative DLC chapters built on top of the base survival game from 11 bit studios. If you know the base game, you already understand the core loop: manage scarce resources, make impossible moral calls, watch people break under sustained stress. What the Stories expansions do is tighten that formula around specific characters and scripted arcs, trading the somewhat freeform sandbox of the main game for something closer to a directed dramatic experience. Think of it as the difference between a grand campaign and a scenario pack - less emergent chaos, more authored tension. Each of the three stories drops you into a distinct situation with its own cast and set of pressures. The writing carries the same unflinching civilian-war-perspective that made the original notable: nobody here is a hero with plot armor, resources still run out at the worst moments, and the game never lets you forget that survival and dignity are frequently in direct competition. From a systems standpoint, you are still rationing food, managing morale, and deciding who goes out scavenging at night and who stays behind to guard the shelter. The difference is that the story beats guide which decisions feel most loaded, which gives the scenarios a more consistent dramatic pacing than a sandbox run where your survivors might happen to never face a particular dilemma. From a design depth angle - which is where I spend most of my time - the Stories content is more linear than I would normally prefer. The branching is present but narrow compared to what a systems-heavy player might want. There is no late-game complexity spiral here, no equivalent of a Paradox endgame crisis that rewards 200 hours of investment. The scenarios are designed to be completed in a handful of hours each, which means the decision space is deliberately compressed. That is not a flaw exactly, but it does mean players chasing mechanical depth should not expect the Stories pass to significantly expand the strategic layer of the base game. What it does expand is the emotional and narrative range. The Steam Workshop support carries over, and the mod ecosystem for This War of Mine has historically been active enough that community scenarios have extended the game's life well beyond the base content. The season pass slotting into that ecosystem means there are community-made story-adjacent mods that treat the Stories format as a template. If you finished the main game and want structured replay value before diving into mods, this pass is a reasonable bridge. Controller support is full, Steam Cloud keeps saves intact across machines, and there are no technical friction points worth flagging. For newcomers: the Stories pass is not a substitute for the base game. You need the core This War of Mine to run these chapters, and jumping straight into a scripted story scenario without understanding the underlying systems would flatten the impact of the choices the writers are pushing you toward. Play the base game first, let it grind you down a little, then come back to these. The structured scenarios will hit harder once you already know how badly things can spiral. Diego, Scout Team

This War of Mine: Stories - Season Pass (DLC)
AdventureIndieSimulation

This War of Mine: Stories - Season Pass (DLC)

Nov 14, 201711 bit studios
GamerScout Says

Three standalone story expansions for This War of Mine, each putting a different cast of survivors through the same brutal civilian warzone. Bleak, focused, and worth your time.

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About This War of Mine: Stories - Season Pass (DLC)

This War of Mine: Stories is a season pass collecting three narrative DLC chapters built on top of the base survival game from 11 bit studios. If you know the base game, you already understand the core loop: manage scarce resources, make impossible moral calls, watch people break under sustained stress. What the Stories expansions do is tighten that formula around specific characters and scripted arcs, trading the somewhat freeform sandbox of the main game for something closer to a directed dramatic experience. Think of it as the difference between a grand campaign and a scenario pack - less emergent chaos, more authored tension. Each of the three stories drops you into a distinct situation with its own cast and set of pressures. The writing carries the same unflinching civilian-war-perspective that made the original notable: nobody here is a hero with plot armor, resources still run out at the worst moments, and the game never lets you forget that survival and dignity are frequently in direct competition. From a systems standpoint, you are still rationing food, managing morale, and deciding who goes out scavenging at night and who stays behind to guard the shelter. The difference is that the story beats guide which decisions feel most loaded, which gives the scenarios a more consistent dramatic pacing than a sandbox run where your survivors might happen to never face a particular dilemma. From a design depth angle - which is where I spend most of my time - the Stories content is more linear than I would normally prefer. The branching is present but narrow compared to what a systems-heavy player might want. There is no late-game complexity spiral here, no equivalent of a Paradox endgame crisis that rewards 200 hours of investment. The scenarios are designed to be completed in a handful of hours each, which means the decision space is deliberately compressed. That is not a flaw exactly, but it does mean players chasing mechanical depth should not expect the Stories pass to significantly expand the strategic layer of the base game. What it does expand is the emotional and narrative range. The Steam Workshop support carries over, and the mod ecosystem for This War of Mine has historically been active enough that community scenarios have extended the game's life well beyond the base content. The season pass slotting into that ecosystem means there are community-made story-adjacent mods that treat the Stories format as a template. If you finished the main game and want structured replay value before diving into mods, this pass is a reasonable bridge. Controller support is full, Steam Cloud keeps saves intact across machines, and there are no technical friction points worth flagging. For newcomers: the Stories pass is not a substitute for the base game. You need the core This War of Mine to run these chapters, and jumping straight into a scripted story scenario without understanding the underlying systems would flatten the impact of the choices the writers are pushing you toward. Play the base game first, let it grind you down a little, then come back to these. The structured scenarios will hit harder once you already know how badly things can spiral. Diego, Scout Team

Tags

steamNarrative DLCSurvival ScenariosMoral ChoicesCharacter-DrivenShort-Form CampaignScripted EventsWar Civilian Perspective

System Requirements

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Game Info

Developer
11 bit studios
Publisher
11 bit studios
Release Date
Nov 14, 2017

Features

Single-playerDownloadable ContentSteam AchievementsFull controller supportSteam Trading CardsSteam WorkshopSteam CloudFamily Sharing

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