Compare The Metronomicon - Indie Game Challenge Pack 1 (DLC) prices across 50+ stores and find the best deal. Developed by Puuba. Published by Akupara Games. Released on 10/13/2016. Available on PC. Genres: Action, Indie, RPG.

Three indie-sourced tracks, three new challenge stages, and three gear pieces dropped into The Metronomicon's rhythm-RPG blender. Small but focused.

If you have already sunk real hours into The Metronomicon and its particular brand of rhythm-combat chaos, this DLC is exactly what the name promises: a challenge pack. No new story, no new characters, no branching anything. Just three songs licensed from indie game soundtracks, three challenge stages built around them, and three pieces of gear to chase. That is the full scope, and knowing that upfront saves confusion. The Metronomicon's core loop asks you to juggle rhythm-game inputs across multiple party members simultaneously, triggering abilities, managing cooldowns, and keeping beat all at once. It is genuinely strange and genuinely fun when it clicks. This pack drops three new stages directly into that system, which means the challenge is real if the base game's mechanics already have their hooks in you. The gear rewards are tied to performance, so players who care about optimizing loadouts across the roster have a concrete reason to clear these cleanly rather than just scrape through. The honest limitation here is volume. Three tracks is a light content count by any measure. Whether that feels acceptable depends entirely on how attached you are to the source material - the songs come from classic indie games, and if they happen to be titles you love, the novelty factor goes up noticeably. If they are unfamiliar, you are essentially buying three extra Metronomicon stages, full stop. There is no narrative glue holding this pack together and no RPG progression hooks beyond the gear drops. For RPG-minded players expecting character arcs or expanded worldbuilding, this is not that corner of the game. The Metronomicon has light RPG scaffolding, and this DLC sits entirely on the action and challenge side of its identity. Think of it as an arcade score-attack extension rather than a story chapter. The split-screen and co-op modes from the base game carry over, so the new stages do work as couch-competitive content if you want to put a friend through the same rhythm punishment. Bottom line: this is a bite-sized content injection for players already committed to The Metronomicon who want more stages and a reason to revisit their gear builds. First-timers should start with the base game and return here only if they find themselves wanting more. Monika, Scout Team

The Metronomicon - Indie Game Challenge Pack 1 (DLC)
ActionIndieRPG

The Metronomicon - Indie Game Challenge Pack 1 (DLC)

Oct 13, 2016PuubaAkupara Games
GamerScout Says

Three indie-sourced tracks, three new challenge stages, and three gear pieces dropped into The Metronomicon's rhythm-RPG blender. Small but focused.

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About The Metronomicon - Indie Game Challenge Pack 1 (DLC)

If you have already sunk real hours into The Metronomicon and its particular brand of rhythm-combat chaos, this DLC is exactly what the name promises: a challenge pack. No new story, no new characters, no branching anything. Just three songs licensed from indie game soundtracks, three challenge stages built around them, and three pieces of gear to chase. That is the full scope, and knowing that upfront saves confusion. The Metronomicon's core loop asks you to juggle rhythm-game inputs across multiple party members simultaneously, triggering abilities, managing cooldowns, and keeping beat all at once. It is genuinely strange and genuinely fun when it clicks. This pack drops three new stages directly into that system, which means the challenge is real if the base game's mechanics already have their hooks in you. The gear rewards are tied to performance, so players who care about optimizing loadouts across the roster have a concrete reason to clear these cleanly rather than just scrape through. The honest limitation here is volume. Three tracks is a light content count by any measure. Whether that feels acceptable depends entirely on how attached you are to the source material - the songs come from classic indie games, and if they happen to be titles you love, the novelty factor goes up noticeably. If they are unfamiliar, you are essentially buying three extra Metronomicon stages, full stop. There is no narrative glue holding this pack together and no RPG progression hooks beyond the gear drops. For RPG-minded players expecting character arcs or expanded worldbuilding, this is not that corner of the game. The Metronomicon has light RPG scaffolding, and this DLC sits entirely on the action and challenge side of its identity. Think of it as an arcade score-attack extension rather than a story chapter. The split-screen and co-op modes from the base game carry over, so the new stages do work as couch-competitive content if you want to put a friend through the same rhythm punishment. Bottom line: this is a bite-sized content injection for players already committed to The Metronomicon who want more stages and a reason to revisit their gear builds. First-timers should start with the base game and return here only if they find themselves wanting more. Monika, Scout Team

Tags

steamRhythm-RPGChallenge StagesGear ProgressionCouch Co-opScore AttackParty-Based Combat

System Requirements

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Game Info

Developer
Puuba
Publisher
Akupara Games
Release Date
Oct 13, 2016

Features

Single-playerMulti-playerPvPShared/Split Screen PvPCo-opShared/Split Screen Co-opShared/Split ScreenDownloadable Content+7 more

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