theHunter: Call of the Wild™ - Alberta Hunting Reserve (DLC)
A sprawling Alberta wilderness reserve drops hunters into dense forests and open plains with elk, whitetail, and more. Serious simulation, zero arcade padding.
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About theHunter: Call of the Wild™ - Alberta Hunting Reserve (DLC)
theHunter: Call of the Wild is a hunting simulation built around patience, wind direction, animal behavior patterns, and the slow satisfaction of a well-planned stalk. The Alberta Hunting Reserve DLC adds a distinct North American biome to the base game's roster, giving you forests thick with lodgepole pine, wide river valleys, and open meadows that demand a completely different approach than the European or African reserves. If you have been hunting the same terrain for fifty hours and want a map that punishes the same lazy habits, Alberta is a legitimate reason to come back. For anyone new to the series, a word on expectations: this is not a twitch shooter with animal skins. Animal calls, scent maskers, weapon zeroing, and harvest ratings based on shot placement are all real systems here. The tutorial covers fundamentals without being condescending, and the skill tree is shallow enough that a new player can be functional within a couple of sessions. What takes longer is reading terrain and understanding that a spooked mule deer at 300 meters means you are done for the next real-time twenty minutes. That friction is the point, and Alberta's varied elevation gives you plenty of opportunities to get it wrong. The reserve itself is one of the denser in terms of species variety. Whitetail deer, elk, moose, Rocky Mountain elk, and several others populate the map, each with distinct behavioral scripts. The AI is not flawless - animals will occasionally path through geometry or fail to react consistently to wind - but it is convincing enough that you will blame yourself first, which is the right design instinct for a simulation. The open world holds up well visually, with lighting that shifts meaningfully across dawn and dusk windows, the periods when the whole game changes pace. Where Alberta earns its place in the DLC lineup is the terrain geometry. Ridge lines and creek beds create natural funnels that reward players who have internalized the game's calling mechanics. Drop an elk bugle in the right valley and watch a bull work upwind toward you; it is one of the more satisfying feedback loops the game produces. Co-op is supported, and hunting with a friend who covers a different angle on an approach genuinely changes the strategic layer rather than just halving the difficulty. The mod ecosystem on PC adds scopes, extra species, and UI tweaks that the base game does not ship with, and Alberta is fully compatible with that content. The criticisms are real but narrow. Mission variety in the reserve's campaign objectives is thin - most tasks reduce to hunt X of species Y at quality tier Z, and the writing around them is functional at best. Players expecting narrative payoff will not find it here. The AI's long-term memory for learned player behavior is also limited; if you do the same approach on the same ridge for a week, animals will eventually feel like props. The game rewards players who impose variation on themselves, which is either a depth feature or a design limitation depending on your tolerance. For anyone already inside the base game ecosystem and looking for a credible reason to reset their mental map, Alberta is a well-constructed addition with enough terrain character to justify the time investment. Diego, Scout Team
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Game Info
- Developer
- Expansive Worlds
- Publisher
- Avalanche Studios
- Release Date
- Feb 16, 2017