
The Walking Dead: Season Two
Clementine's solo act is darker and bolder than what came before, though fans of Season One will feel the ghost of Lee Everett in every choice that no longer quite lands the same way.
GamerScout Verdict
Essential for Season One fans continuing Clem's story, but temper expectations for a rougher, less focused ride than the original.
Compare Prices(5 stores)
Every store in this table quotes us in euros, so the EUR figure is the price the seller actually set, not our arithmetic — which is why EUR is also the currency we rank in. We only list an offer here when the store gives us its price in euros, so nothing in this table is a number we invented.
Pick USD, PLN, GBP, CAD or AUD in the header and we convert from EUR at the European Central Bank reference rate — converted amounts are prefixed with ~. Your bank or the store may apply a different rate at checkout. We never hide offers based on where you are: everyone sees this whole table.
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Price History
Screenshots & Media
About The Walking Dead: Season Two
I went into Season Two expecting the same gut-punch storytelling that made Season One one of the most talked-about narrative games of its era. What I got was something more complicated: a sequel that swings for emotional heights, sometimes connects, and occasionally trips over its own ambitions in ways that are hard to ignore. The shift from Lee to Clementine as the playable character is the season's defining gamble. Playing as an eleven-year-old girl in a world that has no interest in her survival is genuinely unsettling in the best way, and the first episode wastes no time establishing the stakes with a sequence that forces you past a deeply ingrained social boundary. From there, Clem falls in with a cabin group of new survivors, and the season's five episodes trace her relationship with them as their situation deteriorates. The dialogue-and-decision loop that Telltale built its reputation on is still the core engine here, with QTEs refined to include directional stick inputs and held buttons alongside the usual button prompts. Light environmental exploration rounds things out, though the hub areas and puzzles from Season One are noticeably stripped back this time. Where Season Two earns its Overwhelmingly Positive rating on Steam is in its atmosphere and moment-to-moment tension. The comic-book visual style remains sharp, the voice acting is consistently strong, and when the writing clicks, particularly around the returning character Kenny and the moral weight he carries, the season absolutely delivers. The problem is consistency. Episodes three and four drag, some character deaths feel engineered for shock rather than emotional payoff, and several choices you make feel like they evaporate before they can matter. The game opens with a 16-month time jump that skips the growth players wanted to see, and the much-hyped carryover decisions from Season One turn out to be largely cosmetic. Critics and community members alike noted the story lacks a clear driving goal for much of its runtime, giving the season a drifting quality that Season One never had. That said, if you approach Season Two on its own terms rather than as a direct upgrade, there is a genuinely affecting five-to-six-hour experience here, split across five episodes of varying length. The final episode especially lands with enough weight to make the journey feel worthwhile, and the multiple endings give a reason to replay at least once. If you have not touched the Telltale Definitive Series, that remastered collection is worth knowing about as an alternative package, but the standalone game holds up fine visually even in its original form. For anyone who already loved Season One, Season Two is not optional, it is the next chapter in Clementine's story and the connective tissue to everything that follows. For newcomers, start with Season One first and let the attachment build naturally. The season is imperfect, a step down structurally from its predecessor, but it still does one thing exceptionally well: it puts you in the shoes of a child the world is trying to kill, and makes you feel every second of it.

Catch-all
Tags
System Requirements
Minimum
- Processor
- Core 2 Duo 2 GHz or equivalent
- Memory
- 3 GB RAM
- Graphics
- ATI or nVidia card with 512 MB RAM
- DirectX
- Version 9.0c
- Storage
- 2 GB available space
- Sound Card
- Dire…
Recommended
- Processor
- Core 2 Duo 2.3 GHz or equivalent
- Memory
- 4 GB RAM
- Graphics
- ATI or nVidia card with 1024 MB RAM
- DirectX
- Version 9.0c
- Storage
- 2 GB available space
- Sound Card
- DirectX 9.0c…
Keep exploring
Community Discussion
Be the first to comment on The Walking Dead: Season Two.
Reviews & Ratings
Game Info
- Developer
- Telltale Games
- Publisher
- Skybound Games
- Release Date
- Dec 17, 2013


![[18+] CLEM!! | !socials | !discord | !lurk |](https://static-cdn.jtvnw.net/previews-ttv/live_user_dewleiv-440x248.jpg)

