Compare The Sinking City 2 prices across trusted key stores and find the best deal. Developed by Frogwares. Published by Frogwares. Released on 8/18/2026. Available on PC, Xbox. Genres: Action, Adventure. Metacritic score: 79/100.

Bring a notepad. Frogwares' drowned-Arkham mystery hands you real deduction and no waypoints, then asks you to forgive combat that is along for the ride.

If you take actual notes while you play, this is your game. If you want a shooter with tentacles on top, walk away now, and I mean that with zero judgment either way. The Sinking City 2 is Frogwares doing what Frogwares has always done, which is build a detective game where the notebook does the heavy lifting and the pistol is mostly a formality. That split decides whether you love the next thirty hours or bounce off them in three. The setting is a drowned Arkham in the 1920s, and the flooding is a design constraint rather than set dressing. Whole districts sit under water, which means the map is broken into pockets you have to work around instead of sprinting across. You pick up a case, you get an address or a name, and from there the game largely stops helping. You read documents, you cross-reference archives, you find crime scenes and reconstruct what happened by ordering events yourself, and then you sit down with the deduction system and connect conclusions that the game will happily let you get wrong. Nobody drops a glowing waypoint on the answer. If you skim dialogue and dump every note into a menu you never reopen, you will get stuck, and it will be your fault rather than the game's. What works is the trust. Very few open-world games are willing to let you draw a bad conclusion, close the case on it, and live with the consequences, and this one leans into that with moral choices that mostly refuse to hand you a clean option. The atmosphere backs it up. Frogwares has never had a blockbuster budget, and instead of faking one it goes heavy on dread: water damage, bad weather, buildings that feel abandoned in a way that is not decorative, and a soundscape that does more work than the visuals do. The horror lands because it is patient. When something genuinely wrong shows up, it registers, because the game has not spent the previous two hours throwing monsters at you to keep your attention. What does not work is exactly what you would expect. Combat is functional and no more than that. Encounters exist to add pressure to exploration rather than to be enjoyable on their own, the enemy variety is thin, and if you go in wanting shooting to carry the pacing you will be disappointed within an hour. Adjustable difficulty is there, and I would use it. Turning combat down so the investigation can breathe is a completely legitimate way to play this. The open world also repeats itself. Side content tends to reuse the same building blocks, so districts blur together if you try to clear everything before advancing the main thread. Play it in cases rather than in checklists. There are rough edges in animation and pacing too, the kind a bigger studio would have sanded off. The Steam crowd has landed on Very Positive, and that tracks with the kind of player this attracts: people who came for the investigating and made peace with the rest. I would point it at anyone who liked the first game and wanted the mystery half sharpened, anyone who plays adventure games with a real notepad next to the keyboard, and anyone who wants cosmic horror that respects their attention span. If your ideal night is clearing a map of icons, this is not the one. Alex, Scout Team

The Sinking City 2

The Sinking City 2

Aug 18, 2026Frogwares
GamerScout Says

Bring a notepad. Frogwares' drowned-Arkham mystery hands you real deduction and no waypoints, then asks you to forgive combat that is along for the ride.

PCXbox
Best Price Available
€43.49
at Gamivo
Lowest tracked: €44.49
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GamerScout Verdict

Best for patient detective-game players who want deduction over gunplay; skip it if combat has to carry the pacing.

Compare Prices(3 stores)

Edition:
GamivoBest price
StandardGlobalSteam KeyKey
€43.49
Priced in EUR by the store
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DeluxeGlobalSteam KeyKey
€47.84
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€48.00
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€49.99
Priced in EUR by the store
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PremiumGlobalSteam KeyKey
€51.65
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€44.492 Sept 2026
Current best
€43.49
Lowest since we started tracking
Keyshops
€43.60€46.67€49.75€52.8227 Aug29 Aug31 Aug2 Sept4 Sept
Tracking prices since 27 Aug 2026
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Screenshots & Media

About The Sinking City 2

If you take actual notes while you play, this is your game. If you want a shooter with tentacles on top, walk away now, and I mean that with zero judgment either way. The Sinking City 2 is Frogwares doing what Frogwares has always done, which is build a detective game where the notebook does the heavy lifting and the pistol is mostly a formality. That split decides whether you love the next thirty hours or bounce off them in three. The setting is a drowned Arkham in the 1920s, and the flooding is a design constraint rather than set dressing. Whole districts sit under water, which means the map is broken into pockets you have to work around instead of sprinting across. You pick up a case, you get an address or a name, and from there the game largely stops helping. You read documents, you cross-reference archives, you find crime scenes and reconstruct what happened by ordering events yourself, and then you sit down with the deduction system and connect conclusions that the game will happily let you get wrong. Nobody drops a glowing waypoint on the answer. If you skim dialogue and dump every note into a menu you never reopen, you will get stuck, and it will be your fault rather than the game's. What works is the trust. Very few open-world games are willing to let you draw a bad conclusion, close the case on it, and live with the consequences, and this one leans into that with moral choices that mostly refuse to hand you a clean option. The atmosphere backs it up. Frogwares has never had a blockbuster budget, and instead of faking one it goes heavy on dread: water damage, bad weather, buildings that feel abandoned in a way that is not decorative, and a soundscape that does more work than the visuals do. The horror lands because it is patient. When something genuinely wrong shows up, it registers, because the game has not spent the previous two hours throwing monsters at you to keep your attention. What does not work is exactly what you would expect. Combat is functional and no more than that. Encounters exist to add pressure to exploration rather than to be enjoyable on their own, the enemy variety is thin, and if you go in wanting shooting to carry the pacing you will be disappointed within an hour. Adjustable difficulty is there, and I would use it. Turning combat down so the investigation can breathe is a completely legitimate way to play this. The open world also repeats itself. Side content tends to reuse the same building blocks, so districts blur together if you try to clear everything before advancing the main thread. Play it in cases rather than in checklists. There are rough edges in animation and pacing too, the kind a bigger studio would have sanded off. The Steam crowd has landed on Very Positive, and that tracks with the kind of player this attracts: people who came for the investigating and made peace with the rest. I would point it at anyone who liked the first game and wanted the mystery half sharpened, anyone who plays adventure games with a real notepad next to the keyboard, and anyone who wants cosmic horror that respects their attention span. If your ideal night is clearing a map of icons, this is not the one.

Alex
Alex · Scout Team

Catch-all

Tags

auto-admittedLovecraftianDetective Investigation1920s SettingDeduction PuzzlesMoral ChoicesFlooded CityAtmospheric DreadOpen-World ExplorationCosmic HorrorInvestigation SimPlayer-Led DeductionNo Hand-HoldingCase FilesSlow Burn PacingNote-Taking RequiredWeak CombatSingle-Player StorySequel

System Requirements

Minimum

OS
Windows 11 x64
Processor
Intel Core i7-8700K | AMD Ryzen 5 3600X
Memory
16 GB RAM
Graphics
NVIDIA GeForce GTX 1070 | AMD RX 5700, 8GB VRAM
DirectX
Version 12 Stor…

Recommended

OS
Windows 11 x64
Processor
Core i5-14600K | AMD Ryzen 5 7600X
Memory
32 GB RAM
Graphics
NVIDIA GeForce RTX 4070 Ti | AMD RX7900XT, 12GB VRAM Direct…

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Community Discussion

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Reviews & Ratings

Metacritic
79
Steam
84%(1,154)

Game Info

Developer
Frogwares
Publisher
Frogwares
Release Date
Aug 18, 2026

Features

Single-playerSteam AchievementsFull controller supportSteam Trading CardsCustom Volume ControlsAdjustable DifficultyDualShock Controller SupportDualSense Controller Support+3 more

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Frequently asked questions about The Sinking City 2

How much does The Sinking City 2 cost?

As of 4 September 2026, the cheapest in-stock offer for The Sinking City 2 is €43.49 at Gamivo, out of 8 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy The Sinking City 2 cheapest?

The lowest in-stock price we track for The Sinking City 2 is €43.49 at Gamivo (4 September 2026). We compare 8 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is The Sinking City 2 available on?

The Sinking City 2 is available on PC, Xbox.

When was The Sinking City 2 released?

The Sinking City 2 was released on 18 August 2026.

Who developed The Sinking City 2?

The Sinking City 2 was developed by Frogwares.

Is The Sinking City 2 worth buying?

The Sinking City 2 holds a Metacritic score of 79/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.