Compare Sherlock Holmes versus Jack the Ripper prices across 50+ stores and find the best deal. Developed by Frogwares. Published by Frogwares. Released on 12/23/2009. Available on PC. Genres: Adventure, RPG. Metacritic score: 73/100.

Victorian London's most infamous cold case, handed to fiction's sharpest mind. If you can stomach a 2009 engine, the deduction loop here is tighter than most modern detective games bother to attempt.

I have a soft spot for detective games that treat the player as an actual detective, and this Frogwares entry earns that description more honestly than its age might suggest. You step into Whitechapel, 1888, playing alternately as Holmes and Watson across a case built around the real Ripper murders. The historical scaffolding is not wallpaper. Real suspects show up for interrogation, real evidence informs your deductions, and the story commits to a resolution that is morally uncomfortable in a way most licensed adventures would never risk. The ending asks Holmes to bury what he finds rather than trumpet a victory, and that choice lands with genuine weight. The mechanical heart of the game is the deduction board system. You gather clues through dialogue, document examination, and crime scene reconstruction, then feed them into a logical framework to reach conclusions. Timelines of murders have to be pieced together from reports and witness accounts, which sounds dry but actually produces the kind of slow-burn satisfaction that puzzle-box fans chase. This is not a game where you click an object and automatically learn the answer. The deduction puzzles require you to connect the right evidence to the right inference, and the game does not always hold your hand. A progressive hint system exists for players who get stuck, but using it feels like admitting defeat, which is probably the correct emotional design choice for a Sherlock Holmes title. The perspective system is worth flagging. You can swap between first-person and third-person view at any point, which sounds minor but materially changes how approachable the navigation feels. The third-person camera has some awkward fixed-angle shifts that recall early-era survival horror more than a polished adventure game, and the contrast handling in certain areas of London can make environments genuinely hard to read. First-person is the cleaner option. The voice acting is theatrical in the way Frogwares games of this era consistently are, which is either charming or grating depending on your tolerance for late-2000s hammy delivery. Most characters push toward cartoonish; the Ripper himself is handled with more restraint, and a specific scene near the climax takes an artsy, dialogue-free approach that is far more affecting than a voiced confrontation would have been. Where the game stumbles is in pacing and environmental fidelity. Whitechapel is accurate in layout but sparse in life. NPCs are thin, the streets feel underpopulated, and anyone expecting the dense systemic world of a modern RPG will bounce off the linearity fast. There are no build choices, no branching character progression in the RPG sense. The genre tag is loose. What this is, fundamentally, is a point-and-click investigation game with 3D movement, and the RPG label only applies insofar as you roleplay the world's most famous detective. The writing around the sex workers and the Jewish community of Whitechapel is handled with more care than you might expect from a 2009 licensed game, though a couple of character choices have not aged cleanly and the Hardcore Gaming 101 retrospective of 2023 calls out specific moments worth being aware of. For story-driven adventure fans who can forgive dated production values, this holds up as one of the stronger entries in the Frogwares back catalogue. The subject matter is dark, the deduction mechanics are genuinely engaging, and the conclusion is the kind of bittersweet, morally grounded ending that I wish more detective games had the nerve to write. Go in with calibrated expectations about the graphics and camera, and you will find something with more craft underneath than the Metacritic 73 implies. Monika, Scout Team

Sherlock Holmes versus Jack the Ripper
AdventureRPG

Sherlock Holmes versus Jack the Ripper

Dec 23, 2009Frogwares
GamerScout Says

Victorian London's most infamous cold case, handed to fiction's sharpest mind. If you can stomach a 2009 engine, the deduction loop here is tighter than most modern detective games bother to attempt.

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About Sherlock Holmes versus Jack the Ripper

I have a soft spot for detective games that treat the player as an actual detective, and this Frogwares entry earns that description more honestly than its age might suggest. You step into Whitechapel, 1888, playing alternately as Holmes and Watson across a case built around the real Ripper murders. The historical scaffolding is not wallpaper. Real suspects show up for interrogation, real evidence informs your deductions, and the story commits to a resolution that is morally uncomfortable in a way most licensed adventures would never risk. The ending asks Holmes to bury what he finds rather than trumpet a victory, and that choice lands with genuine weight. The mechanical heart of the game is the deduction board system. You gather clues through dialogue, document examination, and crime scene reconstruction, then feed them into a logical framework to reach conclusions. Timelines of murders have to be pieced together from reports and witness accounts, which sounds dry but actually produces the kind of slow-burn satisfaction that puzzle-box fans chase. This is not a game where you click an object and automatically learn the answer. The deduction puzzles require you to connect the right evidence to the right inference, and the game does not always hold your hand. A progressive hint system exists for players who get stuck, but using it feels like admitting defeat, which is probably the correct emotional design choice for a Sherlock Holmes title. The perspective system is worth flagging. You can swap between first-person and third-person view at any point, which sounds minor but materially changes how approachable the navigation feels. The third-person camera has some awkward fixed-angle shifts that recall early-era survival horror more than a polished adventure game, and the contrast handling in certain areas of London can make environments genuinely hard to read. First-person is the cleaner option. The voice acting is theatrical in the way Frogwares games of this era consistently are, which is either charming or grating depending on your tolerance for late-2000s hammy delivery. Most characters push toward cartoonish; the Ripper himself is handled with more restraint, and a specific scene near the climax takes an artsy, dialogue-free approach that is far more affecting than a voiced confrontation would have been. Where the game stumbles is in pacing and environmental fidelity. Whitechapel is accurate in layout but sparse in life. NPCs are thin, the streets feel underpopulated, and anyone expecting the dense systemic world of a modern RPG will bounce off the linearity fast. There are no build choices, no branching character progression in the RPG sense. The genre tag is loose. What this is, fundamentally, is a point-and-click investigation game with 3D movement, and the RPG label only applies insofar as you roleplay the world's most famous detective. The writing around the sex workers and the Jewish community of Whitechapel is handled with more care than you might expect from a 2009 licensed game, though a couple of character choices have not aged cleanly and the Hardcore Gaming 101 retrospective of 2023 calls out specific moments worth being aware of. For story-driven adventure fans who can forgive dated production values, this holds up as one of the stronger entries in the Frogwares back catalogue. The subject matter is dark, the deduction mechanics are genuinely engaging, and the conclusion is the kind of bittersweet, morally grounded ending that I wish more detective games had the nerve to write. Go in with calibrated expectations about the graphics and camera, and you will find something with more craft underneath than the Metacritic 73 implies. Monika, Scout Team

Tags

singleplayercloud-savestier:aaaDeduction PuzzlesHistorical FictionVictorian SettingCrime Scene ReconstructionPoint-and-ClickDual PerspectiveDark AtmosphereStory-Driven

System Requirements

Minimum

OS
Windows XP/Vista
Sound
DirectX 9 compatible
Memory
512MB
Graphics
128MB Graphics Card
DirectX®
DirectX 9
Processor
Celeron 2Ghz or AthlonXp 1900+

Reviews & Ratings

Metacritic
73

Game Info

Developer
Frogwares
Publisher
Frogwares
Release Date
Dec 23, 2009

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