Compare They Always Run prices across trusted key stores and find the best deal. Developed by Alawar. Published by Alawar Premium. Released on 10/20/2021. Available on PC. Genres: Action, Adventure. Metacritic score: 73/100.

A hand-drawn space-western brawler where your third arm is your best argument, and the combat is the whole point, just don't come expecting Metroidvania depth.

My first impression of They Always Run was that somebody had taken a Saturday morning cartoon, soaked it in pulp sci-fi noir, and then let a bounty hunter loose inside it. That first chase sequence, thrown into the action mid-pursuit with no warm-up cutscene, sets the pace perfectly: this game moves, and it expects you to keep up. At its core, this is a linear 2D action-platformer built around a single mechanical gimmick that actually works. Aidan carries three arms into every fight, which means he can attack enemies both in front and behind simultaneously, shoot three targets in one burst, and pull off instant-kill counters when enemies telegraph their attacks with a blue glow. Stimpacks are scarce, enemies tend to swarm and block your escape routes, and mastering the dodge, parry, and counter rhythm is the whole game. It earns the comparison to 16-bit brawlers in feel, not in fidelity, the hand-drawn animation is genuinely exceptional, with parallax layering and dynamic lighting that make almost every environment look like a painted film still in motion. The soundtrack, a synth-and-strings hybrid, fits the retro-futuristic junkyards and fringes-of-the-galaxy backdrops exactly as well as it should. Do not confuse this for a Metroidvania. There is no backtracking, no sprawling map. Aidan picks up upgrades as the story pushes forward, rocket boots for the double jump, a grappling hook for repositioning and wall-busting, a radar for sniffing out named bounties in the middle of regular combat encounters. The progression is compact and gear-focused rather than skill-tree deep, which suits the game's lean, linear structure. You can grab bonus bounties on random enemies mid-level, capture targets alive for bigger payouts at greater risk, or just kill everything that moves and sell the credits on upgrades. That flexibility feels good even inside a corridor. The cracks are real, though. Movement is on the heavier side, character momentum does not stop on a dime, and the absence of animation cancels can leave you taking hits you feel you should have dodged. The camera shifts and zooms restlessly in busier areas, and early at launch the game shipped with a meaningful number of bugs. Boss fights are the most uneven part of the package: a handful of them are genuinely well-constructed, but several are just wars of attrition with no real puzzle logic behind them. The story is a serviceable revenge plot that fans out into a galaxy-wide conspiracy involving crime cartels and a crime boss who happens to be a cat, it is lighter-hearted and funnier than it looks, but it is told mostly through text dialogue and never quite matches the quality of the visuals delivering it. For players who want a breezy, good-looking 2D action game with a distinct combat identity and a brisk pace, this is a confident recommendation. For anyone who needs tight, response-perfect platforming or a deep narrative, the rough edges will chafe. It does one thing, that scrappy, three-armed brawling, exceptionally well, and that carries it further than the sum of its flaws. Alex, Scout Team

They Always Run

They Always Run

Oct 20, 2021AlawarAlawar Premium
GamerScout Says

A hand-drawn space-western brawler where your third arm is your best argument, and the combat is the whole point, just don't come expecting Metroidvania depth.

PC
Steam Deck PlayableProtonDB Platinum
Best Price Available
€0.00
at N/A
Historical low: €0.81

GamerScout Verdict

Worth it for 2D action fans who want a stylish brawler with a strong visual identity and can forgive some movement stiffness and uneven bosses.

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Screenshots & Media

About They Always Run

My first impression of They Always Run was that somebody had taken a Saturday morning cartoon, soaked it in pulp sci-fi noir, and then let a bounty hunter loose inside it. That first chase sequence, thrown into the action mid-pursuit with no warm-up cutscene, sets the pace perfectly: this game moves, and it expects you to keep up. At its core, this is a linear 2D action-platformer built around a single mechanical gimmick that actually works. Aidan carries three arms into every fight, which means he can attack enemies both in front and behind simultaneously, shoot three targets in one burst, and pull off instant-kill counters when enemies telegraph their attacks with a blue glow. Stimpacks are scarce, enemies tend to swarm and block your escape routes, and mastering the dodge, parry, and counter rhythm is the whole game. It earns the comparison to 16-bit brawlers in feel, not in fidelity, the hand-drawn animation is genuinely exceptional, with parallax layering and dynamic lighting that make almost every environment look like a painted film still in motion. The soundtrack, a synth-and-strings hybrid, fits the retro-futuristic junkyards and fringes-of-the-galaxy backdrops exactly as well as it should. Do not confuse this for a Metroidvania. There is no backtracking, no sprawling map. Aidan picks up upgrades as the story pushes forward, rocket boots for the double jump, a grappling hook for repositioning and wall-busting, a radar for sniffing out named bounties in the middle of regular combat encounters. The progression is compact and gear-focused rather than skill-tree deep, which suits the game's lean, linear structure. You can grab bonus bounties on random enemies mid-level, capture targets alive for bigger payouts at greater risk, or just kill everything that moves and sell the credits on upgrades. That flexibility feels good even inside a corridor. The cracks are real, though. Movement is on the heavier side, character momentum does not stop on a dime, and the absence of animation cancels can leave you taking hits you feel you should have dodged. The camera shifts and zooms restlessly in busier areas, and early at launch the game shipped with a meaningful number of bugs. Boss fights are the most uneven part of the package: a handful of them are genuinely well-constructed, but several are just wars of attrition with no real puzzle logic behind them. The story is a serviceable revenge plot that fans out into a galaxy-wide conspiracy involving crime cartels and a crime boss who happens to be a cat, it is lighter-hearted and funnier than it looks, but it is told mostly through text dialogue and never quite matches the quality of the visuals delivering it. For players who want a breezy, good-looking 2D action game with a distinct combat identity and a brisk pace, this is a confident recommendation. For anyone who needs tight, response-perfect platforming or a deep narrative, the rough edges will chafe. It does one thing, that scrappy, three-armed brawling, exceptionally well, and that carries it further than the sum of its flaws.

Alex
Alex · Scout Team

Catch-all

Tags

steamSpace WesternBounty HunterLinear PlatformerCounter SystemHand-drawn AnimationGrappling HookChallenging CombatSci-Fi Noir

System Requirements

Minimum

OS
Windows 7 or later
Processor
Intel Core i5 or equvalent
Memory
4 GB RAM
Graphics
Nvidia GeForce GTX 650 or equvalent
DirectX
Version 11

Recommended

Requires a 64-bit processor and operating system

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Reviews & Ratings

Metacritic
73
Steam
80%(954)

Game Info

Developer
Alawar
Publisher
Alawar Premium
Release Date
Oct 20, 2021

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How much does They Always Run cost?

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What platforms is They Always Run available on?

They Always Run is available on PC.

When was They Always Run released?

They Always Run was released on 20 October 2021.

Who developed They Always Run?

They Always Run was developed by Alawar and published by Alawar Premium.

Is They Always Run worth buying?

They Always Run holds a Metacritic score of 73/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.