
The Walking Dead + 400 Days
Forget the zombie body count, Telltale's Walking Dead Season 1 will wreck you emotionally, and the bundled 400 Days DLC keeps that pressure going with five more gut-punch vignettes.
GamerScout Verdict
Best for players who want a story that hits hard and don't mind thin mechanics carrying the weight of heavy choices.
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About The Walking Dead + 400 Days
I went in expecting a competent horror adventure and came out genuinely shaken by a story I thought I had all figured out. You play as Lee Everett, a convicted man whose past is complicated and whose present gets a lot more complicated the moment the dead start walking. What Telltale built here is less a traditional adventure game and more an interactive drama that happens to have some light mechanics holding it together, point-and-click item use, timed dialogue trees where silence is always an option, and quick-time-event action bursts that put you in the seat for every walker kill. The puzzles are deliberately simple, kept that way so they never interrupt the real work the game is doing: making you care about people. The choice system is the engine that drives everything. Timed prompts push you to pick fast, which means you will occasionally make a call you regret, and the game absolutely remembers. Characters you helped or crossed will act accordingly through all five episodes. The tension is less about whether you picked the "right" answer and more about living with the fact that you were the one who picked. That is a harder trick to pull off than it sounds, and Telltale pulled it off more convincingly here than in almost any of their subsequent titles. The comic-inspired cel-shading holds up visually, and the voice cast does serious work, Lee in particular is written and performed at a level that anchors the whole experience. What does not hold up quite as well: the underlying adventure game skeleton can creak. Progress occasionally stalls while you hunt for the single interactable object in a room, and the action sequences, while atmospheric, are rudimentary. Anyone expecting significant agency over the story's major beats will find that the branching paths converge more often than they diverge. The illusion of consequence is carefully managed, not total. That is a fair criticism, but it is also missing the point slightly, the weight of a decision does not depend on whether it literally changes the ending, only on whether it felt real in the moment. Here, it does. The bundled 400 Days DLC is short, roughly an hour total, but it earns its place. Five different survivors, five linked vignettes spread across the first 400 days of the outbreak, all centered around a Georgia highway truck stop. Vince, Wyatt, Russell, Bonnie, and Shel each get a tight standalone chapter you can tackle in any order, and an epilogue pulls their threads together. The individual stories are compressed, so character depth is thinner than the Lee-Clementine arc, but Telltale's writers manage to make you care about each person in a twenty-to-thirty-minute window, which is genuinely impressive. It also bridges events toward Season 2, so if you plan to continue the series, skipping it would be a mistake. This bundle is the right entry point for anyone curious about narrative-led games and not sure if the format is for them. It is also essential for Walking Dead comic fans who want a story that treats the source material seriously without retreading it. Pure action players will find the mechanics too thin. Fans of heavy drama, morally messy decisions, and writing that does not talk down to you will find it hard to stop playing.

Catch-all
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System Requirements
Minimum
- OS
- XP Service Pack 3
- Processor
- 2.0 GHz Pentium 4 or equivalent
- Memory
- 3 GB RAM Hard Disk Space: 2 GB Video Card: ATI or nVidia card with 512 MB RAM (not supported on Intel integrated graphics) DirectX®…
Recommended
- Processor
- Core 2 Duo 2GHz or equivalent
- Memory
- 3 GB RAM Hard Disk Space: 2 GB Video Card: ATI or nVidia card with 1024 MB RAM DirectX®: Direct X 9.0c Sound: Direct X 9.0c sound device
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Game Info
- Developer
- Telltale Games
- Publisher
- Skybound Games
- Release Date
- Apr 24, 2012

