Compare The Precinct prices across trusted key stores and find the best deal. Developed by Fallen Tree Games Ltd. Published by Kwalee. Released on 5/13/2025. Available on PC, Xbox. Genres: Action, Indie, Simulation.

A five-person studio somehow built a convincing 1983 cop sandbox with procedure, car chases, and a synthwave soundtrack, and Steam players are 89% positive on it. Whether that holds up past the midpoint is the real question.

I put The Precinct in expecting a thin nostalgia trip, and it kept me at the desk longer than I planned. Fallen Tree Games is a studio of five people, and yet they shipped a top-down open-world police game that layers actual procedural mechanics on top of its arcade-action skeleton. You are Nick Cordell Jr., rookie officer in Averno City, 1983, and from your very first shift the game starts feeding you decisions: respond to the dispatcher callout, or chase the graffiti artist you just spotted on foot? Book the perp yourself for extra XP, or radio a patrol unit to haul them in while you stay on the street? These are small choices, but they compound into a satisfying rhythm that most sim-adjacent games take a season to find. The procedural crime layer is where the depth lives. Each arrest asks you to correctly identify and charge the right offenses, running IDs, frisking suspects, issuing breathalyzer tests, and manually selecting charges from a menu before booking. Get it wrong and the XP docks. Get it right consistently and you climb the rank ladder, unlocking new patrol vehicles, heavier weapons like assault rifles, ESU backup units, and a skill tree that, unusually, makes noticeable mechanical differences rather than paper stat bumps. Daily shifts let you tune your patrol type: foot patrol, parking enforcement, vehicle patrol, or cleanup work, each shifting the crime density and pace of your session. The support token economy is clean design: stay close during a pursuit to earn tokens, then spend them on spike strips, roadblocks, or helicopter surveillance. It rewards aggression without punishing caution. The car chases deserve their own paragraph. The city is heavily destructible, cement medians crumble on contact, and perps use alleys and highway stretches intelligently enough to make pursuits feel genuinely tense. The physics lean arcade, which means chases are cinematic rather than frustrating, though several reviewers flagged that police cruiser acceleration can feel sluggish against faster criminal vehicles. On-foot gunfights are the weaker half: the cover system exists but the aiming cursor under isometric zoom is fiddly, and shootouts against gang bosses can tip into chaotic pile-ons. The AI pathing also hiccups occasionally in dense urban areas. These are real cracks, not cosmetic ones, but nothing a few patches cannot address, and the developer has been active on feedback channels since launch. The story is a 1980s cop-show template: murdered father, dirty officers, gang conspiracies, a grizzled veteran partner counting down to retirement. It is entirely predictable and entirely committed to its own tone, and that self-awareness mostly saves it. Static graphic-novel cutscenes and uneven voice acting keep it from punching above its weight narratively, and critics broadly agree the plot wraps up abruptly. The roughly ten-hour campaign is thin if you sprint it, but the procedural sandbox underneath it sustains play well beyond that, with undercover street-racing missions, driving time trials, and collectible lockbox puzzles scattered across Averno City to extend the run. The PC version runs smoothly across mid-range hardware, and the synthwave soundtrack from Gavin Harrison and Sleepless Nights is legitimately great atmospheric work. Achievement hunters should note that the later trophy list leans hard on tedious collectibles rather than skill-based milestones, which is a minor but real annoyance. For the strategy and sim crowd that wants something lighter between grand-strategy sessions, The Precinct scratches a very specific itch: it has enough systemic depth to reward learning its rules, a satisfying XP-and-rank progression loop, and a setting that does not take itself so seriously that jank becomes immersion-breaking. It is not a replacement for a fully polished open-world production, and it was never trying to be. What a five-person team has built here is a focused, confident take on a genuinely underserved niche, and the 89% positive Steam rating from nearly four thousand players suggests the audience found exactly what they came for. Diego, Scout Team

The Precinct

The Precinct

May 13, 2025Fallen Tree Games LtdKwalee
GamerScout Says

A five-person studio somehow built a convincing 1983 cop sandbox with procedure, car chases, and a synthwave soundtrack, and Steam players are 89% positive on it. Whether that holds up past the midpoint is the real question.

PCXbox
Steam Deck VerifiedProtonDB Platinum
Best Price Available
€14.27-52%
at Eneba
Lowest tracked: €13.35
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GamerScout Verdict

Worth it for players who want systemic cop-sim depth in an arcade package, provided repetitive late-game patrol work does not wear you out first.

Compare Prices(8 stores)

EnebaBest price
StandardGlobalSteam KeyKey
€14.27-52%
Priced in EUR by the store
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StandardLatin AmericaSteam KeyKey
€14.27-52%
Priced in EUR by the store
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StandardUnited StatesSteam KeyKey
€14.27-52%
Priced in EUR by the store
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StandardEurope (EU)Steam KeyKey
€14.27-52%
Priced in EUR by the store
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StandardGlobalSteam KeyKey
€14.46
Priced in EUR by the store
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StandardGlobalSteam KeyKey
€14.62-51%
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StandardGlobalSteam KeyKey
€15.28-14%
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Price History

Lowest tracked
€13.3526 Jun 2026
Current best
€14.27
Keyshops
€12.94€14.36€15.79€17.218 Jun1 Jul23 Jul15 Aug6 Sept
8 Jun — 6 Sept
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Screenshots & Media

About The Precinct

I put The Precinct in expecting a thin nostalgia trip, and it kept me at the desk longer than I planned. Fallen Tree Games is a studio of five people, and yet they shipped a top-down open-world police game that layers actual procedural mechanics on top of its arcade-action skeleton. You are Nick Cordell Jr., rookie officer in Averno City, 1983, and from your very first shift the game starts feeding you decisions: respond to the dispatcher callout, or chase the graffiti artist you just spotted on foot? Book the perp yourself for extra XP, or radio a patrol unit to haul them in while you stay on the street? These are small choices, but they compound into a satisfying rhythm that most sim-adjacent games take a season to find. The procedural crime layer is where the depth lives. Each arrest asks you to correctly identify and charge the right offenses, running IDs, frisking suspects, issuing breathalyzer tests, and manually selecting charges from a menu before booking. Get it wrong and the XP docks. Get it right consistently and you climb the rank ladder, unlocking new patrol vehicles, heavier weapons like assault rifles, ESU backup units, and a skill tree that, unusually, makes noticeable mechanical differences rather than paper stat bumps. Daily shifts let you tune your patrol type: foot patrol, parking enforcement, vehicle patrol, or cleanup work, each shifting the crime density and pace of your session. The support token economy is clean design: stay close during a pursuit to earn tokens, then spend them on spike strips, roadblocks, or helicopter surveillance. It rewards aggression without punishing caution. The car chases deserve their own paragraph. The city is heavily destructible, cement medians crumble on contact, and perps use alleys and highway stretches intelligently enough to make pursuits feel genuinely tense. The physics lean arcade, which means chases are cinematic rather than frustrating, though several reviewers flagged that police cruiser acceleration can feel sluggish against faster criminal vehicles. On-foot gunfights are the weaker half: the cover system exists but the aiming cursor under isometric zoom is fiddly, and shootouts against gang bosses can tip into chaotic pile-ons. The AI pathing also hiccups occasionally in dense urban areas. These are real cracks, not cosmetic ones, but nothing a few patches cannot address, and the developer has been active on feedback channels since launch. The story is a 1980s cop-show template: murdered father, dirty officers, gang conspiracies, a grizzled veteran partner counting down to retirement. It is entirely predictable and entirely committed to its own tone, and that self-awareness mostly saves it. Static graphic-novel cutscenes and uneven voice acting keep it from punching above its weight narratively, and critics broadly agree the plot wraps up abruptly. The roughly ten-hour campaign is thin if you sprint it, but the procedural sandbox underneath it sustains play well beyond that, with undercover street-racing missions, driving time trials, and collectible lockbox puzzles scattered across Averno City to extend the run. The PC version runs smoothly across mid-range hardware, and the synthwave soundtrack from Gavin Harrison and Sleepless Nights is legitimately great atmospheric work. Achievement hunters should note that the later trophy list leans hard on tedious collectibles rather than skill-based milestones, which is a minor but real annoyance. For the strategy and sim crowd that wants something lighter between grand-strategy sessions, The Precinct scratches a very specific itch: it has enough systemic depth to reward learning its rules, a satisfying XP-and-rank progression loop, and a setting that does not take itself so seriously that jank becomes immersion-breaking. It is not a replacement for a fully polished open-world production, and it was never trying to be. What a five-person team has built here is a focused, confident take on a genuinely underserved niche, and the 89% positive Steam rating from nearly four thousand players suggests the audience found exactly what they came for.

Diego
Diego · Scout Team

Strategy & simulation

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:aaaProcedural ArrestsRank ProgressionSupport Token SystemDestructible EnvironmentsShift-Based StructureUndercover MissionsSkill TreeTop-Down Open World80s Cop Aesthetic

System Requirements

Minimum

OS
Windows 10 64-bit
Memory
8 GB RAM
DirectX
Version 11
Storage
8 GB available space
Graphics
Nvidia GeForce GTX 660Ti / AMD Radeon R7 370
Processor
Intel Core i5-7600K / AMD Ryzen 3 1200

Recommended

OS
Windows 10 64-bit
Memory
16 GB RAM
DirectX
Version 11
Storage
8 GB available space
Graphics
Nvidia GeForce RTX 2060 / AMD Radeon RX 6600 XT
Processor
Intel Core i5-10400F / AMD Ryzen 5 5600X

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Game Info

Developer
Fallen Tree Games Ltd
Publisher
Kwalee
Release Date
May 13, 2025

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Frequently asked questions about The Precinct

How much does The Precinct cost?

As of 6 September 2026, the cheapest in-stock offer for The Precinct is €14.27 at Eneba, out of 15 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy The Precinct cheapest?

The lowest in-stock price we track for The Precinct is €14.27 at Eneba (6 September 2026). We compare 15 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is The Precinct available on?

The Precinct is available on PC, Xbox.

When was The Precinct released?

The Precinct was released on 13 May 2025.

Who developed The Precinct?

The Precinct was developed by Fallen Tree Games Ltd and published by Kwalee.